outlawauron said:
They develop into great heroes and JRPG character stay the same throughout. Ok, bud, what JRPGs have you played? You are playing off of an omnious stereotype. There is far more character development in Lost Odyssey and Tales of Vesperia together than in Fallout, Oblivion, Mass Effect, and Fable II combined. To italicized: Again another stereotype. But in reality, other than a few different dialogues and a different ending (which JRPGs have been doing for years) you don't make the story. The closest thing I've come to in WRPGs where your choices actually affect anything is in Fable II where you paid money to develop Westcliff. Even then, it didn't effect the story in any way, just was a nice add-on. To Bolded: How is it becoming like a WRPG again? Enlighten me. |
Stop confusing JRPG's with WRPG's. WPRG's create heroes or villians by your choices which have consequences. The only character development you see in JRPG's is involved in clips or scenes which are on a linear storyline. You are not involved in it!...if you are...JRPG's are starting to lose what made them big and are becoming more like WRPG's. JRPG's do not give you choice besides for controlling your inventory. Any form of choice beyond that is being ripped from WRPG's.
If you get choice in cusomizing the main protagonist in any way shape or form and affecting the world around you in the way yo see fit, the game is becoming like a WRPG. You are developing the character into what you want it to become. Your choices develop characters...if you have no choice...how the hell do you develop a character!? Your choices in life influence your public perception! JRPG's dont do that!
The cultural difference between WRPG's and JRPG's (Read it):
http://en.wikipedia.org/wiki/Cultural_differences_in_role-playing_video_games







