@LordTheNightKnight
Dead Rising is an evidence of over confidence in an engine that was just "scaled up" to be able to handle that kind of game. Many of the features were not optimized properly and that is because of the lack of time and budget for the port to be made. You cannot just "add" a feature without reviewing the full engine and game code. It's an iterative process that just couldn't be made for Chop Till you Drop because of time and budget restrictions. RE4 Wii edition is a polished GC version with the PS2 extras. There was no new features, just improvements.
@Crazybone126
I do both. however, I don't work in a game company but a software one. And all the PR stuff I've seen and read about games is pretty much the same as software companies like the one I work in do. There are only a few like HVS that are different in PR and have my respect.
I help develop small games as a freelancer for small teams that want to do PC games (with open source engines) and I am mostly in charge of optimizing code for the engine and the game.
I plan to make a game on my own to be distributed for free. I just need the time TT_TT







