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Forums - Microsoft - Broken Steel impressions.

hmm cool then, so it's more like a real expansion this time, I'll download it later.

and I haven't taken a look at any mods yet, when I get my new PC I'll look for some



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Your posts are always huge dodece.I´ll get more info about broken steel



I have a quick amendment seeing as I just did the Jefferson Memorial side quests. There is about thirty minutes of content there. About fifteen minutes for each for two quests. They are very modest a few conversation choices, and an easy gun battle. Though you should make it a point to do these quests, and if you can do them before the main quest. Unless the following applies.

WARNING MINOR SPOILER, ACHIEVERS SHOULD PROBABLY READ.

The Holy Water quest costs you the Megaton water beggar. For those intending to manipulate karma, and saves to get those three karma achievements it is probably better to not do this quest. Especially since it is a mere three hundred cap award, and it costs you the most convenient beggar in the game.

For those that are scratching their heads as long as you have pure water to give the beggar he will give you good karma. He is like a karma machine. So if your a bad character get a kill or two from the final level then save. Now all you need to do is restart, from that point for each karma achievement. Bad do nothing, neutral enough water to be neutral, good enough water to be good. Now if you were so foolish as to have actually drank your good water, and want to do this. All you need do is raid the Citadel there is ungodly amounts of pure water in the courtyard.



Tesla Cannon is the best weapon this Gen



                            

I'm really hoping I can manage to get to this this weekend. I just finished the Pitt the other night. Does anyone know if they fixed the issue with the PC version of Broken Steel?



Currently playing:  PC:  Wolfenstein  PS2:  Final Fantasy X  PS3: All-Pro Football 2K8 Wii:  Force Unleashed  PSP:  God of War: CoO Xbox 360:  Gears of War 2  

Most anticipated game:  Dragon Age Origins (PC)

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Dodece said:
I have a quick amendment seeing as I just did the Jefferson Memorial side quests. There is about thirty minutes of content there. About fifteen minutes for each for two quests. They are very modest a few conversation choices, and an easy gun battle. Though you should make it a point to do these quests, and if you can do them before the main quest. Unless the following applies.

WARNING MINOR SPOILER, ACHIEVERS SHOULD PROBABLY READ.

The Holy Water quest costs you the Megaton water beggar. For those intending to manipulate karma, and saves to get those three karma achievements it is probably better to not do this quest. Especially since it is a mere three hundred cap award, and it costs you the most convenient beggar in the game.

For those that are scratching their heads as long as you have pure water to give the beggar he will give you good karma. He is like a karma machine. So if your a bad character get a kill or two from the final level then save. Now all you need to do is restart, from that point for each karma achievement. Bad do nothing, neutral enough water to be neutral, good enough water to be good. Now if you were so foolish as to have actually drank your good water, and want to do this. All you need do is raid the Citadel there is ungodly amounts of pure water in the courtyard.

Actually, you should be able to finish the Megaton quest and still take adcantage of this loophole, as there's another such beggar outside of Rivet City (check at the very top of the ramp, before stepping foot on the bridge). Also, once you get your house your robot servant gives you Pure Water on request. Or have these things changed in the 360 version?

 



@noname2200

I am well aware of the Rivet City beggar, and I believe there are a couple more in the wastes. The Megaton beggar however is more convenient for the purpose of karma flipping. He is after all a minute from your front door. So it mitigates inventory issues, and time issues. Basically on the whole it can save someone ten minutes for doing the mission last. Hell there are usually a few choice targets right outside Megaton. No walking just blast the robot, blast the caravan, and blast the beggar. So it is a real time saver.

You can use Rivet City if you like it is just going to take you longer to do it all three times. Especially if you do not estimate how much water you need, and are a lightweight. You know trips back for more water, or having to go back for equipment. The enemies outside Rivet are now more dangerous with this content. There are a couple Super Mutant Overlords outside the city.

Overall its harder to screw up Megaton. About the robot I have no idea. I really had no need. My house is a stockpile of hundreds of weapons, misc items, aid items, and armor. The only thing my character needs is stimpacks. So I didn't go looking for handouts not that the settlers in Megaton do not give me presents every time I open the door.




Dodece said:
@noname2200

I am well aware of the Rivet City beggar, and I believe there are a couple more in the wastes. The Megaton beggar however is more convenient for the purpose of karma flipping. He is after all a minute from your front door. So it mitigates inventory issues, and time issues. Basically on the whole it can save someone ten minutes for doing the mission last. Hell there are usually a few choice targets right outside Megaton. No walking just blast the robot, blast the caravan, and blast the beggar. So it is a real time saver.

You can use Rivet City if you like it is just going to take you longer to do it all three times. Especially if you do not estimate how much water you need, and are a lightweight. You know trips back for more water, or having to go back for equipment. The enemies outside Rivet are now more dangerous with this content. There are a couple Super Mutant Overlords outside the city.

Overall its harder to screw up Megaton. About the robot I have no idea. I really had no need. My house is a stockpile of hundreds of weapons, misc items, aid items, and armor. The only thing my character needs is stimpacks. So I didn't go looking for handouts not that the settlers in Megaton do not give me presents every time I open the door.


If you play as a good guy then this is not a problem, because its easier to become evil than to become good.

 

Also the begger at Rivet City is gone.

 



Dodece said:
@noname2200

I am well aware of the Rivet City beggar, and I believe there are a couple more in the wastes. The Megaton beggar however is more convenient for the purpose of karma flipping. He is after all a minute from your front door. So it mitigates inventory issues, and time issues. Basically on the whole it can save someone ten minutes for doing the mission last. Hell there are usually a few choice targets right outside Megaton. No walking just blast the robot, blast the caravan, and blast the beggar. So it is a real time saver.

