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Forums - Microsoft - Thoughts of Fable II *Don't enter if you haven't finished the game*

drpunk said:
Has anyone managed to make any money out of gambling in this game?

I remember failing the first time I played it and I've tried again this time but only ever lose money.

Yeah, ok, that's pretty realistic but annoying nonetheless.

 

 

LoL at your last comment.

I got very good at Wizard's Tower...  The trick to it is taking a big enough risk early on to get the power of the betting behind you (similar to poker...  you can afford to push the game in certain direction if you can afford to lose money by raising, and can bully others into folding).  On a good deal up front, you can then run the table with high bets on everythign, to the point where you can cash in earlier while others have to take big risks to break even or catch up.  I haven't made big money on it, but enough to make it fun to play.

My wife is really good at Keystone, but I don't recall her strategy.

Avoid Spinnerbox...  That's just a straight slot machine.



Believing in the PLAYSTATION®3......IS.......S_A_C_R_I_L_E_G_E

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TheSteve said:

My wife was impressed with it as well, called it "very Molineuxesque"... I thought it was trite and forced, and along with The Spire was the biggest waste of time in the game.  There was no story...  It was a series of pointless mini-quests running around with your somewhat annoying dead sister (I guess to remind you what the game was about) that you were forced to wait through if you wanted to continue the game.  I left the room and made a sandwich to pass time until night fell and the game continued.

That singular event in the game took all the advancements they'd made in the morality system (which, in the first game, boiled down to "kill your sister for the sword or don't") and said "as evil or good as you've decided to be in the game, deep down you just miss your sister forcing you to do stupid things".  I suppose it would have been effective in a "one more reason to kill Lucian (that was his name, right?)" way, but then it just compounded the completely unsatisfying final confrontation.  One more "congratulations...  you accomplished nothing".

One Perfect Day was teeth-grindingly stupid.

 

It had a lot of story, it's just that instead of being fed to you in expositive non-interactive fmv's, you lived the story.

One Perfect Day was a videogame storytelling achievement.





Current-gen game collection uploaded on the profile, full of win and good games; also most of my PC games. Lucasfilm Games/LucasArts 1982-2008 (Requiescat In Pace).

TheSteve, can I borrow your wife please? She sounds awesome.



Well I've never played Fable so I don't know Theresa's background from that game. However she did seem to manipulate everyone in the game. I'm not sure if it is the evil "Maybe I shouldn't have done that" kind of thing a la Crackdown.



Love the product, not the company. They love your money, not you.

-TheRealMafoo

Bitmap Frogs said:
TheSteve said:

My wife was impressed with it as well, called it "very Molineuxesque"... I thought it was trite and forced, and along with The Spire was the biggest waste of time in the game.  There was no story...  It was a series of pointless mini-quests running around with your somewhat annoying dead sister (I guess to remind you what the game was about) that you were forced to wait through if you wanted to continue the game.  I left the room and made a sandwich to pass time until night fell and the game continued.

That singular event in the game took all the advancements they'd made in the morality system (which, in the first game, boiled down to "kill your sister for the sword or don't") and said "as evil or good as you've decided to be in the game, deep down you just miss your sister forcing you to do stupid things".  I suppose it would have been effective in a "one more reason to kill Lucian (that was his name, right?)" way, but then it just compounded the completely unsatisfying final confrontation.  One more "congratulations...  you accomplished nothing".

One Perfect Day was teeth-grindingly stupid.

 

It had a lot of story, it's just that instead of being fed to you in expositive non-interactive fmv's, you lived the story.

One Perfect Day was a videogame storytelling achievement.

 

 

Negatory... Tough to counterpoint you, since you're just saying "yeah it does!!  It was the greatest!!", but: You lived running around a farm for about 10-15 minutes of nonsense to give you a little "this is what a perfect life could have been if you hadn't been homeless orphans", but it was an absolute failure in having any meaning, ESPECIALLY if your hero in the game wasn't a "good guy".  Someone that was going to chose the "needs of the one" wouldn't give a damn about that sequence, it would just be an annoyance.  Someone who just killed his wife so he could get remarried to a better looking chick wouldn't care.  Someone that had a burning urge to kill Lucian and Reaver (and, possibly, Theresa) would not enjoy wasting time running around doing pointless fetch quests rather than pursuing justice/their path of vengance.  One specific character would, whoever Peter envisioned when he designed that part, and that's it.  It effectively hamstrung any sense of freedom by pigeonholing your character.  That and the poorly realized "decisions" made at the end (the "needs..." choices) were some of the biggest dissapointments in the game.

I understand what the hackneyed "story" of that segment was meant to be, but I took offense to the presumption that, regardless of who you were in this game that was supposed to more closely meet the hyperbolic "total freedom" goals of its predecessor, this was your motivation.

I didn't touch Fable II again for months due to the utter failure that was pretty much everything from the Spire onward.

drpunk said:
TheSteve, can I borrow your wife please? She sounds awesome.

Heh, she's gotta be trading hero dolls with somebody while I'm at work...  Does that count as "borrowing" her?



Believing in the PLAYSTATION®3......IS.......S_A_C_R_I_L_E_G_E

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TheSteve said:
Bitmap Frogs said:
TheSteve said:

My wife was impressed with it as well, called it "very Molineuxesque"... I thought it was trite and forced, and along with The Spire was the biggest waste of time in the game.  There was no story...  It was a series of pointless mini-quests running around with your somewhat annoying dead sister (I guess to remind you what the game was about) that you were forced to wait through if you wanted to continue the game.  I left the room and made a sandwich to pass time until night fell and the game continued.

That singular event in the game took all the advancements they'd made in the morality system (which, in the first game, boiled down to "kill your sister for the sword or don't") and said "as evil or good as you've decided to be in the game, deep down you just miss your sister forcing you to do stupid things".  I suppose it would have been effective in a "one more reason to kill Lucian (that was his name, right?)" way, but then it just compounded the completely unsatisfying final confrontation.  One more "congratulations...  you accomplished nothing".

One Perfect Day was teeth-grindingly stupid.

 

It had a lot of story, it's just that instead of being fed to you in expositive non-interactive fmv's, you lived the story.

One Perfect Day was a videogame storytelling achievement.

 

 

Negatory... Tough to counterpoint you, since you're just saying "yeah it does!!  It was the greatest!!", but: You lived running around a farm for about 10-15 minutes of nonsense to give you a little "this is what a perfect life could have been if you hadn't been homeless orphans", but it was an absolute failure in having any meaning, ESPECIALLY if your hero in the game wasn't a "good guy".  Someone that was going to chose the "needs of the one" wouldn't give a damn about that sequence, it would just be an annoyance.  Someone who just killed his wife so he could get remarried to a better looking chick wouldn't care.  Someone that had a burning urge to kill Lucian and Reaver (and, possibly, Theresa) would not enjoy wasting time running around doing pointless fetch quests rather than pursuing justice/their path of vengance.  One specific character would, whoever Peter envisioned when he designed that part, and that's it.  It effectively hamstrung any sense of freedom by pigeonholing your character.  That and the poorly realized "decisions" made at the end (the "needs..." choices) were some of the biggest dissapointments in the game.

I understand what the hackneyed "story" of that segment was meant to be, but I took offense to the presumption that, regardless of who you were in this game that was supposed to more closely meet the hyperbolic "total freedom" goals of its predecessor, this was your motivation.

I didn't touch Fable II again for months due to the utter failure that was pretty much everything from the Spire onward.

 

 Thanks for explaining this.. I had forgotten what "One Perfect Day" was because I hated it so much.  If they were going to have you go to this alternate universe/back in time/whatever, they should have at least had you do something meaningful.  Instead, we got to kick chickens and break bottles.   How poignant.



Stop getting so excited about a Kid Icarus remake... the original NES Icarus sucked.

 

Derek said:
TheSteve said:
Bitmap Frogs said:
TheSteve said:

My wife was impressed with it as well, called it "very Molineuxesque"... I thought it was trite and forced, and along with The Spire was the biggest waste of time in the game.  There was no story...  It was a series of pointless mini-quests running around with your somewhat annoying dead sister (I guess to remind you what the game was about) that you were forced to wait through if you wanted to continue the game.  I left the room and made a sandwich to pass time until night fell and the game continued.

That singular event in the game took all the advancements they'd made in the morality system (which, in the first game, boiled down to "kill your sister for the sword or don't") and said "as evil or good as you've decided to be in the game, deep down you just miss your sister forcing you to do stupid things".  I suppose it would have been effective in a "one more reason to kill Lucian (that was his name, right?)" way, but then it just compounded the completely unsatisfying final confrontation.  One more "congratulations...  you accomplished nothing".

One Perfect Day was teeth-grindingly stupid.

 

It had a lot of story, it's just that instead of being fed to you in expositive non-interactive fmv's, you lived the story.

One Perfect Day was a videogame storytelling achievement.

 

 

Negatory... Tough to counterpoint you, since you're just saying "yeah it does!!  It was the greatest!!", but: You lived running around a farm for about 10-15 minutes of nonsense to give you a little "this is what a perfect life could have been if you hadn't been homeless orphans", but it was an absolute failure in having any meaning, ESPECIALLY if your hero in the game wasn't a "good guy".  Someone that was going to chose the "needs of the one" wouldn't give a damn about that sequence, it would just be an annoyance.  Someone who just killed his wife so he could get remarried to a better looking chick wouldn't care.  Someone that had a burning urge to kill Lucian and Reaver (and, possibly, Theresa) would not enjoy wasting time running around doing pointless fetch quests rather than pursuing justice/their path of vengance.  One specific character would, whoever Peter envisioned when he designed that part, and that's it.  It effectively hamstrung any sense of freedom by pigeonholing your character.  That and the poorly realized "decisions" made at the end (the "needs..." choices) were some of the biggest dissapointments in the game.

