Squilliam said:
Ascended_Saiyan3 said:
Squilliam said: ^ Perhaps the reason is that Sony spends more than pretty much everyone else and their pet feature at the moment is animation? Also GPUs aren't being used for animation at this time, give it about 18 months and you'll see something there.
Also Alan Wake isn't the poster child for everything you know... |
The spending excuse is VERY lame. Too Human was $80 million. Halo 3 was $40 million. Uncharted was $20 million. That excuse just makes you look like you don't know what you're talking about. I, also, mentioned character models as well. PC guys have to wait 18 months to see better performance in those areas?! Interesting indeed. I guess you have to wait for the PC developers skills to improve, huh? Meanwhile, my PS3 is out-performing my PCs in areas that PC fanboys have claimed ownership over for SO long. This hasn't happened since the PS1, you know. And, that's not even talking about audio, DSP effects, etc.
BTW, Alan Wake will be the 1st game to make use of an Intel quad core processor. The developer walk-through even talked about how great their lighting is. It's a poster child alright. I wonder if it will have discrete 7.1 LPCM audio. Only time will tell.
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Crysis cost $22,000,000 to make. It really does depend on your budgets really. God of War for instance has two animators per programmer so Sony is really throwing down the budget in that department. Too human was a farce and I really doubt that Halo 3 cost $40,000,000 to make unless they coded it with solid gold computers.
Also no, the 18 months is not a wait for developers to develop skills its a 6 month wait for Directx 11 and a 12 month wait for enough of a userbase to develop for games to target the technology. Anyway since you're a PS3 fan im sure you're patient enough to wait for untapped potential.
Lastly Alan Wake isn't the first game to use a quad core CPU well. Try Crysis, try Supreme Commander etc and these weren't even the first to really use the cores.
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Alan Wake has been in development for AT LEAST close to 5 years (they showed some of the actual graphics running on PC at E3 2005). Heavy Rain has been in development for 2 years and look at those pics I provided side by side with Alan Wake. That speaks volumes.
God of War is no different from other development teams. MOST of the budget goes to the artists...period. I would expect the same for Alan Wake as well. Here is Too Human's budget (go to #7 for Halo 3).
I'm a PS3 owner, so I can wait for untapped potential. However, PC guys aren't suppose to have to wait to outperform a console at anything, right? I thought that was what all the hoop-la of paying $600 for a GPU and $1000 for a CPU was about. Otherwise, what's the point of spending all the money?
Alan Wake IS the 1st game to take advantage of an Intel quad core. Other PC games aren't truly multi-threaded to take full advantage of a quad core anything. Other games just break off a trival portions of the code to be run on the 3rd and 4th cores. Those cores are completely idle most of the time.