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tuoyo said:
theprof00 said:

outlaw never said "core" he said those games weren't "hardcore". and I'm really sorry but I must challenge the idea that MKwii and SSBB are hardcore. I know you like them and I know they are deep, but there really is not much to worry about in those two games. There are a limited amount of moves and tactics, in fact, only one or two tactics are really the best, whereas a true hardcore game can have many tactics.

Not only that, but newcomer friendly does not make a game better or worse IMO.

Those games you mentioned, they are difficult in that, even though it is easier and simplified, the importance of other factors becomes magnified, like timing for example. However, it is still a couple of things to worry about compared to the variables in sc or civ.

In fact, civ and sc are games where even if you have years of experience you can still get your ass handed to you whereas in mkwii and SSBB years of experience and training will leave you almost untouchable.

Just my opinion.

I am a bit confused by your post but then again it may be because I had a long day at work and so slightly tired.  I am confused because you seem to be contradicting yourself.  In fact I read the first bolded part and was about to respond to say how wrong you are and then saw the second bolded part which is pretty much in line with what I was going to say.

My exact words were if you think there isn't much to worry about in Brawl and it isn't hardcore then you should play against some of the folk on this site.  I tried some of them and was amazed and what they were pulling off.  I actually stopped playing the game cause they were so good and gave me such a beating I just gave up on the game cause I felt I would never have the time to invest in the game to be as amazing as they were.  Chose to just play Mario Kart where I was already amazing. 

But if you recognise that if you are a pro in Brawl and untouchable by an amateur how can you think it isn't hardcore and doesn't have alot of depth?  Why does depth in a fighting game having to learn long ridiculous button presses to pull off a combo?  Why can't it be knowing what to do at each given time?  For example in the original Street Fighter 2 I was invincible with M Bison.  But I only ever used his tornado move.  His other two special moves were pointless and he didn't even have any combo.  Yet people who had mastered Ryu and Ken and all their amazing combos couldn't step to me just cause I knew what to do and when to do it and was able to read what my opponent would do.

 

Edited out. saved on pc.