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Forums - Sony - Sony Gives 64 Million Gamers the Finger

theprof00 said:
@S.T.A.G.E

like I said, I was under the impression that the game was actually not yet finished, which makes sense seeing as how it isn't going to be released yet and still hasn't gone gold.

The title was simply going to be dropped. Then Sony picked it up and is finishing it. Because the other companies don't want sony to get away with an exclusive, they have also picked it up. The point is, Sony picked the game up first.
There is no restriction on the release, they simply picked it up and started finishing it.

Note: All the versions are being worked on by different dev companies, as mentioned by someone earlier.


I also agree with Twestern. A lot of people know ghostbusters.

 

 

If the games are still being published by other companies, then my friend, Sony adding money was for other reasons, like the Blu Ray version of the Ghostbusters movie coming out?



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theprof00 said:
theRepublic said:
theprof00 said:
LOL in fact, now that I think about it, This deal could actually allow for the ghostbusters game to actually be released.
Because it will allow income to roll in while removing the costs of publishing on the ps3.
Thanks Sony, from the 64M gamers!

What are you talking about?  This game was on schedule.  All versions were set to release on June 19th.  This deal only delays the game for the 360, Wii, PC, and DS.

 

 

I'm sorry, I was under the impression that Atari was not going to publish or finish the game for that matter and then Sony stepped in, finished the ps3 version and bought the rights.

Atari then sold the rights to the other versions of the game to other devs who are finishing the game.

Sony buying this game has nothing to do with the schedule of the other games. The game was gunna duke nukem forever until Sony came along and at least finished their own game.

Ghostbusters: The Video Game has a complicated history.  From wikipedia:

Development

In 2006, game developer Zootfly started work on a Ghostbusters game before having secured the rights to develop the game from Sony. The company subsequently released videos of an early version of the game onto the Internet. However, the company was unable to secure the rights to develop the game as a Ghostbusters game. Zootfly then continued development of the game as a non-Ghostbusters themed game renamed TimeO.[16]

Coincidentally, in the Spring of 2007, Sierra Entertainment and developer Terminal Reality met with Sony to discuss the possibility of developing their own Ghostbusters video game.[17] The positive reaction that Zootfly's videos garnered helped sell the concept of such a game to Sony.[16]

Development of the game stopped when Vivendi merged with Activision to form Activision Blizzard. On July 28, 2008 Activision Blizzard (the publisher of Vivendi's and Sierra's titles) announced that only five franchises would be released through Activision. Ghostbusters was not one of them and was put in developmental limbo following the announcement. The Sierra PR team later confirmed that the game was not and would not be cancelled.[18]

Ending months of speculation, Infogrames announced on November 7, 2008 that Atari would be releasing the game in June 2009[19] to coincide with the 25th anniversary of the first film's theatrical release. At the 2009 Consumer Electronics Show, Sony confirmed that the game will be released on June 16 in North America and June 19 in Europe, alongside Blu-Ray releases of the Ghostbusters films.[6] Sony later announced that they would be publishing the PS2 and PS3 versions in Europe, while Atari will publish the game for other consoles later in the year. Atari will remain the sole publisher for the games in North America. [3]



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ctk495 said:
twesterm said:
S.T.A.G.E. said:
Munkeh111 said:
Many people do care about this game (though I am not one of them) in spite of the terrible game designer, who just loves to hate other games (though he does like Uncharted...)

 

 

This games fanbase has long since grown up and probably had children of their own. Kids today do not know about Ghostbusters, and the adults who grew up with it, don't care anymore. Those people are probably play the Wii with their kids for crying out loud. Sony published a non-factor game.

I'm really not going to comment on the story, but I will mention this: Ghostbusters is much more well known than you think it is in just about every age group.

Not only is the no-ghost symbol well known in just about every age group (and one of the most well known symbols in the world), it's also well loved by just about every age group.  You can walk up to anyone on the street and ask them "Who ya gonna call?" and they will instinctively answer "Ghostbusters" or "He-Man".  Just about any age group.

