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Forums - PC - Infernal Engine showing off VELOCITY using CPU instead of GPU for physics

vlad321 said:
Slimebeast said:
^what do u mean vlad??

 

GPUs exist so that the CPUs don't have to process graphics.

 

 I c now.

I'd estimate u'd need at least 10 Intel Core i7s to do the grafix rendering work of an ATI HD 4870.



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The title is wrong, isn't it?



But war... war never changes

Looking good. I enjoy Ghostbusters and hope the game turns out well.



This looks really good. The damage looks ace.

Shall be buying this



                            

tyig said:

The title is wrong, isn't it?

 

How do you figure?

(Note-- VELOCITY is the name of the physics engine being used)



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lltwesterm said:
tyig said:

The title is wrong, isn't it?

 

How do you figure?

(Note-- VELOCITY is the name of the physics engine being used)

 

Well, CPUs have always done Physics so where are the great news?On the other side GPUs doing physics is kinda new, PhysX for example.



But war... war never changes

tyig said:
lltwesterm said:
tyig said:

The title is wrong, isn't it?

 

How do you figure?

(Note-- VELOCITY is the name of the physics engine being used)

 

Well, CPUs have always done Physics so where are the great news?On the other side GPUs doing physics is kinda new, PhysX for example.

 

From what I understand, and forgive because I'm not super up on all this tech talk, but physics processing was moved to the GPU's because the GPU's are traditionally faster than the CPU's.  The Infernal Engine uses the CPU's to do all the physics calculations, does them well and completely stable, and leaves the GPU's for what they were made to do--rendering.

So I guess the news is doing physics _really_ well on the CPU.  If I remember tomorrow I suppose I can get a better explanation rather than just me trying to dumb my way throught it.



twesterm said:
tyig said:
lltwesterm said:
tyig said:

The title is wrong, isn't it?

 

How do you figure?

(Note-- VELOCITY is the name of the physics engine being used)

 

Well, CPUs have always done Physics so where are the great news?On the other side GPUs doing physics is kinda new, PhysX for example.

 

From what I understand, and forgive because I'm not super up on all this tech talk, but physics processing was moved to the GPU's because the GPU's are traditionally faster than the CPU's.  The Infernal Engine uses the CPU's to do all the physics calculations, does them well and completely stable, and leaves the GPU's for what they were made to do--rendering.

So I guess the news is doing physics _really_ well on the CPU.  If I remember tomorrow I suppose I can get a better explanation rather than just me trying to dumb my way throught it.


How can you be working with creating games and kno so little about the technical stuff lol?

("Level Designers don't make a lot of money." from another thread)