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Forums - Nintendo - Why WM+ won't help Wii in Japan. Too little, too late.

Well, it is hard to get my facts straight for Japan when Nintendo keeps a tight lip on what their future releases are.  So yes you are right that they are launching it with only WSR that Japan might be interested in.  I suppose they don't really care for tennis and golf.  However, that is not to say that by Christmas there may be a must have title in Japan that uses WM+ besides WSR.



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trestres said:
Aren't we talking about Japan here? Are you people serious, you just criticize for the sake of it? What games using M+ are releveant to Japan? WSR ONLY.

So get your facts straight or don't even bother answering.

 

 

Let me tell you my facts as I see them:  the fact is that maybe there will be other games using the M+, but we just haven't heard yet.  Also, Nintendo has said they would unveil their next wave of software for E3.  So maybe the "doom and gloom" is a bit overexaggerated.  True, there haven't been that many stellar debuts on the Wii recently (Muramasa may be somewhat of an exception, considering that Marvelous expected about 56K copies or so of that sold, and so far it's crawled its way to 30K, meaning it's halfway there already--I know, it's a small number, but nothing terrible either), but MHG should make a spike... maybe not a super-huge one, but a considerably better one than past Wii offerings.



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If you think you do, feel free to reply and take a crack at it. :)



Everything Nintendo ever do seems to be too little or too late for some people I guess....



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trestres said:
That's what I've been saying. WM+ is being launched with 1 part of the audience in mind only. The casual buyers mostly. I mean, why would someone that isn't into sports or didn't buy the first Wii Sports be glad to find out that the next peripheral that enhances the Wii's capabilities is being launched alongside a casual game? There's pretty much no other choice, its WSR or WSR, otherwise the peripheral is useless. Adding that Nintendo doesn't have a history of supporting it's own perpiherals, it's like release them and start working on the next, why would Nintendo core fans or core gamers buy the thing?

Why are they so short sighted, believing that this new, mostly unknown audience will be their salvation? Look at the numbers people, Wii Music wasn't even bought there, half of the shipment is still sitting at shelves. Wii HW numbers are close to 10k, new SW doesn't even sell anymore. Nintendo shifted focus to a new audience, while ignoring the consequences. They should have focused on both ways, and also should have tried to secure some third party support.

Releasing a game right now for the Wii is like suicide, the popularity has sinked and most of the Wii owners aren't interested in new games. There's not a solidified core audience, new games have been seeing poor debuts after poor debuts and it's like an endless chain. At the same time, Nintendo fans have been getting less and less content, to the extent that the only choice they had was GC ports or casual games. Lastly, the casual, new gamers audience has shown that they don't intend to buy many games, simply Wii Fit/Sports/Play/Kart seem to be enough for them, because even sequels to semi big hits like Deca Sports or new casual games like Wii Shape Boxing or Let's Tap sold really bad.

It's too late and too little, I agree. This is only aimed at a part of the audience, and ironically that's the userbase that buys less games. I don't think we will see a big boost at all after this launches, because there's nothing else even planned to release near it that could ride the momentum. I'd say that games using WM+ will arrive in mid 2010 if we go by time spans from other Nintendo peripherals.

One last point is that, if Nintendo doesn't see Japan as viable for home consoles anymore, why in the hell do they use most of their resources to produce Japanese centric games that will be lucky to see a Wsetern release, shouldnt it be the other way? Shift resources to the West, where people actually BUY GAMES and stop being so conservative and nationalist. People in Japan showed that they don't buy many games anymore, even 1st party, so start making games for us and then port them to Japan if considered to be reasonable. There's a bigger userbase here, they cant ignore it anymore.

This is catch22 though. You are saying releasing a game for the Wii is like suicide since they don't sell well. At the same time, you can't stop releasing games since that's what moves consoles in Japanese market and Wii has seen the drought in the first quater. I think a good flow of games like the upcoming ones until WSR release should keep Wii at acceptable level.

Also, did you really expect Let's Tap to be a big hit? Seriously? I think maybe half of the people in this forum wouldn't know what the game is or who made the game...

@OP

I think WSR would help Wii in Japan, not WM+. This is game that the casual crowd can relate to and it just happen to be bundled with WM+. Even if it bombs (say 30% of Wii Sports sales which would be close to 1 million in Japan), it's gonna generate enough interest until MH3 hits. 

Also by that time, we should have a more clear picture of the game for 2nd half of 2009 from E3.



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I don't think Nintendo think that the WM+ is what is goig to turn things around in Japan. Nintendo have ALWAYS said: 'games sell hardware' I mean it's true with every piece of hardware that sells, DS started out relatively slowly and then BANG out came Nintendogs, Brain Training, New Super Mario Bros., Mario Kart DS

With Wii they look at Wii Sports, Wii Fit, Mario Kart Wii, all being played vastly differently with the Wii Remote, Nunchuk, Wii Wheel and even a board and they don't think 'oh wow the Wii is really gimmicky' they think 'oh wow Wii is so versatile! It's so fun and different!'

