5. I've never encountered retries...unless it's like crisis core for the missions (which isn't really a retry as it kicks you out).
4. I play RPGs for the story.... not really for the challenge, so more save points is something I like... I hate replaying 2 hours of the same thing. That said I never played a hard RPG... when I have a problem, it's usually only the last boss, I drop the game for 2 months and then when I replay it the boss somehow is a breeze (too much immertion i guess).
3. yeah recently I found item upgrades to be kinda pointless for I had no problem getting them... so you have a point there.
2. errr even with low XP you can power level... look at all the MMO players ....
1. well I recall having items that lowered encounters in the 16bit era already... ditching the randomness is nice I believe as you can skip that part if you have less time to play that day...
so I only grant you point 3.
but I add my own.... However nice sfx are and big explosions, I think battles in jrpgs are way too long now... I've been playing LO a lot recently... and the ring system is nice... but you have to see the guy run to the ennemy for 5 seconds at every attack .... or the ennemies run at you... Another example.. I've been playing crisis core on hard more (maybe that is the reason), and although you have a max 10K pvs, ennemies all have >100K and you hit for 1k.... gets a bit tedious to play the game...
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