"What I claim is that the best course for a develoer is to work from an existing engine that worked well on Gamecube and then add features to scale it up."
Capcom scaled up the RE4 engine for RE4 Wii Edition. That engine did work great on the GC, but no one seemed to notice when it was done with Dead Rising. I've already stated elsewhere why their beliefs about the results are false (largely stems from the lack of understanding that what they did is in fact the hard part), but it does show that doing that alone is not the best course.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs








