| TheSteve said: My wife was impressed with it as well, called it "very Molineuxesque"... I thought it was trite and forced, and along with The Spire was the biggest waste of time in the game. There was no story... It was a series of pointless mini-quests running around with your somewhat annoying dead sister (I guess to remind you what the game was about) that you were forced to wait through if you wanted to continue the game. I left the room and made a sandwich to pass time until night fell and the game continued. That singular event in the game took all the advancements they'd made in the morality system (which, in the first game, boiled down to "kill your sister for the sword or don't") and said "as evil or good as you've decided to be in the game, deep down you just miss your sister forcing you to do stupid things". I suppose it would have been effective in a "one more reason to kill Lucian (that was his name, right?)" way, but then it just compounded the completely unsatisfying final confrontation. One more "congratulations... you accomplished nothing". One Perfect Day was teeth-grindingly stupid. |
It had a lot of story, it's just that instead of being fed to you in expositive non-interactive fmv's, you lived the story.
One Perfect Day was a videogame storytelling achievement.