Fun little anecdote about Ghostbusters.  I have a niece and nephew that are 6 and 8 and they both know and love Ghostbusters, even before my sister knew I was working on the game.  My niece, the one who is 6, knows the first movie and knows almost every line.  She knows what characters she likes and she knows the 2nd movie is good, but not nearly as good as the first.

Ghostbusters is a 25 year old franchise that hasn't had much new in the last 20 years, but great things survive.  Even completely ignoring the game, Ghostbusters has always been alive because it is just a timeless classic.

Now, for people saying it's a typical movie game, do your research first. 

Typical movie games have the actors phone in their lines and have to deal with absolute release dates and short development cycles.  Ghostbusters: the Video Game has had a full development cycle, actors that care about their characters and are actually heavily involved with the game, and doesn't have to rush to release with a movie.  The game may be a sequel to the movies, but it isn't your typical movie game.

 

 

 

 

Well not to be disrespecful but your opininon might be subjected to a certain degree of bias,after all you work with the guys  that made the game.

 

Oh, there is definite bias there, but that's why I'm trying to talk about the game as little as possible and more the GB franchise.  Again, still a bias there since 1) it's putting food on my table, and 2) I've loved GB long before the game, but it still doesn't change the fact Ghostbusters is still a huge franchise that people know and love.

Like I said, I don't feel like talking about the game or Sony's decision too much other than correcting the typical movie title mistake, just putting out there that Ghostbusters is still a big thing even though not much new has happened with it in the last 20 years.

The fact it's still so well known and well loved without much new after 20 years should be a testament to how big it is.



theprof00 said:
@S.T.A.G.E

like I said, I was under the impression that the game was actually not yet finished, which makes sense seeing as how it isn't going to be released yet and still hasn't gone gold.

The title was simply going to be dropped. Then Sony picked it up and is finishing it. Because the other companies don't want sony to get away with an exclusive, they have also picked it up. The point is, Sony picked the game up first.
There is no restriction on the release, they simply picked it up and started finishing it.

Note: All the versions are being worked on by different dev companies, as mentioned by someone earlier.


I also agree with Twestern. A lot of people know ghostbusters.

The 360, PS3, and PC versions are all the same developer, Terminal Reality.

The Wii, PS2, and DS version are all Red Fly Studio.



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Err... I don't get this.

what miniscule fraction of those 64M fingered gamers actually even care?

seems to be to be a lot of hoopla about a game no one would care about if it weren't for this ruckus.



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I dare the creators of Ghostbusters to find a toy maker to recreate their IP. After they achieve this, they can get Ghostbuster toys into Toys 'R Us. We'll see the sales in a month. I bet I'll be right in the end.



twesterm said:
S.T.A.G.E. said:
Munkeh111 said:
Many people do care about this game (though I am not one of them) in spite of the terrible game designer, who just loves to hate other games (though he does like Uncharted...)

 

 

This games fanbase has long since grown up and probably had children of their own. Kids today do not know about Ghostbusters, and the adults who grew up with it, don't care anymore. Those people are probably play the Wii with their kids for crying out loud. Sony published a non-factor game.

I'm really not going to comment on the story, but I will mention this: Ghostbusters is much more well known than you think it is in just about every age group.

Not only is the no-ghost symbol well known in just about every age group (and one of the most well known symbols in the world), it's also well loved by just about every age group.  You can walk up to anyone on the street and ask them "Who ya gonna call?" and they will instinctively answer "Ghostbusters" or "He-Man".  Just about any age group.

Fun little anecdote about Ghostbusters.  I have a niece and nephew that are 6 and 8 and they both know and love Ghostbusters, even before my sister knew I was working on the game.  My niece, the one who is 6, knows the first movie and knows almost every line.  She knows what characters she likes and she knows the 2nd movie is good, but not nearly as good as the first.

Ghostbusters is a 25 year old franchise that hasn't had much new in the last 20 years, but great things survive.  Even completely ignoring the game, Ghostbusters has always been alive because it is just a timeless classic.

Now, for people saying it's a typical movie game, do your research first. 

