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Forums - Nintendo - Darkside Chronicles to Dynamic Difficulty

Well luckyly i`ve never played a RE game beside RE4 xd.



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famousringo said:
KylieDog said:
Sounds crap.


This is a form of rubberband AI, rubberband AI blows, heavily.



How about they just have easy, medium and hard difficulty, if you wanna beat the game on hard, you just practice and get better. If you don't want to you stick to easy.


Seriously, this sort of crap ruins games for anyone who is good at them and wants a challenge, because they can slack all they like and not be punished for it.

From what I've read, the game actually will have easy, normal, and hard difficulty settings. Within that initial parameter, it will continue to adjust difficulty based on performance.

I can't help but wonder if 'dynamic difficulty' just means that enemies drop more ammo if you're emtpying your guns and drop less if you hoard ammo and just use pistols, though.

http://gonintendo.com/?p=80871

Dynamic Difficulty: In addition to the initial settings of Easy, Normal and Hard, the game’s difficulty level will adjust automatically based on the player’s skill level so that both old and new fans can have a fun and challenging experience.

Thanx for the input. Might some more people take interest in the game.

 



I love fighting games !!! Come on challenge me !

Well the difficulty thing sounds cool, but I hope it doesn't vary too frequently. Just because I get hit once or twice in a row, doesn't mean I want everything to become significantly easier.

Anyone notice how messed up the picture is? Their upper arms are really really messed up. Ada has TWO biceps!

Holy cow!

Also, I don't remember her having such a wide stance and thick legs. :P



wfz said:
Well the difficulty thing sounds cool, but I hope it doesn't vary too frequently. Just because I get hit once or twice in a row, doesn't mean I want everything to become significantly easier.

Anyone notice how messed up the picture is? Their upper arms are really really messed up. Ada has TWO biceps!

Holy cow!

Also, I don't remember her having such a wide stance and thick legs. :P

 

Also I don't remember Chris being built like a tank and somehow be able to uppercut through a group of zombies but you know different strokes.



I love fighting games !!! Come on challenge me !

famousringo said:
KylieDog said:
Sounds crap.


This is a form of rubberband AI, rubberband AI blows, heavily.



How about they just have easy, medium and hard difficulty, if you wanna beat the game on hard, you just practice and get better. If you don't want to you stick to easy.


Seriously, this sort of crap ruins games for anyone who is good at them and wants a challenge, because they can slack all they like and not be punished for it.

From what I've read, the game actually will have easy, normal, and hard difficulty settings. Within that initial parameter, it will continue to adjust difficulty based on performance.

I can't help but wonder if 'dynamic difficulty' just means that enemies drop more ammo if you're emtpying your guns and drop less if you hoard ammo and just use pistols, though.

http://gonintendo.com/?p=80871

Dynamic Difficulty: In addition to the initial settings of Easy, Normal and Hard, the game’s difficulty level will adjust automatically based on the player’s skill level so that both old and new fans can have a fun and challenging experience.

This.  Good thing about that is you really will feel like if you are a better player that you'll be playing and beating a harder game than others.  I like that idea.  Just needs to be implemented well and not randomly.