Haha, considering this comes from BTFeather, this should not be taken seriously. His opinions mean nothing :P.
That being said DS and SNES and Gamecube are the best systems ever :D

Haha, considering this comes from BTFeather, this should not be taken seriously. His opinions mean nothing :P.
That being said DS and SNES and Gamecube are the best systems ever :D

BTFeather55 said:
However, your profile says your 26, and Pifall is 27 years old. Looking at it this way is what is called historicity in historical studies. You are removing something from its time and trying to compare it with something from a later time that may create an unfair comparison that is actually far from the reality of what had happened. If you were 10 years old when Pitfall came out and had never heard of Super Mario Brothers there is a distinct possibilty that you would have viewed it differently. |
The Atari 2600 should be saluted for what it is/was.
It brought video gaming home to the masses.
It sold 30M units -- without much in Japan.
It lasted from 1977 to 1990.
It made leaps of improvements in graphics (check out Road Runner
1990).
But within two years of its release it was rather primitive (Intellivision, then later Colecovision) and even Atari tried to kill it (Atari 5200).
As for Pitfall, it was hailed as a true technical achievement at its time. But when it appeared on other systems (Intellivision) and was not improved, people wondered about Activision. In other words, the first true porting of a game without improvement was questioned over a quarter century ago.
Mike from Morgantown
I am Mario.I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble. Wii Friend Code: 1624 6601 1126 1492 NNID: Mike_INTV |
Well you are right on one thing BT. I was born too late to play it when it first came out but I had the Atari 2600 first. Didn't get the NES till around 88 or 89. Of course games usually improve in graphics and gameplay over time since they borrow the best ideas from other games. Pitfall might have been amazing when it first came out but Super Mario Bros. is remembered far more than Pitfall.
Khuutra said:
BTFeather55 said: Look, if you don't stop backpedaling, you're going to fall off the pier.
No, Pitfall didn't suck at platforming. It was clearly superior to the original Mario Brothers |
In its time Pitfall was clearly better than the original Mario brothers. I'm not talking about Super Mario Brothers. I'm talking about the game where one player plays Luigi and one plays Mario and you're trying to stop the turtles from coming out of the pipes.
Heavens to Murgatoids.
Uh... this thread is... pretty amazing.
Just dropped in to mention that it doesn't much matter what year a person was born in; at the time, kids got things at different rates anyways, and not everyone was on the "cutting edge." In my youth, and in my neighborhood, it was enough to know someone with an Atari. :)
My first "game console" (idk what it actually, technically was) was hard-wired to play a few different screens of Pong. The Atari was amazing compared to that, and something that I wished that I had.
But Super Mario Bros. and the NES? Blew the Atari out of the water. No one at the time really thought in terms of graphical power, bits, etc. (or at least I didn't, and neither did anyone I know) -- it was about the fun that you had playing whichever games. And I don't know of anyone, or really can imagine anyone, who would've put Pitfall above SMB by that standard.
After playing a little bit of even the very first line-up of NES games, I can't imagine any kid choosing instead a 2600.
BTFeather55 said:
Simple. Take a time machine back to 1981, have brain washing done so that you don't remember anything about the NES, turn on a radio station, here some ads for Pitfall, go to a store, take it home and play it, and you will see how amazing it is, then in a few years you will see that the Super Mario games really aren't doing anything more groundbreaking at their basic levels than what was not previously done in Pitfall. |
There you have it folks. The only way to enjoy Pitfall is to forget about everything that's better.
BTFeather55 said:
You could choose to run right or left at the beginning of Pitfall. You could only go right in Super Mario Brothers 1. |
Scrolling screens is when the screen scrolls. While you walk. It didn't do that in Pitfall. You had to exit one screen to enter another.
And the reason SMB only let you walk in one direction was because it was a linear game with a beginning, middle, and end. You walked from the beginning on the left, to the end on the right. This was good. The game had a story with a villain and somebody to save.
In Pitfall you wander aimlessly to the left or you wander aimlessly to the right, but it's not much of an open world. There are 2 ways to go, and they are equally lame, with no villain, no princess, no story, no ending. You're acting like Pitfall somehow paved the way for sandbox games.
| donathos said: Uh... this thread is... pretty amazing. Just dropped in to mention that it doesn't much matter what year a person was born in; at the time, kids got things at different rates anyways, and not everyone was on the "cutting edge." In my youth, and in my neighborhood, it was enough to know someone with an Atari. :) My first "game console" (idk what it actually, technically was) was hard-wired to play a few different screens of Pong. The Atari was amazing compared to that, and something that I wished that I had. But Super Mario Bros. and the NES? Blew the Atari out of the water. No one at the time really thought in terms of graphical power, bits, etc. (or at least I didn't, and neither did anyone I know) -- it was about the fun that you had playing whichever games. And I don't know of anyone, or really can imagine anyone, who would've put Pitfall above SMB by that standard. After playing a little bit of even the very first line-up of NES games, I can't imagine any kid choosing instead a 2600. |
I tried to say earlier that there was much more on the Atari 2600 than just Pitfall. There was also all of the classic arcade shooters like Vanguard, Defender, Missle Command, Asteroids, Berzerk and more. Geometry Wars is the direct descendant of Asteroids. And there are many people that would rather play Geometry Wars on 360 today than either Wii Sports or Mario Galaxy.
Heavens to Murgatoids.
The Ghost of RubangB said:
There you have it folks. The only way to enjoy Pitfall is to forget about everything that's better.
Scrolling screens is when the screen scrolls. While you walk. It didn't do that in Pitfall. You had to exit one screen to enter another. And the reason SMB only let you walk in one direction was because it was a linear game with a beginning, middle, and end. You walked from the beginning on the left, to the end on the right. This was good. The game had a story with a villain and somebody to save. In Pitfall you wander aimlessly to the left or you wander aimlessly to the right, but it's not much of an open world. There are 2 ways to go, and they are equally lame, with no villain, no princess, no story, no ending. You're acting like Pitfall somehow paved the way for sandbox games. |
I guess you didn't play The Lost Caverns which was a platformer that had a story with a beginning, middle, and end before that concept was put into Super Mario Brothers.
Heavens to Murgatoids.