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twesterm said:
tyig said:
lltwesterm said:
tyig said:

The title is wrong, isn't it?

 

How do you figure?

(Note-- VELOCITY is the name of the physics engine being used)

 

Well, CPUs have always done Physics so where are the great news?On the other side GPUs doing physics is kinda new, PhysX for example.

 

From what I understand, and forgive because I'm not super up on all this tech talk, but physics processing was moved to the GPU's because the GPU's are traditionally faster than the CPU's.  The Infernal Engine uses the CPU's to do all the physics calculations, does them well and completely stable, and leaves the GPU's for what they were made to do--rendering.

So I guess the news is doing physics _really_ well on the CPU.  If I remember tomorrow I suppose I can get a better explanation rather than just me trying to dumb my way throught it.


How can you be working with creating games and kno so little about the technical stuff lol?

("Level Designers don't make a lot of money." from another thread)