However to go with Reggie.. 'It's not about the look, it's about the feel' People will pick up the Wii Remote w/WM+ and play titles such as WSR, GST, TW10, VT09, Red Steel 2 and the mant other WM+ titles on the way and they will feel the difference, it'll be just like picking up the Wii Remote for the first time once again for many people.

Lets save these type of arguments for 6 weeks time ok? Also I'm pretty sure that WM+ was more about stopping Microsoft rob Nintendo's momentum in the west due to that rumoured 360-mote.



 

saicho said:
trestres said:
That's what I've been saying. WM+ is being launched with 1 part of the audience in mind only. The casual buyers mostly. I mean, why would someone that isn't into sports or didn't buy the first Wii Sports be glad to find out that the next peripheral that enhances the Wii's capabilities is being launched alongside a casual game? There's pretty much no other choice, its WSR or WSR, otherwise the peripheral is useless. Adding that Nintendo doesn't have a history of supporting it's own perpiherals, it's like release them and start working on the next, why would Nintendo core fans or core gamers buy the thing?

Why are they so short sighted, believing that this new, mostly unknown audience will be their salvation? Look at the numbers people, Wii Music wasn't even bought there, half of the shipment is still sitting at shelves. Wii HW numbers are close to 10k, new SW doesn't even sell anymore. Nintendo shifted focus to a new audience, while ignoring the consequences. They should have focused on both ways, and also should have tried to secure some third party support.

Releasing a game right now for the Wii is like suicide, the popularity has sinked and most of the Wii owners aren't interested in new games. There's not a solidified core audience, new games have been seeing poor debuts after poor debuts and it's like an endless chain. At the same time, Nintendo fans have been getting less and less content, to the extent that the only choice they had was GC ports or casual games. Lastly, the casual, new gamers audience has shown that they don't intend to buy many games, simply Wii Fit/Sports/Play/Kart seem to be enough for them, because even sequels to semi big hits like Deca Sports or new casual games like Wii Shape Boxing or Let's Tap sold really bad.

It's too late and too little, I agree. This is only aimed at a part of the audience, and ironically that's the userbase that buys less games. I don't think we will see a big boost at all after this launches, because there's nothing else even planned to release near it that could ride the momentum. I'd say that games using WM+ will arrive in mid 2010 if we go by time spans from other Nintendo peripherals.

One last point is that, if Nintendo doesn't see Japan as viable for home consoles anymore, why in the hell do they use most of their resources to produce Japanese centric games that will be lucky to see a Wsetern release, shouldnt it be the other way? Shift resources to the West, where people actually BUY GAMES and stop being so conservative and nationalist. People in Japan showed that they don't buy many games anymore, even 1st party, so start making games for us and then port them to Japan if considered to be reasonable. There's a bigger userbase here, they cant ignore it anymore.

This is catch22 though. You are saying releasing a game for the Wii is like suicide since they don't sell well. At the same time, you can't stop releasing games since that's what moves consoles in Japanese market and Wii has seen the drought in the first quater. I think a good flow of games like the upcoming ones until WSR release should keep Wii at acceptable level.

Also, did you really expect Let's Tap to be a big hit? Seriously? I think maybe half of people in this forum wouldn't know what the game is or who made the game...

@OP

I think WSR would help Wii in Japan, not WM+. This is game that the casual crowd can relate to and it just happen tobe bundled with WM+. Even if it bombs (say 30% of Wii Sports sales), it's gonna generate enough interest until MH3 hits. 

Also by that time, we should have a more clear picture of the game for 2nd half of 2009 from E3.

I would make a bet about that, seriously. We will see if the upcoming games before WSR are going to help the Wii and if they are going to sell decently as well. Judging by most of the releases since Q3 2008, I think you will be wrong. What moved the Wii in 2008 wasnt the constant flow of games after MKWii, but rather the combo that SSBB, Wii Fit and MKWii managed. After MKWii, about July, sales started going down. Lots of games were released, none of them achieved a big success save for ToS2, but that's because none was a big game. Then the games kept on coming, even in Q1 09, but still Wii was going down. Now that a number of games are coming up, I still see the Wii going down, mainly because all of them consist in late ports of current gen games, western oriented games, cheap mini game/ sports games, last gen ports, new niche IP's like the ones already released (Fragile, Muramasa, Tenchu, Rune Factory). No big game is arriving until WSR and Wii Fit sales are almost gone. Wii will only go down from now on after MHG causes a small spike.

Then it's all in God's hands. You can quote me if you want that the Wii will see it's worst weeks ever in between MHG and WSR.

 



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