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Forums - Nintendo - Madworld impressions ... it is not AAA

I finally cracked open by copy of Madworld.

Here are my impressions.

 

1. First of all, it did not seem to like my system. Both times I started to run it, I got a "system files corrupted" message. It might be that it does not like how I was entering the PIN for parental controls.  But it ran fine after I rebooted the system. (I am running 4.0U).

2. The multitude of credit logos show a lot of cooks in the kitchen -- not necessarily a good sign (or just a sign of the times).

3. The opening scenes -- a montage of narrated stills -- was not interesting. I skipped it after about 30 second and I usually watch those things.

4. The controller instructions don't stay on screen long enough initially and the tutorial is a bit vague if you don't know what you are doing.

5. The tutorial got to be tedious and a bit hard to follow (I didn't realize it was a tutorial) until I figured it out (I think) what I was doing.

6. The text was a bit small (not the only game that has this problem -- you would think companies could make text of readable size for a 27-inch TV on a console that can only do SD).

7. The kill animations were repetitive.

7. It is too easy to bring up a pause menu by accidentally hitting the (-) button

8. There should be an intermediate save point. After slogging for almost an hour, I didn't want to continue and didn't realize that I would lose all my progress. (I was finally about ready to start the actual first stage when I thought it might be good to get some sleep).

Still, once you start scoring points, the game is fun. I plan to go back to it -- someday. 

But there is no way this should be considered the test case for "mature" games on the Wii. It is M-rated, but its gameplay is not mature. Killing everything is not new (see Death Race).

I wonder if Sega advertised it so heavily because they knew it was like a movie with high hopes and low results. So you advertise it heavily so that there is an initial surge to make back the production costs.

 

Mike from Morgantown

 



      


I am Mario.


I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble.

Wii Friend Code: 1624 6601 1126 1492

NNID: Mike_INTV

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Am I right or wrong in my impressions?

I would love to hear what others thought about the game.

Or has no one else here played Madworld?



Mike from Morgantown



      


I am Mario.


I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble.

Wii Friend Code: 1624 6601 1126 1492

NNID: Mike_INTV

My initial impressions were that the game was limited, but I started to get into it and the storyline after about an hour. The flow of the game is good with the gradual opening of weapons and the bloodbath challenge and the bosses are great fun and pretty spectacular.

The game saves after you defeat the boss at the end of the section. The maximum time is 30 minutes for most levels. You should get through each level in about 20 minutes or less. I think, Mike, you should go back into it for a little longer. Get through to Asian Town and you will see a game that creeps up on you. The Masters are a real blast to kill as is Frank.

Putting 4 or 5 signposts through a guy's head is also quite amusing.

Bazzzzza.



Yes.

www.spacemag.org - contribute your stuff... satire, comics, ideas, debate, stupidy stupid etc.

I agree with you. As a huge Wii fan i ahve been looking forward to this game since it was annonced and was very disappointed with this game. After a while beating people just gets boring, even though you try to do some fancy things. I don't see myself playing this game beyond level 5.



I did find that the cutscenes dragged on a bit too long for my tastes, but that was really all.



Monster Hunter: pissing me off since 2010.

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mike_intellivision said:

I finally cracked open by copy of Madworld.

Here are my impressions.

 

1. First of all, it did not seem to like my system. Both times I started to run it, I got a "system files corrupted" message. It might be that it does not like how I was entering the PIN for parental controls.  But it ran fine after I rebooted the system. (I am running 4.0U).

2. The multitude of credit logos show a lot of cooks in the kitchen -- not necessarily a good sign (or just a sign of the times).

3. The opening scenes -- a montage of narrated stills -- was not interesting. I skipped it after about 30 second and I usually watch those things.

4. The controller instructions don't stay on screen long enough initially and the tutorial is a bit vague if you don't know what you are doing.

5. The tutorial got to be tedious and a bit hard to follow (I didn't realize it was a tutorial) until I figured it out (I think) what I was doing.

6. The text was a bit small (not the only game that has this problem -- you would think companies could make text of readable size for a 27-inch TV on a console that can only do SD).

7. The kill animations were repetitive.

7. It is too easy to bring up a pause menu by accidentally hitting the (-) button

8. There should be an intermediate save point. After slogging for almost an hour, I didn't want to continue and didn't realize that I would lose all my progress. (I was finally about ready to start the actual first stage when I thought it might be good to get some sleep).

Still, once you start scoring points, the game is fun. I plan to go back to it -- someday. 

But there is no way this should be considered the test case for "mature" games on the Wii. It is M-rated, but its gameplay is not mature. Killing everything is not new (see Death Race).

I wonder if Sega advertised it so heavily because they knew it was like a movie with high hopes and low results. So you advertise it heavily so that there is an initial surge to make back the production costs.

 

Mike from Morgantown

 

I agree with the bolded.



Your progress is automatically saved once you beat a level. You don't need to restart the whole game when you get a game over XD

Once you really get the intricacies, the core combat becomes incredibly fun.



Could I trouble you for some maple syrup to go with the plate of roffles you just served up?

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"Ok, girl's trapped in the elevator, and the power's off.  I swear, if a zombie comes around the next corner..."
melbye said:
I agree with you. As a huge Wii fan i ahve been looking forward to this game since it was annonced and was very disappointed with this game. After a while beating people just gets boring, even though you try to do some fancy things. I don't see myself playing this game beyond level 5.

It's worth continuing as the game becomes more interesting in my opinion. There's some challenges to complete and some silly mid-bosses to take on. Some levels are better than others and it is a little uneven.

Yes.

www.spacemag.org - contribute your stuff... satire, comics, ideas, debate, stupidy stupid etc.

thekitchensink said:
Your progress is automatically saved once you beat a level. You don't need to restart the whole game when you get a game over XD

Once you really get the intricacies, the core combat becomes incredibly fun.

Agreed!!

Yes.

www.spacemag.org - contribute your stuff... satire, comics, ideas, debate, stupidy stupid etc.

I'm still looking for this game!



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