| Squilliam said: ^ Perhaps the reason is that Sony spends more than pretty much everyone else and their pet feature at the moment is animation? Also GPUs aren't being used for animation at this time, give it about 18 months and you'll see something there. Also Alan Wake isn't the poster child for everything you know... |
The spending excuse is VERY lame. Too Human was $80 million. Halo 3 was $40 million. Uncharted was $20 million. That excuse just makes you look like you don't know what you're talking about. I, also, mentioned character models as well. PC guys have to wait 18 months to see better performance in those areas?! Interesting indeed. I guess you have to wait for the PC developers skills to improve, huh? Meanwhile, my PS3 is out-performing my PCs in areas that PC fanboys have claimed ownership over for SO long. This hasn't happened since the PS1, you know. And, that's not even talking about audio, DSP effects, etc.
BTW, Alan Wake will be the 1st game to make use of an Intel quad core processor. The developer walk-through even talked about how great their lighting is. It's a poster child alright. I wonder if it will have discrete 7.1 LPCM audio. Only time will tell.