I understand what the hackneyed "story" of that segment was meant to be, but I took offense to the presumption that, regardless of who you were in this game that was supposed to more closely meet the hyperbolic "total freedom" goals of its predecessor, this was your motivation.

I didn't touch Fable II again for months due to the utter failure that was pretty much everything from the Spire onward.

 

 Thanks for explaining this.. I had forgotten what "One Perfect Day" was because I hated it so much.  If they were going to have you go to this alternate universe/back in time/whatever, they should have at least had you do something meaningful.  Instead, we got to kick chickens and break bottles.   How poignant.

My point exactly... I totally get the idea that this could have been your life, perfect in its mundane simplicity, but it didn't even make sense.  Before all this started, you STILL didn't have parents, you were two homeless kids...  It's not like you could have gone back and never taken the music box (which Theresa manipulated you into taking, which means its HER fault your sister is dead, which is another reason getting "evicted" by her at the end was a shit conclusion) and would have had this happy little dull life on the farm.  This was a fantasy, maybe it was supposed to be "heaven" if you'd stayed dead...  but it would have been more like hell, since it was just repetitive stupid quests with no reward with your irritating sister.  To me, it was almost a "look how much you've changed...  From 'Little Sparrow', your bitchy sister's chump, to this bloodthirsty warrior...  Now go kill the bad guy with the music box that started all this."

I asked Suzy (my aforementioned wife) what was going on when OPD started, asked her if there were any items to be found or anything like that, and then immediately tried to find a way to leave the farm.  I found myself unreasonably angry about the whole thing, and it didn't help when I finally got my hands on the bad guy and he crumbled from a slash that actually missed (at least I killed him...  a lot of my friends were annoyed because they thought he was going to say more, and waited so long that Reaver shot him), and then you got that irritating conclusion with everyone just going their own way.

One Perfect Day sucked.



Believing in the PLAYSTATION®3......IS.......S_A_C_R_I_L_E_G_E

Back on topic: The feel I got form "See the Future" was that Theresa wasn't supposed to be evil, which makes even less sense and further invalidates much of the game... If she isn't evil, then why cause all this (she DID cause all of it...)? The view of the future answered NO questions, either, and instead just makes more. Frustrating on the whole.

The expansion seems bent on driving home the fact that nothing you did in Fable II mattered, because you are not an important part of the puzzle... The story was told in Fable and will be continued far in the future in Fable III. In Fable II, you were just on of the five chumps that were conned into setting everything into motion.



Believing in the PLAYSTATION®3......IS.......S_A_C_R_I_L_E_G_E

TheSteve said:

Negatory... Tough to counterpoint you, since you're just saying "yeah it does!!  It was the greatest!!", but: You lived running around a farm for about 10-15 minutes of nonsense to give you a little "this is what a perfect life could have been if you hadn't been homeless orphans", but it was an absolute failure in having any meaning, ESPECIALLY if your hero in the game wasn't a "good guy".  Someone that was going to chose the "needs of the one" wouldn't give a damn about that sequence, it would just be an annoyance.  Someone who just killed his wife so he could get remarried to a better looking chick wouldn't care.  Someone that had a burning urge to kill Lucian and Reaver (and, possibly, Theresa) would not enjoy wasting time running around doing pointless fetch quests rather than pursuing justice/their path of vengance.  One specific character would, whoever Peter envisioned when he designed that part, and that's it.  It effectively hamstrung any sense of freedom by pigeonholing your character.  That and the poorly realized "decisions" made at the end (the "needs..." choices) were some of the biggest dissapointments in the game.

I understand what the hackneyed "story" of that segment was meant to be, but I took offense to the presumption that, regardless of who you were in this game that was supposed to more closely meet the hyperbolic "total freedom" goals of its predecessor, this was your motivation.

I didn't touch Fable II again for months due to the utter failure that was pretty much everything from the Spire onward.

drpunk said:
TheSteve, can I borrow your wife please? She sounds awesome.

Heh, she's gotta be trading hero dolls with somebody while I'm at work...  Does that count as "borrowing" her?

 

But all those evil doings came once the Hero grew up. The scene harkens back to a hypothetical past before such events happened.

The Hero might grow up to become a selfish bastard, but he/she's still a kid who's family was murdered.

Coincidentally, the same item that robbed the Hero from such a life is the same item that ends the scene.

You didn't like it and that's fine, but not everyone thought the same.

 





Current-gen game collection uploaded on the profile, full of win and good games; also most of my PC games. Lucasfilm Games/LucasArts 1982-2008 (Requiescat In Pace).

She is neutral.




Times Banned: 12

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