By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Modern Warfare 2 Wii

"What I claim is that the best course for a develoer is to work from an existing engine that worked well on Gamecube and then add features to scale it up."

Capcom scaled up the RE4 engine for RE4 Wii Edition. That engine did work great on the GC, but no one seemed to notice when it was done with Dead Rising. I've already stated elsewhere why their beliefs about the results are false (largely stems from the lack of understanding that what they did is in fact the hard part), but it does show that doing that alone is not the best course.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

Around the Network

This thread is still alive? Its not coming to Wii yet,IW already showed what consoles it launching with.



@LordTheNightKnight

Dead Rising is an evidence of over confidence in an engine that was just "scaled up" to be able to handle that kind of game. Many of the features were not optimized properly and that is because of the lack of time and budget for the port to be made. You cannot just "add" a feature without reviewing the full engine and game code. It's an iterative process that just couldn't be made for Chop Till you Drop because of time and budget restrictions. RE4 Wii edition is a polished GC version with the PS2 extras. There was no new features, just improvements.

@Crazybone126
I do both. however, I don't work in a game company but a software one. And all the PR stuff I've seen and read about games is pretty much the same as software companies like the one I work in do. There are only a few like HVS that are different in PR and have my respect.
I help develop small games as a freelancer for small teams that want to do PC games (with open source engines) and I am mostly in charge of optimizing code for the engine and the game.

I plan to make a game on my own to be distributed for free. I just need the time TT_TT



"Dead Rising is an evidence of over confidence in an engine that was just "scaled up" to be able to handle that kind of game. Many of the features were not optimized properly and that is because of the lack of time and budget for the port to be made. You cannot just "add" a feature without reviewing the full engine and game code. It's an iterative process that just couldn't be made for Chop Till you Drop because of time and budget restrictions. RE4 Wii edition is a polished GC version with the PS2 extras. There was no new features, just improvements."

1. You are wrong about lack of budget. Capcom has said the budget was almost as high as an original game of that scale (some of you don't agree with the results, but that does prove it was not a cheap cash-in), so money had nothing to do with it.

2. You are wrong about time as well. The development was well underway when the game was first announced, and it was even delayed two months. And don't tell me that was not enough. Capcom has also stated that re-releases do take less time because they have a final result, where original games take a hell of a lot more planning.

3. What the hell do you mean by features not optimized? The gameplay worked. Do you mean some of the effects? I'll give that, but that's also due to the fact that they were trying to squeeze assets from a massive game onto the Wii, and no one had done something like that before. It was lack of experience with remaking HD games on the Wii that affected the development more than time and money.

The PS2 port of RE4 gets praised, but what they forget is that Capcom knew both the GC and PS2 inside and out by then. That is not the case with either the HD systems (most of their big stuff is promised for games that are coming out later) or the Wii.

3. And "optimized" or not, the scale is still larger than RE4 could ever pull off. Note that any area in that game tends to get more sparse the larger it is, while the sparse areas in Chop Till You Drop were more due to consistency in the design with the first game. Other areas were loaded with objects in the background. Compare the houses in the village area with the shops in any one of the plazas. I should know. I've played RE4 loads of times, and the areas are beautiful, but the best detail is reserved for smaller areas, while CTYD still has loads of different shops in areas that dwarf half the areas in RE4.

You state you work for a software company, but you still seem to be making assumptions on these games, rather than deductions and research (I outright asked Capcom about some of those things). And if you've every worked on porting a program, or rewriting it for less powerful systems, you should know all the things that can affect the quality.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

A Modern Warfare 2 on the Wii would be a pretty good idea.



TO GOD BE THE GLORY

Around the Network

I don't think it's gonna happen. Sorry to burst your bubble.



I think there is a chance Wii gets the first one and thats why the don´t want to make any statements



Vaio - "Bury me at Milanello"      R.I.P AC Milan

In the 60's, people took acid to make the world weird.
Now the world is weird  and people take Prozac  to make it normal.

If laughing is the best medicine and marijuana makes you laugh

Is marijuana the best medicine?

"Be who you are and say what you feel, because those who mind don't matter and those who matter don't mind."

“If any creator has not played Mario, then they’re probably not a good creator. That’s something I can say with 100 percent confidence. Mario is, for game creators, the development bible.

Why would the Wii get the first edition of the game? It's made to run on HD consoles. I'd feel betrayed if Infinity Ward did that.



CatFangs806 said:
Why would the Wii get the first edition of the game? It's made to run on HD consoles. I'd feel betrayed if Infinity Ward did that?

You'd feel betrayed if an already-multiplat-game went to one more console?

 

Seriously? What is your reasoning?



I said I'd feel betrayed if they released the Wii version (the inferior version) before the PS360 versions. Oh, I forgot the PC one, too.