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Forums - Gaming - Nintendo's (hard)core games outsell 360s/PS3s

Here are some definitions that might help

Platformers - casual
Non-sim sports and racing - casual
button mashers (e.g. SSB) - casual
Music games - casual
mini-game collections - casual

RPGs, most FPS, some action, simulations, strategy games, some adventure - non-casual

Using that metric only metroid might be non-casual.

Of course, as has been stated previous, if you look at 3rd parties, the situation looks bleak for the Wii.



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so the Wii is Core+ Casual?



@largedaryll
yes I am aware that at higher levels it gets progressively difficult and reduces the options, but I was really talking about multiplayer.


Plus, everything changes depending on the map. that strategy may work on terra or continents, but not on archipelago or other similar map styles.
Plus I've beaten second hardest difficulty with cultural victory too.



Is poker a hardcore game?



Nov 2016 - NES outsells PS1 (JP)

Don't Play Stationary 4 ever. Switch!

None of these facts change the state of mind in most developers eyes that they can make a load of money extra by making quick casual games. Even if you're point was valid (which I think it isn't), you need to convince other developers to release more hardcore titles which is the biggest criticism the platform gets from the more traditional gamer.

The real point I guess is if you compare the library of each system and see how many "hardcore" games have been released on each then I'd suspect the Wii lags behind a little. When there is less choice for gamers then the few that remain will sell better anyway, hence why your top 10 metric is a flawed measurement in my opinion.

At the end of the day it doesn't matter if the majority of the Wii userbase are happy with the software they're provided.



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I don't think anyone will deny Nintendo games sell great. But a lot of people don't care for Nintendo games and enjoy 3rd party games. Which is why HD consoles are the best way to go for me at least. edit: By the way, none of those games are hardcore. Those are games casual gamers enjoy.



tuoyo said:
theprof00 said:

outlaw never said "core" he said those games weren't "hardcore". and I'm really sorry but I must challenge the idea that MKwii and SSBB are hardcore. I know you like them and I know they are deep, but there really is not much to worry about in those two games. There are a limited amount of moves and tactics, in fact, only one or two tactics are really the best, whereas a true hardcore game can have many tactics.

Not only that, but newcomer friendly does not make a game better or worse IMO.

Those games you mentioned, they are difficult in that, even though it is easier and simplified, the importance of other factors becomes magnified, like timing for example. However, it is still a couple of things to worry about compared to the variables in sc or civ.

In fact, civ and sc are games where even if you have years of experience you can still get your ass handed to you whereas in mkwii and SSBB years of experience and training will leave you almost untouchable.

Just my opinion.

I am a bit confused by your post but then again it may be because I had a long day at work and so slightly tired.  I am confused because you seem to be contradicting yourself.  In fact I read the first bolded part and was about to respond to say how wrong you are and then saw the second bolded part which is pretty much in line with what I was going to say.

My exact words were if you think there isn't much to worry about in Brawl and it isn't hardcore then you should play against some of the folk on this site.  I tried some of them and was amazed and what they were pulling off.  I actually stopped playing the game cause they were so good and gave me such a beating I just gave up on the game cause I felt I would never have the time to invest in the game to be as amazing as they were.  Chose to just play Mario Kart where I was already amazing. 

But if you recognise that if you are a pro in Brawl and untouchable by an amateur how can you think it isn't hardcore and doesn't have alot of depth?  Why does depth in a fighting game having to learn long ridiculous button presses to pull off a combo?  Why can't it be knowing what to do at each given time?  For example in the original Street Fighter 2 I was invincible with M Bison.  But I only ever used his tornado move.  His other two special moves were pointless and he didn't even have any combo.  Yet people who had mastered Ryu and Ken and all their amazing combos couldn't step to me just cause I knew what to do and when to do it and was able to read what my opponent would do.

 

Edited out. saved on pc.



I only care for 2 of those games.



4 ≈ One

ramses01 said:
Here are some definitions that might help

Platformers - casual
Non-sim sports and racing - casual
button mashers (e.g. SSB) - casual
Music games - casual
mini-game collections - casual

RPGs, most FPS, some action, simulations, strategy games, some adventure - non-casual

Using that metric only metroid might be non-casual.

Of course, as has been stated previous, if you look at 3rd parties, the situation looks bleak for the Wii.

Ultimately, this post has achieved nothing but to piss off fans of those genres.

 

@theprof - Frankly, I think you've proven yourself wrong, so I see it as a null point to continue debating. Feel free to try, but I've said my part and I find from here on out, it's only bitterness and subjectivity standing between you and me agreeing.

 



 SW-5120-1900-6153

@tone

I'm far from bitterness. But there is subjectivity. I agree that it depends on the the point of view. I'm not even arguing with you.

That's why when I wrote what I did, I knew and said that I was going out on a limb to say what my thoughts were because it's my opinion and probably won't be agreed with.
I just think hardcore is like a coach compared to the player.