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Forums - Microsoft - Why Bizarre left MS

What was behind your decision go from independence to being part of a major publisher?

MC: We were talking throughout the whole of that year about what we were going to do. I’m not going to slag [Microsoft] off in an evil way, but obviously we worked on PGR4 for them, and I think that PGR4 was the strongest Gotham game we did – the most fully rounded. But towards the end of that project they wanted us to bring it in early, to chop six weeks off development. But the way we work is really right up to the wire, so basically the game is nowhere near finished at six weeks to go, so we had to dig our heels in and say that our contract said that we’re to bring the game in on this day, and that’s what we were going to do because we cannot compromise the work that the lads have been doing, and the quality of the game. They didn’t realise how bad a situation it would have been – we needed that extra six weeks, and it got us concerned with the future with Microsoft. We were talking with Activision, and then they were the third biggest publisher in the world and with no racing studio, or racing title; they tried for ten years to come up with a racing franchise and hadn’t managed it. We were getting disillusioned with Microsoft and they were getting corporate and as well because of the shift in power between them and Sony.

SC: And their main focus was always on the Forza team.

MC: And that was at the expense of us. They brought out the Forza [Xbox 360 console] bundle. And that was disappointing, because the guys worked so [PGR4]. It just didn’t get the exposure and the marketing – it got the critical acclaim, but wasn’t as commercially successful as the other projects. We knew that Activision didn’t have this racing title that it wanted and we got closer and closer and eventually instead of us working for them on other projects, the whole acquisition came about. At that point we were around 160 people, and the bank balance was shrinking – still sustainable but we could see that instead of having three years of buffer, we would have six months of buffer. So we thought that it made sense for Activision to basically take all of our projects, with the racing game being the primary focus.

SC: And we’re getting unbelievable marketing and PR support.

MC: That was part of it. They were the third biggest publisher at the time, and they can market and promote a game far in excess of what Microsoft did. They’re really strong, and that’s something we’ve really desired. Microsoft always had – I’m painting a bad picture; we had a really good relationship right up to the very end – but they always had other agendas, which were primarily about selling Xbox. We were there at launch for Xbox with PGR1, PGR2 was about the Live service, and that crippled us. Everybody thought, ‘I’m not buying that,’ because they promoted it as a Live game, but it wasn’t Live only. Then PGR3 was 360 launch game.

Which suffered from a small installed base?
SC: Yeah.

MC: And we only got the hardware less than six months before it was on the floor, which was crazy and painful at the same time. PGR4 was the first game that we had the full ability to do what the game requires. We still had to sell Xboxes, and still try to be technical and clever and whizzy and show the power of the console and the Live service. But obviously Forza was hanging over it and they had a much greater stake in that.

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Not a 360 fanboy, just a PS3 fanboy hater that likes putting them in their place ^.^

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Already been posted in 2 different threads. /End.



MS simply didn't need two high profile racing game developers.

Best of luck to Bizarre under the flag of Activision. It'll be interesting what kind of racing game they will make and how much hype, and how big budget and marketing Activision will put behind it.



I will laugh if the racing game they do ends up being better then forza by miles and so outsells it lol



Nobody's perfect. I aint nobody!!!

Killzone 2. its not a fps. it a FIRST PERSON WAR SIMULATOR!!!! ..The true PLAYSTATION 3 launch date and market dominations is SEP 1st

Then by that logic it would be better than Bumper Car Prologue 5 also!



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bizarre isnt that good of a dev, so no loss for m$ as far as i am concerned. forza team is alot better. :)



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http://gamrconnect.vgchartz.com/thread.php?id=52882&page=1

PGR is still a good game though, and the Graphics on PGR4 were amazing.

Hopefully we will see some good multiplat racers from them in the near future