RPG said: You really have an issue with Gran Turismo don't you selnor? Unless Yamauchi ran over your dog you really need to give it a rest. |
He doenst hav ea ps3 (yet i think) so he can't play it. and he likes it =P.
and no GT5P never goes down much and never to 720p
replays play a 30fps and game play at 60fps.
1080p not full maybe
http://www.gamersglobal.com/news/1336
here is an explanation.
How does Sony Liverpool achieve a constant 60fps at 1920x1080 with their great-looking racer on the Playstation 3 though? Instead of causing a slow down in the game itself, they let WipEout HD recognize, on a frame-by-frame basis, whether the rendering of a scene will involve performance loss. If that is the case, the game chooses to down-scale that frame's native resolution. At a constant game speed of 60 fps, the player will hardly notice the lightning-quick resolution-switching, though: from a maximum native resolution of 1920x1080 (picture 1) to, for example, 1550x1440 (picture 2) to a utmost minimum of 1280x1024 (picture 3), which is still much better than 720p (1280x720), the game always picks the best one depending on the current scene at hand with the target to always aim for the full 1080p. Sadly though, this can involve some minimal screen-tearing at times as can be seen in picture 3 above.
even like that http://www.gtplanet.net/video-performance-analysis-of-gt5-prologue/
it runs at a contant 60fps in game.