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Ascended_Saiyan3 said:
Squilliam said:
^ Perhaps the reason is that Sony spends more than pretty much everyone else and their pet feature at the moment is animation? Also GPUs aren't being used for animation at this time, give it about 18 months and you'll see something there.

Also Alan Wake isn't the poster child for everything you know...

The spending excuse is VERY lame.  Too Human was $80 million.  Halo 3 was $40 million.  Uncharted was $20 million.  That excuse just makes you look like you don't know what you're talking about.  I, also, mentioned character models as well.  PC guys have to wait 18 months to see better performance in those areas?!  Interesting indeed.  I guess you have to wait for the PC developers skills to improve, huh?  Meanwhile, my PS3 is out-performing my PCs in areas that PC fanboys have claimed ownership over for SO long.  This hasn't happened since the PS1, you know.  And, that's not even talking about audio, DSP effects, etc.

BTW, Alan Wake will be the 1st game to make use of an Intel quad core processor.  The developer walk-through even talked about how great their lighting is.  It's a poster child alright.  I wonder if it will have discrete 7.1 LPCM audio.  Only time will tell.

 

Crysis cost $22,000,000 to make. It really does depend on your budgets really. God of War for instance has two animators per programmer so Sony is really throwing down the budget in that department. Too human was a farce and I really doubt that Halo 3 cost $40,000,000 to make unless they coded it with solid gold computers.

Also no, the 18 months is not a wait for developers to develop skills its a 6 month wait for Directx 11 and a 12 month wait for enough of a userbase to develop for games to target the technology. Anyway since you're a PS3 fan im sure you're patient enough to wait for untapped potential.

Lastly Alan Wake isn't the first game to use a quad core CPU well. Try Crysis, try Supreme Commander etc and these weren't even the first to really use the cores.

 



Tease.