mjc2021 said:
Well porting a game between the 360, PS3, and PC isn't exactly "simple", but it must be an easier process than porting it to the Wii. I assume bringing Dead Rising to the PS3 would have been easier than the Wii port which appears to have been made from the ground up using the RE4 engine. Going that route sounds more expensive and time consuming but I'm not a developer.
I'm kind confused by what you're saying about No More Heroes. That game didn't sell a million copies (sold 400K). Also No More Heroes was a Wii exclusive which didn't seem to help sales in a big way. If No More Heroes was a 360 exclusive I imagine it would have cleared a million.
World at War is no indication other M rated games will sell a million on the Wii. In fact it tells me the most popular 3rd party games out today won't have outstanding sales on the Wii. If World at War only sold a million on the 360 and PS3 that would have been considered a bomb. But for the Wii it's somehow a great thing.
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True, the one thing that makes thigns easy for Wii development is the less detail needed in modeling. Since the poly counts have limits, there's less time needed in object and environment modeling. Not to say that there can't be solid graphics for an SD console, but less time needed than a 360 game. Trying to cram Dead Rising into the Wii is a mixed sentiment, whether it was clever or not worth the effort. They had to cut quite a few corners.
My correction on No More Heroes, I thought I'd read it hit a mil units.
As for World at War selling a million units on the Wii, its not total numbers as it is profit margin. If it cost 10 mil to make for the Wii, and they sold a mil, the default amount the dev gets per copy sold usually sits around $20. So, in essence, they made double the investment into the game. If a game costs $40 mil to make, and sells 3 mil copies, at $20 profit, they have made 1 and a half times their investment. Now you can argue that the end result of this example says that the HD version would still make 20 mil proft to the SD 10 mil profit, but consider that the HD version had to sell 3 times as many units to do that. If it sold twice as much, at 2 mil units, it would only have broke even, with no profit, just a regain of their investment.
Its hard to crunch raw data and assume that the bigger number in sales means everything.