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Forums - Gaming - What's going to be the next game to blow you away because of it's graphics?

Neoraf said:

Uncharted 2 doesn't look this good. There isn't a big gap between the first and the new one.
There is nothing on the horizon for a big "RAISE THE BAR and BLOW US AWAY" thing.


In 2001, it was Halo.

In 2006, it was Gears of War.

In 2008, it was Killzone 2.

In 20??, it will be... ?



No one can tell.

 

 

Killzone 2 is 2009 fyi.



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Ascended_Saiyan3 said:
Squilliam said:
Ascended_Saiyan3 said:
Squilliam said:
^ Perhaps the reason is that Sony spends more than pretty much everyone else and their pet feature at the moment is animation? Also GPUs aren't being used for animation at this time, give it about 18 months and you'll see something there.

Also Alan Wake isn't the poster child for everything you know...

The spending excuse is VERY lame.  Too Human was $80 million.  Halo 3 was $40 million.  Uncharted was $20 million.  That excuse just makes you look like you don't know what you're talking about.  I, also, mentioned character models as well.  PC guys have to wait 18 months to see better performance in those areas?!  Interesting indeed.  I guess you have to wait for the PC developers skills to improve, huh?  Meanwhile, my PS3 is out-performing my PCs in areas that PC fanboys have claimed ownership over for SO long.  This hasn't happened since the PS1, you know.  And, that's not even talking about audio, DSP effects, etc.

BTW, Alan Wake will be the 1st game to make use of an Intel quad core processor.  The developer walk-through even talked about how great their lighting is.  It's a poster child alright.  I wonder if it will have discrete 7.1 LPCM audio.  Only time will tell.

 

Crysis cost $22,000,000 to make. It really does depend on your budgets really. God of War for instance has two animators per programmer so Sony is really throwing down the budget in that department. Too human was a farce and I really doubt that Halo 3 cost $40,000,000 to make unless they coded it with solid gold computers.

Also no, the 18 months is not a wait for developers to develop skills its a 6 month wait for Directx 11 and a 12 month wait for enough of a userbase to develop for games to target the technology. Anyway since you're a PS3 fan im sure you're patient enough to wait for untapped potential.

Lastly Alan Wake isn't the first game to use a quad core CPU well. Try Crysis, try Supreme Commander etc and these weren't even the first to really use the cores.

 

Alan Wake has been in development for AT LEAST close to 5 years (they showed some of the actual graphics running on PC at E3 2005). Heavy Rain has been in development for 2 years and look at those pics I provided side by side with Alan Wake.  That speaks volumes.

God of War is no different from other development teams.  MOST of the budget goes to the artists...period.  I would expect the same for Alan Wake as well.  Here is Too Human's budget (go to #7 for Halo 3).

I'm a PS3 owner, so I can wait for untapped potential.  However, PC guys aren't suppose to have to wait to outperform a console at anything, right?  I thought that was what all the hoop-la of paying $600 for a GPU and $1000 for a CPU was about.  Otherwise, what's the point of spending all the money?

Alan Wake IS the 1st game to take advantage of an Intel quad core.  Other PC games aren't truly multi-threaded to take full advantage of a quad core anything.  Other games just break off a trival portions of the code to be run on the 3rd and 4th cores.  Those cores are completely idle most of the time.

Remedy is actually a fairly small studio. Furthermore they run on their own schedule. It will be done when its done.

http://www.yougamers.com/news/13735_core_blimey_-_theyre_finally_all_getting_used/

Theres proof that all four cores are being used.

That link for budget doesn't prove anything, KZ2's budget was less than $40,000,000 and how do I know this? GOW 3 is the most expensive 1st party PS3 game @$40,000,000 directly quoted. Its likely an estimate because I've never seen a real stated budget.

Why do PC gamers spend $300 for a GPU and $250 for a CPU? Because they want mods, because they want the best IQ, because they want to game at 60FPS, because they want control over how the game runs etc.

 



Tease.

HEAVY RAIN



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Squilliam said:

Remedy is actually a fairly small studio. Furthermore they run on their own schedule. It will be done when its done.

http://www.yougamers.com/news/13735_core_blimey_-_theyre_finally_all_getting_used/

Theres proof that all four cores are being used.

That link for budget doesn't prove anything, KZ2's budget was less than $40,000,000 and how do I know this? GOW 3 is the most expensive 1st party PS3 game @$40,000,000 directly quoted. Its likely an estimate because I've never seen a real stated budget.

Why do PC gamers spend $300 for a GPU and $250 for a CPU? Because they want mods, because they want the best IQ, because they want to game at 60FPS, because they want control over how the game runs etc.

 

Also, PCs offer far more than just gaming.  Video, audio processing, etc.  Personally, I would not spend an incredible amount on a PC solely for gaming.  I could justify it because of its other uses though.

 



Graphics don't blow me away. They just add to the overall treat when a titles game play is outstanding.



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Rage

Carmack must be respected



Repent or be destroyed

Squilliam said:
Ascended_Saiyan3 said:
Squilliam said:
Ascended_Saiyan3 said:
Squilliam said:
^ Perhaps the reason is that Sony spends more than pretty much everyone else and their pet feature at the moment is animation? Also GPUs aren't being used for animation at this time, give it about 18 months and you'll see something there.

Also Alan Wake isn't the poster child for everything you know...

