StanGable on 22 April 2009
Excellent post. The problem of those that think they're "hardcore" is that they are ready to jump in to buy their favorite games the midnight on the day of the release, while us the mainstream consumers (that make a console live longer) take our time to buy a game cuz we got better things to do than staying shopping at midnight for a game that I can get happily a month later
What are you looking at, nerd?
StanGable on 22 April 2009
mesoteto said:
StanGable said: Excellent post. The problem of those that think they're "hardcore" is that they are ready to jump in to buy their favorite games the midnight on the day of the release, while us the mainstream consumers (that make a console live longer) take our time to buy a game cuz we got better things to do than staying shopping at midnight for a game that I can get happily a month later |
heres a the big perk for that one
since most game devs cater to teh hardcore after a month they assume the onlything that will get teh game moving is a price cut
so we get the same game with out the full cost
|
Although I agree Meso, we need to consider that this generation has been all about selling fast otherwise the game is a flop. Developers hype new franchise and expect that they will immediately become a million seller just like well establish franchises (the Halos, the GTAs, the Gears of Wars) but that's unrealistic. More imporantly, here the posters believe that anything that doesn't sell over a million in the first month is a flop. How many games from the PS or PS2 generation sold more than a million in the first month? If that's how we base a success then both systems were gigantic flops, particularly I'm interested in seeing how starting franchises performed on PS1, I'm sure developers would let their games sit in the market longer at full price (at least a year) and when it reached that mark we would start hearing about such developer working on the sequel.
Now, I also understand why developers expect their hyped games to sell over a million fast; it is thanks to the rising costs that both, the PS3 and the 360 (although cheaper), brought to their development. So the fact is that although Wii games take longer to sell a million, those that developed games for the Wii will win the most in the end and will start creating new franchises that will take longer to get a sequel (as in the previous generation).
What are you looking at, nerd?