I find it super sad when World of Crapcraft is BY FAR the most successful game on PC... Oh and counterstrike. It's like taking a trip back in time 7 years.
I find it super sad when World of Crapcraft is BY FAR the most successful game on PC... Oh and counterstrike. It's like taking a trip back in time 7 years.
S.T.A.G.E. said:
What does Epic games have to lose then SSJ? All they have to gain is profit. I know they own 100% rights to all the games, because as I said they own the IP (just a shorter way of saying it). The publisher doesn't just help distribute software, they help fund the creation of the game itself. Publishers market, fund, manage and distribute games, while Devs create the IP itself. Epic wont put Gears of War 2 on PC because it was made for the 360. If they renew the contract for Gears 3 with Microsoft or sell them the IP, I will laugh, because you know the reason why Gears 2 went exclusive. Didn't it seem eeriely weird to you that the top 360 exclusives to come out in the past 2 years stayed of of PC? Put two and two together man. |
Your missing something completely. This isn't how things are done when it comes to Epic, Valve, or ID Software's games. The publishers don't help game production in anyway as the developers themselves don't want it as it could push pressure on the developers to rush the games. All three of these companies have a "when its done someone can publish it" attitude. They do not care if a game takes 4 years to complete. They do not care who publishes their games.
Look at Epic's contracts. Microsoft's is virtually the same as the ones Atari and Midway has(d). Basically the companies either license the right to publish a game or set of games from them. That is it. Nothing more. Once a game is complete Epic sends the game off to the licensed publisher for that game so the publisher can advertise it and sell the game. There is no other exchanges on cash past the purchase of the distribution and advertising rights and profit sharing.
Epic hasn't released a PC version because they are happy with the cash flow they have received from the 360 version. If they start becoming unhappy with it there is nothing at all stopping them from releasing a PC version. They are not bound by any contracts to not release it. It is highly likely that we will see Gears 2 on PC around the time Gears 3 is getting hyped up.


ssj12 said:
Your missing something completely. This isn't how things are done when it comes to Epic, Valve, or ID Software's games. The publishers don't help game production in anyway as the developers themselves don't want it as it could push pressure on the developers to rush the games. All three of these companies have a "when its done someone can publish it" attitude. They do not care if a game takes 4 years to complete. They do not care who publishes their games. Look at Epic's contracts. Microsoft's is virtually the same as the ones Atari and Midway has(d). Basically the companies either license the right to publish a game or set of games from them. That is it. Nothing more. Once a game is complete Epic sends the game off to the licensed publisher for that game so the publisher can advertise it and sell the game. There is no other exchanges on cash past the purchase of the distribution and advertising rights and profit sharing. Epic hasn't released a PC version because they are happy with the cash flow they have received from the 360 version. If they start becoming unhappy with it there is nothing at all stopping them from releasing a PC version. They are not bound by any contracts to not release it. It is highly likely that we will see Gears 2 on PC around the time Gears 3 is getting hyped up. |
I would like very much to look at these contracts. Show them to me, please.
Wouldn't the game sell better on PC if it didn't come out 5 years later?
badgenome said:
I would like very much to look at these contracts. Show them to me, please. |
Contact Mark Rein sometime. Or go to E3 and go out to lunch with him. He is a very open guy when it comes to discussing how Epic does business.


ssj12 said:
Your missing something completely. This isn't how things are done when it comes to Epic, Valve, or ID Software's games. The publishers don't help game production in anyway as the developers themselves don't want it as it could push pressure on the developers to rush the games. All three of these companies have a "when its done someone can publish it" attitude. They do not care if a game takes 4 years to complete. They do not care who publishes their games. Look at Epic's contracts. Microsoft's is virtually the same as the ones Atari and Midway has(d). Basically the companies either license the right to publish a game or set of games from them. That is it. Nothing more. Once a game is complete Epic sends the game off to the licensed publisher for that game so the publisher can advertise it and sell the game. There is no other exchanges on cash past the purchase of the distribution and advertising rights and profit sharing. Epic hasn't released a PC version because they are happy with the cash flow they have received from the 360 version. If they start becoming unhappy with it there is nothing at all stopping them from releasing a PC version. They are not bound by any contracts to not release it. It is highly likely that we will see Gears 2 on PC around the time Gears 3 is getting hyped up. |
This is a sensible post, despite the definitive nature of it. Everything you're saying, I already know. If you start going into PC lingo with PC specs...that is another story. :)
M$ used Halo 2 to push Windows Vista and used gears to push Games for Windows LIVE, so if there's no good they reason they won't release it on the pc.
But war... war never changes
ssj12 said:
Contact Mark Rein sometime. Or go to E3 and go out to lunch with him. He is a very open guy when it comes to discussing how Epic does business. |
Sorry. Since you implored someone to look at the contracts, I thought you might have a link or something to back up what you're saying. I'm not really so interested that I'll bother to track down Mark Rein.
badgenome said:
Sorry. Since you implored someone to look at the contracts, I thought you might have a link or something to back up what you're saying. I'm not really so interested that I'll bother to track down Mark Rein. |
I caught that too. I decided to keep my sarcasm out of the contracts part though, since there isn't one for me to read. We all understand fundamentally what exclusivity contracts are between two companies. LOL
| Megadude said: I find it super sad when World of Crapcraft is BY FAR the most successful game on PC... Oh and counterstrike. It's like taking a trip back in time 7 years. |
Lets see. When you financially support the people who are providing you with entertainment, you get a better quality game. You also get updates and newer versions as well. Quality doesn't come cheap, but some companies take nose dives because they implement quality to the wrong crowds. Minorities can usually afford the best quality, however, if you force quality on the majority they wont accept it unless you give it to the people at a reasonable price. :)