Bitmap Frogs said:
It had a lot of story, it's just that instead of being fed to you in expositive non-interactive fmv's, you lived the story. One Perfect Day was a videogame storytelling achievement. |
Negatory... Tough to counterpoint you, since you're just saying "yeah it does!! It was the greatest!!", but: You lived running around a farm for about 10-15 minutes of nonsense to give you a little "this is what a perfect life could have been if you hadn't been homeless orphans", but it was an absolute failure in having any meaning, ESPECIALLY if your hero in the game wasn't a "good guy". Someone that was going to chose the "needs of the one" wouldn't give a damn about that sequence, it would just be an annoyance. Someone who just killed his wife so he could get remarried to a better looking chick wouldn't care. Someone that had a burning urge to kill Lucian and Reaver (and, possibly, Theresa) would not enjoy wasting time running around doing pointless fetch quests rather than pursuing justice/their path of vengance. One specific character would, whoever Peter envisioned when he designed that part, and that's it. It effectively hamstrung any sense of freedom by pigeonholing your character. That and the poorly realized "decisions" made at the end (the "needs..." choices) were some of the biggest dissapointments in the game.
I understand what the hackneyed "story" of that segment was meant to be, but I took offense to the presumption that, regardless of who you were in this game that was supposed to more closely meet the hyperbolic "total freedom" goals of its predecessor, this was your motivation.
I didn't touch Fable II again for months due to the utter failure that was pretty much everything from the Spire onward.
| drpunk said: TheSteve, can I borrow your wife please? She sounds awesome. |
Heh, she's gotta be trading hero dolls with somebody while I'm at work... Does that count as "borrowing" her?
Believing in the PLAYSTATION®3......IS.......S_A_C_R_I_L_E_G_E







