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Forums - Gaming - Sega talks sales: Yakuza 3 broke even, 7th Dragon very good, MadWorld meh

blackstar said:
NJ5 said:

Lol at the people partying about Yakuza breaking even as if it means that average HD budgets are suddenly lower than explained by tons of companies.

If it broke even it's still a failure, since companies are in business for profits.

 

 

and LOL at the people keep saying "an HD game has to sell a milion or 2 to break even"

That is of course not true, since there are reports of HD games as cheap as $10 million... however the only one I can think of now is Gears of War which already had its engine pre-made and without lícensing costs since Epic made it (plus with work outsourced to cheap Chinese labor).

I guess Sega's statement means that Yakuza 3 cost around the same as Gears of War. I don't really know much about the game so I won't comment.

 



My Mario Kart Wii friend code: 2707-1866-0957

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Tbone said:
They are happy with the succes of Valkyria chronicles aswell.

http://blogs.sega.com/usa/2009/04/20/valkyria-chronicles-sales-jump-in-the-us-tops-charts-in-japan/

 

So by this if next week's numbers say VC sold 1,000 units or less then we know it is being undertracked in America. Hopefully next week or the week after will reflect these sales.

Going by Yakuza 3 sales then VC is definatly making profit especially if the legs keep up. Awsome



FootballFan - "GT has never been bigger than Halo. Now do a comparison between the two attach ratios and watch GT get stomped by Halo. Reach will sell 5 million more than GT5. Quote me on it."

I would also like to point out that Sega's revenue is from shipped copies, not sold copies. Are there any reports about the amount of shipped copies?



My Mario Kart Wii friend code: 2707-1866-0957

BengaBenga said:
blackstar said:
Munkeh111 said:
@ blackstar, 1 sold about 750k, and 2 sold about 800k

 

lolwut?

in japan alone?

 

Yes. And Yakuza 2 was a massive bomb in the West. I think ~50k on the enormous PS2 userbase. Yakuza 3 really doesn't have a big chance of being localized.

Most PS3 games in Japan don't even sell 50K copies. Does that mean putting games out in Japan is complete waste of time? Also that 50K doesn't include Others numbers.

Yakuza 2 by the way was basically a direct port with subtitles. They clearly didn't put much effort or money into it and they waited 2 years to bring it over. So I think there's a possibility Yakuza 3 will make it to the US.



NJ5 said:
blackstar said:
NJ5 said:

Lol at the people partying about Yakuza breaking even as if it means that average HD budgets are suddenly lower than explained by tons of companies.

If it broke even it's still a failure, since companies are in business for profits.

 

 

and LOL at the people keep saying "an HD game has to sell a milion or 2 to break even"

That is of course not true, since there are reports of HD games as cheap as $10 million... however the only one I can think of now is Gears of War which already had its engine pre-made and without lícensing costs since Epic made it (plus with work outsourced to cheap Chinese labor).

I guess Sega's statement means that Yakuza 3 cost around the same as Gears of War. I don't really know much about the game so I won't comment.

 

 

As stated... Yakuza 3 did already have a premade engine as well.  Reusing engines i bet will be much more commonplace this gen.

500K shipment i believe.  Which is a good point NJ5.  So they'll need to hope the budget release is just as stimulating as previous.



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NJ5 said:
I would also like to point out that Sega's revenue is from shipped copies, not sold copies. Are there any reports about the amount of shipped copies?

 

and that's why I think localizing the game would help.

shipping 250k to NA , Europe and Asia seems possible = pure profits.

AND HERE IS SOME SHIPMENTS NUMBERS:

http://vgchartz.com/forum/thread.php?id=64672

but that's old.....



blackstar said:
NJ5 said:
I would also like to point out that Sega's revenue is from shipped copies, not sold copies. Are there any reports about the amount of shipped copies?

 

and that's why I think localizing the game would help.

shipping 250k to NA , Europe and Asia seems possible = pure profits.

AND HERE IS SOME SHIPMENTS NUMBERS:

http://vgchartz.com/forum/thread.php?id=64672

but that's old.....

I don't know if 250k is possible or not (not enough data to tell), but I'll just say this: retailers are not stupid, surely they have sales data on the previous Yakuza games to determine an appropriate shipment size.

 



My Mario Kart Wii friend code: 2707-1866-0957

--OkeyDokey-- said:
If Yakuza broke even then I'm sure Valkyria Chronicles did too.

But wait, I thought HD games needed to sell multi-millions to do that? lulz

The commonly-quoted break even point for HD consoles is around 500,000 sold. Yakuza 3 is at the break-even point.

Quick! What are Yakuza 3's LTD sales?!

http://vgchartz.com/games/game.php?id=26680&region=All

 



NJ5 said:
blackstar said:
NJ5 said:
I would also like to point out that Sega's revenue is from shipped copies, not sold copies. Are there any reports about the amount of shipped copies?

 

and that's why I think localizing the game would help.

shipping 250k to NA , Europe and Asia seems possible = pure profits.

AND HERE IS SOME SHIPMENTS NUMBERS:

http://vgchartz.com/forum/thread.php?id=64672

but that's old.....

I don't know if 250k is possible or not (not enough data to tell), but I'll just say this: retailers are not stupid, surely they have sales data on the previous Yakuza games to determine an appropriate shipment size.

 

 

I don't know either, I am just hoping ^^

also I said "250k" in 3 big regions , I think any game can ship that amount of copies.



noname2200 said:
--OkeyDokey-- said:
If Yakuza broke even then I'm sure Valkyria Chronicles did too.

But wait, I thought HD games needed to sell multi-millions to do that? lulz

The commonly-quoted break even point for HD consoles is around 500,000 sold. Yakuza 3 is at the break-even point.

Quick! What are Yakuza 3's LTD sales?!

http://vgchartz.com/games/game.php?id=26680&region=All

 

So without the Kenzan engine it might of took 1 million sales.

Interesting.