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Forums - Microsoft - Duality ZF looks like Raiden on Red Bull

1 player controls 2 ships? hmmm..its different i guess. I dont really see the point. It's like a racing car game and you control 2 cars? Still looks fun tho.



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Aaaaahhh that Raiden.. before I entered I was thinking of Raiden from Mortal Kombat.. I blame serious_frusting and PS3beats360 with their avatars...



 

Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!) 

Matthew Doucette said:

Thanks for all the compliments!

The game looks interesting.  The only thing I'm worried about from the video (now that you've explained the dual ships, which sounds pretty cool), is the amount of bullets.  I don't know if that video was sped up, but if you really watch the ships movements versus how many shots are fired at it, it looks like it takes surgical precision to dodge bullets.  That could have been an insane difficulty, or it could be easier than it looks; it's just an observation.  I also like auto-fire.  Are there bombs of any sort in this game that blow up the screen?  Also, will there be/is there a demo available?

@V-r0cK
I don't think so at all.  In a racing game only 1 person can win.  That's the point of a race.  This game isn't really a race, and judging by the amount of on-screen enemies and amount of shots taken at the player, it's conceivable that you couldn't play/survive without 2 ships at some points.  The point of this game and any game like it is to A: Kill everything on the screen as fast as you can & B: Rack up points for doing it.  A second ship will only help accomplish both of those.



I will buy!,..fish day



 

 

''Halo reach''.. sell 7.m first week ,Believe¡¡¡¡¡¡

 

 

 

 

 

 



V-r0cK said:
1 player controls 2 ships? hmmm..its different i guess. I dont really see the point. It's like a racing car game and you control 2 cars? Still looks fun tho.

Hard core Shump fans do play shumps where they control two ships at once.  There is tactical reasons for wanting to have this.  Think of the second ship as a drone, like in RType, that you actually control.  I remember seeing on Youtube, someone playing Ikaruga that way. 

A point for it is that it gives you more firepower.

 



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o.O how can someone avoid that huge amount of bullets? *_*



But war... war never changes

Looks amazing.



Thanks for the compliments again, and for anyone who sees our game as an instant purchase.  It is very well appreciated!  “Shmup” fans (I prefer “2D shooter” actually) are a cool group.  We are thinking about writing a special and personal message to all shmup fans in our game; not something from a “company” that is technically precise and lacking of heart.  And maybe even ask them to help if they like the game by posting videos of their gameplay.  It would help us so much as developers to see this gameplay, as well as promote Duality ZF on the side.

Anyway, dual play (controlling two fighters at once) is a cooperative effort and is nothing like controlling two cars at once racing each other (?).  I do not follow that comparison!  It is incredibly fun and I recommend to everyone to try it.

VTF-INO is well known for his incredible dual play efforts in Ikaruga.  He is not the originator of the idea, but certainly played a part in spreading it.  We hope to further his work and spread dual play to the masses.  We know some gamers will not understand and some will be afraid to try, but once they do… they’ll be hooked.

Video results for VTF-INO and Ikaruga:
http://video.google.ca/videosearch?q=vtf-ino%20ikaruga

The idea was originally born as an underground concept in Japanese arcades, where players were looking for extra challenges.  Before we heard of dual play (sometimes called double play), and before we heard of VTF-INO, we used to dual play some of our favorite shooters.  Not trying to steal credit, but just saying we were right there, too.  And we are glad to finally play a bigger part in the game.

Now about our difficulty…

Our trailer footage is shot by our own gameplay in some very extreme modes.  Do not worry about how hard the game looks.  Some of that footage is performed in difficulty modes that are not even available by default, and must be unlocked, only to those who are worthy.  If you can beat the game in the highest difficulty mode, the next one unlocks.

We have a training and easy mode for newcomers and for shmup fans to take on dual play for the first time.  We do force you to be in normal mode to beat the game.  We had to put an end to bad reviews, before they began, where the reviewer plays through the whole game in the easiest mode, skips the challenge (the heart) of the game, and judges it unfairly.

Trust me, the bullets you can navigate in our game will impress you.  You may at first be intimidated, but that just makes the reward of success that much sweeter.

There are no special weapons in our game.  No bombs.  No charge up shots.  Nothing to save your ass except moving out of the way of the bullets.  This was done by design.  The game focuses not on gimmicks but instead on pure, basic gameplay:  move and shoot.  That is why you see the crazy action you see in the trailer, because it’s possible.  Gamers can do that.  And if you make a game that focuses only on that, keeping the decision making simple (move and shoot), you can accomplish amazing things.

I never liked bombs.  They let you skip pass the bosses.  They make you feel bad when you die and you haven’t used them.  Expert players just want to store them.  We solved this all by not having them.

What we did instead, was offer real tools that real expert shmup fans want to use, namely dual play and the dual spread/laser weapon that lets you choose spread or laser on the fly.  When you play the game, you will see and feel that we give you what you want.  You want something more to help you out?  Have another ship! (ie. dual play.)

Rant, done!

 



Matthew Doucette / Xona Games
...our Xbox 360 dual play 2D shooter: Duality ZF

BTW, we tried to contact VTF-INO to demo our game. If I could ever make contact with him, and give him our game to do so, I think it would be a nice sign of respect for one of the players in this "dual play" game.



Matthew Doucette / Xona Games
...our Xbox 360 dual play 2D shooter: Duality ZF

V-r0cK said:
1 player controls 2 ships? hmmm..its different i guess. I dont really see the point. It's like a racing car game and you control 2 cars? Still looks fun tho.

Double the firepower. :) And, unlike a racing game, it's cooperative.  Also, unlike a racing game, when you let go of the controls, the fighter stops moving, so you can get used to it easily.  It only took me 3 games to get used to it.  I would still screw up every now and then, but the intimidation of it fades away quickly, and then you're hooked.  It's hard to give up the opportunity to kick ass with double the firepower.  Not only that, you can cover more area on the screen without having to move as much.

Regarding bullet dodging... Duality ZF has a small hitbox for the fighters and the bullets.  You need a direct hit to die.  The game modes on display are hard modes (see top-right corner).  Most people will play in Normal.  Training mode has 1/10th the bullets as Normal, so there's a ridiculously large range of difficulty modes.  There's one for everyone for certain.  Our beta testers range from people who never play video games (ever) to self proclaimed shmup kings. ;)

 



Jason Doucette / Xona Games
Duality ZF
-- classic arcade 2D shmup for Xbox 360, features Dual Play
Decimation X -- retro gallery shooter for Xbox 360