noname2200 said:
pearljammer said:
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noname2200 said:
IV had a fairly simple (but well-paced and executed) plot about saving your love and then the world
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I always thought the underlying theme of FFIV's plot to be that of redemption. Still simple, well-paced and excuted, but there was a bit more drive behind the plot other than saving Rosa and then the world. (I realise you were just shortly summing up the plots, but FFIV often gets a tad oversimplified in that department)
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Touche! I'm quite embarrased that I managed to forget that. 
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Which is why i say it was pretty complicated. I mean... ever playable character in that game had something they needed to redeem in that game.
SPOILERS:
Cecil - The obvious
Kain - See end of game.
Ryda - Powerlessness at the destruction of her villiage, irresponsibility of striking out in anger rather then listening that they were used.
Edward - Death of his wife.
Tellah - Death of his daughter
Polom and Porom - Spying on Cecil.... Porom's immaturity.
Cid - Built vast weapons of war that were used for bad deeds.
Rosa - Enabled Cecil by being overprotective out of love and wanting their life to be ideal rather then doing the right thing even if it might cause waves.
Edge - Let his parents die.... weakness... flirting with women. Batmanesque tye thing.
Fusoya - Lets Zeromus get out of control.
Goblez - Well that's too much spoilers... but... you know.
Yang - The guilt and sin of being the only survivior of a deadly battle in which all of his men are brutally killed. Strong... but not strong enough to save those he cares about.