Typical movie games have the actors phone in their lines and have to deal with absolute release dates and short development cycles.  Ghostbusters: the Video Game has had a full development cycle, actors that care about their characters and are actually heavily involved with the game, and doesn't have to rush to release with a movie.  The game may be a sequel to the movies, but it isn't your typical movie game.

 

 

 

 

I know we argued about narrative in games, etc. but I do hope that the input of the actors, etc. really makes a difference in this game.  I've always enjoyed the movies and have high hopes the game manages to deliver a nice mix of fun gameplay with some good lines from the guys.

I find Ghostbusters inhabits that rare territory where people, particularly kids, who have never even seen the movie, still know it and love the concept.  It was only recently I watched the first film on TV with my kids realising that while the referred to it and knew it they'd never actually seen it.

I'm still right about the narrative bit though...

 



Try to be reasonable... its easier than you think...

I was under the impression that the European version was going to be released later on in the year anyway, and that Sony signed the deal so that they could get the ps2/3 versions out early in time for the Blu-Ray release.

I mean, hell, they didn't even bother with the PSP version.

But I'm probably 100% wrong on that.  I honestly don't know much about the issue.



Reasonable said:

 

I know we argued about narrative in games, etc. but I do hope that the input of the actors, etc. really makes a difference in this game.  I've always enjoyed the movies and have high hopes the game manages to deliver a nice mix of fun gameplay with some good lines from the guys.

I find Ghostbusters inhabits that rare territory where people, particularly kids, who have never even seen the movie, still know it and love the concept.  It was only recently I watched the first film on TV with my kids realising that while the referred to it and knew it they'd never actually seen it.

I'm still right about the narrative bit though...

 

 

Well if it means anything after nearly three years I still laugh at many of the scenes even though I've seen them all 100 times:

 



S.T.A.G.E. said:
Vetteman94 said:
S.T.A.G.E. said:
axumblade said:
S.T.A.G.E. said:
CGI-Quality said:
I think it's pretty sad that some of the same folks who defended Microsoft for actually BUYING exclusives so it would NEVER come to a Playstation (or Nintendo format for that matter), are pissed off about a T_I_M_E_D exclusive in ONE region.

Well, as mentioned, boohoo, Sony & Nintendo fans have been dealing with this kind of stuff the whole gen. It's Micrsosoft who entered a race to "kill off" the competition, THAT'S trying to screw over gamers. At least Ghostbusters is coming to the 360.

Sorry about the rant, I just think this complaining is quite pathetic.

 

Buying exclusives? To the best of my knowledge the things MS has purchased are timed exclusives and exclusive content to make their versions better. Sony was and still is the king of Moneyhatting, so I don't get your point here bro.

Because we know how great the DLC for Fallout 3 really is. x.o

Another thing, Sony are doing it so they can release the movie and game together on 1 blu-ray disc. They have been talking about the idea for months. It's just they didn't mention Ghostbusters, probably because it was supposed to be a surprise. Hense the reason for them gaining the publishing rights. I understand that you think there was no real reason for it but Sony seemed to have a decent idea and tried to go with it. If Sony didn't have the publishing rights, there might have been a possibility the release date would be approaching and they wouldn't have a game to put on the blu-ray. It's not nearly as big of a deal as the 1 year wait that the Sony fans had to do for Eternal Sonata or Bioshock or the few months timed exclusivity of Lost Planet and The Orange Box..I don't think there will be that massive of a change of the release dates of the games.

 

 

I understand the movie thing, but that doesn't change the fact that the game will still sell crap. Fallout 3 was found to be, overall superior on the 360 when compared to the PS3 version, by the reviews. This movie is complete proof that Sony is using the videogame industry to bring relevance to their dwindling electronics brand.

So this should only happen to quality titles that will sell well?

 

 

 

Technically the only usual reason timed exclusives are purchased are to hurt the sales of another brand offering the same title. It is a demand killer, so yes, it is to gather more consumers to your system if they want the game enough. This is the most underhanded gen i've ever seen.

So basically. its only because Sony is doing it?  Because if it was Microsoft you would be okay with it? Since the number would only be 60-62 million of pissed off fans, you wouldnt be one of those so its alright?