The spending excuse is VERY lame.  Too Human was $80 million.  Halo 3 was $40 million.  Uncharted was $20 million.  That excuse just makes you look like you don't know what you're talking about.  I, also, mentioned character models as well.  PC guys have to wait 18 months to see better performance in those areas?!  Interesting indeed.  I guess you have to wait for the PC developers skills to improve, huh?  Meanwhile, my PS3 is out-performing my PCs in areas that PC fanboys have claimed ownership over for SO long.  This hasn't happened since the PS1, you know.  And, that's not even talking about audio, DSP effects, etc.

BTW, Alan Wake will be the 1st game to make use of an Intel quad core processor.  The developer walk-through even talked about how great their lighting is.  It's a poster child alright.  I wonder if it will have discrete 7.1 LPCM audio.  Only time will tell.

 

Crysis cost $22,000,000 to make. It really does depend on your budgets really. God of War for instance has two animators per programmer so Sony is really throwing down the budget in that department. Too human was a farce and I really doubt that Halo 3 cost $40,000,000 to make unless they coded it with solid gold computers.

Also no, the 18 months is not a wait for developers to develop skills its a 6 month wait for Directx 11 and a 12 month wait for enough of a userbase to develop for games to target the technology. Anyway since you're a PS3 fan im sure you're patient enough to wait for untapped potential.

Lastly Alan Wake isn't the first game to use a quad core CPU well. Try Crysis, try Supreme Commander etc and these weren't even the first to really use the cores.

 

Alan Wake has been in development for AT LEAST close to 5 years (they showed some of the actual graphics running on PC at E3 2005). Heavy Rain has been in development for 2 years and look at those pics I provided side by side with Alan Wake.  That speaks volumes.

God of War is no different from other development teams.  MOST of the budget goes to the artists...period.  I would expect the same for Alan Wake as well.  Here is Too Human's budget (go to #7 for Halo 3).

I'm a PS3 owner, so I can wait for untapped potential.  However, PC guys aren't suppose to have to wait to outperform a console at anything, right?  I thought that was what all the hoop-la of paying $600 for a GPU and $1000 for a CPU was about.  Otherwise, what's the point of spending all the money?

Alan Wake IS the 1st game to take advantage of an Intel quad core.  Other PC games aren't truly multi-threaded to take full advantage of a quad core anything.  Other games just break off a trival portions of the code to be run on the 3rd and 4th cores.  Those cores are completely idle most of the time.

Remedy is actually a fairly small studio. Furthermore they run on their own schedule. It will be done when its done.

http://www.yougamers.com/news/13735_core_blimey_-_theyre_finally_all_getting_used/

Theres proof that all four cores are being used.

That link for budget doesn't prove anything, KZ2's budget was less than $40,000,000 and how do I know this? GOW 3 is the most expensive 1st party PS3 game @$40,000,000 directly quoted. Its likely an estimate because I've never seen a real stated budget.

Why do PC gamers spend $300 for a GPU and $250 for a CPU? Because they want mods, because they want the best IQ, because they want to game at 60FPS, because they want control over how the game runs etc.

 

What does running on "their own schedule" have to do with anyway?  They have about as much time freedom as any other studio (except studios that produce yearly titles).

Interesting link you provided.  Crysis wasn't originally written for better performance beyond a dual core, so that's interesting indeed.  If SOMEHOW they have truly multithreaded their code, the Cell is REALLY outperforming Intel quad core CPUs in gaming with PLENTY of room to grow!  However, "truly multi-threaded" means the game scales up with the increase of cores.  Those games in your link are most likely NOT "truly multi-threaded".  At least, they have gotting further than I thought they had at this point.

Why will you deny the link I provided?  Unless you can provide a more accurate list, the one I provided stands.

Also, you changed my question ($600 for a GPU and $1000 for a CPU).  You talked about a new GPU will come out by the end of this year with 5 TFLOPs.  That GPU will cost around $600 or more.  The current top CPU from Intel is $1000.  You know, the one that's weaker for games than the Cell.  How can that be justified for a gaming PC over a $400 PS3?  I can't see the logic in it.  All that just for 60fps most of the time and the highest texture resolutions?

 



JaggedSac said:
Squilliam said:

Remedy is actually a fairly small studio. Furthermore they run on their own schedule. It will be done when its done.

http://www.yougamers.com/news/13735_core_blimey_-_theyre_finally_all_getting_used/

Theres proof that all four cores are being used.

That link for budget doesn't prove anything, KZ2's budget was less than $40,000,000 and how do I know this? GOW 3 is the most expensive 1st party PS3 game @$40,000,000 directly quoted. Its likely an estimate because I've never seen a real stated budget.

Why do PC gamers spend $300 for a GPU and $250 for a CPU? Because they want mods, because they want the best IQ, because they want to game at 60FPS, because they want control over how the game runs etc.

 

Also, PCs offer far more than just gaming.  Video, audio processing, etc.  Personally, I would not spend an incredible amount on a PC solely for gaming.  I could justify it because of its other uses though.

 

However, a $600 GPU can't be justified for audio processing.  Video processing would be VERY hard to justify a $600 GPU (or even a $300 GPU).  I do a little audio and accelerated video processing on the PS3 under Linux.  You can even do a little audio and video editing under the PS3 game OS (in XMB).  Total cost...$600 around 2 1/2 years ago.  It gives me more access to the latest titles than a gaming PC, too. 

Of course, I still use my PCs for things too, but gaming isn't one of them anymore.

 



Final Fantasy XIII: The CGI game of the universe! (At least for 2009)



 

Enjoy

2009?
I guess you live in Japan...

Final Fantasy 13 = 2010 in America.



     

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