You can use Rivet City if you like it is just going to take you longer to do it all three times. Especially if you do not estimate how much water you need, and are a lightweight. You know trips back for more water, or having to go back for equipment. The enemies outside Rivet are now more dangerous with this content. There are a couple Super Mutant Overlords outside the city.

Overall its harder to screw up Megaton. About the robot I have no idea. I really had no need. My house is a stockpile of hundreds of weapons, misc items, aid items, and armor. The only thing my character needs is stimpacks. So I didn't go looking for handouts not that the settlers in Megaton do not give me presents every time I open the door.


Your robot has a limited supply of pure water at a time...he's like your labs...he churns out water.



"...You can't kill ideas with a sword, and you can't sink belief structures with a broadside. You defeat them by making them change..."

- From By Schism Rent Asunder

Dodece said:

Let me lay it bare I am not a major fan of expansions. They are rarely cost effective, usually pretty bland, and they usually come with shitty trinkets with zero carryover value. I purchased Broken Steel for two reasons. The first is my plate was a little empty, and I had a lot of free time. Second those additional ten levels that are unlocked let me finish some in game business. Specifically getting some perks that would allow me to finish some minor quests, and get said achievements.

Surprisingly to me this expansion was actually of incredible quality, and obviously well worth the coin. Let me give you the bullet points. Ten hours of addtional story driven content at least. Perhaps a dozen new foes that are radically different, and radically difficult. Gasp I actually had to crack out my Fatman which I had never used. Half a dozen new weapons. With six dungeons or so I counted. The last dungeon is three stacked upon one another. All wrapped together in a modest story. The result was a very full package.

The story is only a moderate success, but at least there is a story. Where the game shines is the dungeons which are varied in both style, and approach. The later dungeons give you multiple paths, and there is the easy way and the hard way. While actually feeling rather intense. Thanks largely to the newer enemies which actually make you feel at times like your out of your league forcing you to step back and say wow. I cannot just duck behind a wall anymore this guy shoots through walls, or I cannot just back peddle on this guy he makes Deathclaws look like chumps. My trusty terrible shotgun quickly took a back seat to my newer artillery, and high end weapons I had just relegated to the two expensive to use category. Then on the balance it actually made crippling a viable tool. I actually found myself shooting weapons, and legs. Yeah those extra levels were needed.

The enemies are not just given more hitpoints they come at you with new tactics thanks to their new weapons. The incinerator is a daunting foe a near miss is the same as a hit. New ghoul enemies attack in swarms. The overlord has incredible fire power. Going toe to toe is just not an option. To fluster you further the enemies have a strong placement protocol. They will properly space themselves, and approach from blind spots. So you cannot bottle them up in doorways. They will just wait you out. Take cover hold their position, and deliver whithering fire. This is a real game changer.

The new equipment is a solid addition. There is new armor to find off of the enemy. New weapons are well defined, and different. The Incinerator is a projectile flamethrower. The Tesla Coil is a cross between a rocket launcher, and a flame thrower. The Laser Gatling is a solid upgrade. The Tripple Laser was decent. The Deathclaw Scrambler was sadly disappointing as in nearly useless. Could have been more satisfying. Though on the whole they were both useful, and necessary.

There are a few downsides that need to be mentioned. The new environments are still overwhelmingly dark tunnels that corkscrew in an entirely random fashion. Though there are a few good loot points, and I found no envionmental loot of mention. So no need to scour. Unless your short on caps or stims. You absolutely need an assload of stims easy path or hard path. Expect to use between two hundred and three hundred stims. The difficulty can be pretty heinous, and I got crippled more in this dlc then I did in the rest of the game. Everything just seems to love to cripple.

So to put it simply it you do not have a solidly built character as in resources, or you already found the game fairly challenging steer clear. The enemies hit hard, and they are not slouches you can exploit. Your going to die period, and your going to die a lot if your dependant on exploiting the bum rush with a shot gun, or tossing a couple frags. Often enough if you get mobbed you will die before you can even pull up your pip boy for a heal. You have to be fairly clever. Let me put it this way to handle one group of enemies I had to cripple their legs with  a rocket launcher, and a dozen rockets. This after I poured a thousand into them from my flamethrower. Seriously difficult enemies in this content.

Overall I give the content a 8/10

Pluses

Decent additional dungeons, decent new weapons, excellent new enemies, solid volume of content, extra levels create more access to existing content.

Minuses

A very poor story with poor pacing, environmental skins are getting noxious, steep learning curve, poor looting, piss poor soundtrack. Yes it is the same as the main game with two new blurbs, and it is a carryover gripe it just gets more grating with time. New audio is an absolute must its become a serious detractor.

 

 

 

 

 

Overall, it is a solid review, and I haven't started the main quest.  I was at twenty in the last game, and the finale was relatively easy to complete, so I'm going to get pretty deep in levels before starting it.  There is still alot of locales I need to find in the game, so I'm not in a rush...and I've logged 118 hours...lol.  I guess it depends on your style of play...if you want to hamster wheel it...i is quick and easy, but I usually like to "live" in my RPGs, and this game really allows for that. 

What's been a bummer is that characters in the game haven't been updated, so people in Rivet City and other locations are oblivious to what has transpired, and that sucks. I LOVE THE MUSIC, but adding another 10 songs would have been great as well, and 3-DOG still slamming me for blasting those ghouls over tenpenny tower is getting old...



"...You can't kill ideas with a sword, and you can't sink belief structures with a broadside. You defeat them by making them change..."

- From By Schism Rent Asunder