Squilliam said:
Crysis cost $22,000,000 to make. It really does depend on your budgets really. God of War for instance has two animators per programmer so Sony is really throwing down the budget in that department. Too human was a farce and I really doubt that Halo 3 cost $40,000,000 to make unless they coded it with solid gold computers. Also no, the 18 months is not a wait for developers to develop skills its a 6 month wait for Directx 11 and a 12 month wait for enough of a userbase to develop for games to target the technology. Anyway since you're a PS3 fan im sure you're patient enough to wait for untapped potential. Lastly Alan Wake isn't the first game to use a quad core CPU well. Try Crysis, try Supreme Commander etc and these weren't even the first to really use the cores.
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Alan Wake has been in development for AT LEAST close to 5 years (they showed some of the actual graphics running on PC at E3 2005). Heavy Rain has been in development for 2 years and look at those pics I provided side by side with Alan Wake. That speaks volumes.
God of War is no different from other development teams. MOST of the budget goes to the artists...period. I would expect the same for Alan Wake as well. Here is Too Human's budget (go to #7 for Halo 3).
I'm a PS3 owner, so I can wait for untapped potential. However, PC guys aren't suppose to have to wait to outperform a console at anything, right? I thought that was what all the hoop-la of paying $600 for a GPU and $1000 for a CPU was about. Otherwise, what's the point of spending all the money?
Alan Wake IS the 1st game to take advantage of an Intel quad core. Other PC games aren't truly multi-threaded to take full advantage of a quad core anything. Other games just break off a trival portions of the code to be run on the 3rd and 4th cores. Those cores are completely idle most of the time.







