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Forums - Sales - PS3 has a higher attach rate than Xbox 360?

Gee...isn't only one of those games a top title?



"...You can't kill ideas with a sword, and you can't sink belief structures with a broadside. You defeat them by making them change..."

- From By Schism Rent Asunder

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theRepublic said:
dcIKeeL said:
The issue i have with the time argument is that, it's to anecdotal. Too maany things are assumed. This is because the impact that time of ownership has on the tie ratio can't be conclusively measured. The most you can get is really rough numbers. One of the biggest problems is that you assume that everyone buys games at the same rate. Meaning that hypothetically, everyone buys 1 game every month they own the console and thats just not true. Some people by 1 game every 5 months, some buy 1 every month some avg 1 every 2 months. Like i said, it's just too anecdotal, too subjective to too many factors.

How is my method anecdotal?  We have data on weekly hardware, and we have data on weekly software.  The end result is an average, just like attach ratio is an average.

 

 It's anecdotal because the best avg you can get is too rough, it's too inconclusive, and you are not taking into account the japan situation.



theRepublic said:
dcIKeeL said:
no, the 5.6 million is accurate, this was the number of consoles the 360 had sold when the ps3 entered the market so after those units why should the time argument bare any meaning if every console from there on was sold in the same timeframe, therefore having the same ownership lifetime. The 2million is rough i agree, but thats because i was to lazy to look at the release dates on all regions for the ps3 and see how large the gap was in those regions when the ps3 entered the market in those regions. In any case the number won't be large by any stretch of the imagination, these regions for the most part had less than 1 year in release in favor of the 360 over the ps3 and some of the regions are smaller markets.

Total attach rate will always increase with time.  That is why time is an important consideration.  Also, every console from then on was NOT sold in the same time frame.  The 360 and PS3 sold at different rates for a long time, which will affect the rate of software adoption.

The best way to look at it is on a week by week basis.  As of a few weeks ago the average PS3 owner bought a game every 9.47 weeks and the average 360 owner bought a game every 9.75 weeks.  It is close, but PS3 owners are actually buying software at a faster rate than 360 owners.

Now you're just being an unreasonable fanboy. If you're gonna actually consider the minimal impact, if any of the different rate units sold for each console respectively you're obviously a fanboy. First of all for the first 2 years after the ps3 launched it outsold the 360 slightly on a regular basis, so if anything it reduces ps3's tie in ratio not 360's, but it doesn't because to even consider something so minimal is ridiculous. I suppose I should consider the fact that due to the severe harware problems the 360 had in it's first to years of launch (it still does but it's much closer to an acceptable failure rate than it used to be) there aren't 29 million 360 users out there. That number can be reduced by several million because many people opted not to buy one again or bought another console instead. Especially very early on when MS would't recognize the excessively high failure rate their console had and therefore people would have to pay for repairs, or a new console. I think this argument is still a little ridiculous but it has much more credibility than the ps3 and 360 selling at different rates.Really??? Exactly what pair of consoles would ever sell on par?? What bubble do you live in, are there pretty ponies that do all the weak accounting for you?

 

Now



MikeB said:

@ MrStickball

According to various sources over 4.5 million copies of MGS4 have been sold worldwide (to retail) by the end of 2008, so in about half a year on the market. According to sources Gears of War sold less in an equal timeframe, some sources though state the game has now gone beyond 5 million copies, but that probably includes the PC version.

Also CliffyB mentioned Gears was up to the point to having sold over 4.5 million copies (probably shipped and including PC sales, near the end of 2008) at a time when VGChartz already had the game topping 5 million user sales for just the 360.

http://www.gametrailers.com/player/31018.html

MGS4 undertracked by VGChartz

Gears overtracked by VGChartz

Again with the time frame nonsense, you just ps3 fanboys pick any insignificant cranny u can find dont you. Unless in extreme cases, time frame, especially for software sales doesn't matter squat. It's called legs. Don't forget the fact that metal gear solid 4 was bundled, as are many "strong" exclusives on the ps3. I wonder why sony feels the need to bundle them...hmm...spme things we'll just neeverr know.

 



dcIKeeL said:
MikeB said:

@ MrStickball

According to various sources over 4.5 million copies of MGS4 have been sold worldwide (to retail) by the end of 2008, so in about half a year on the market. According to sources Gears of War sold less in an equal timeframe, some sources though state the game has now gone beyond 5 million copies, but that probably includes the PC version.

Also CliffyB mentioned Gears was up to the point to having sold over 4.5 million copies (probably shipped and including PC sales, near the end of 2008) at a time when VGChartz already had the game topping 5 million user sales for just the 360.

http://www.gametrailers.com/player/31018.html

MGS4 undertracked by VGChartz

Gears overtracked by VGChartz

Again with the time frame nonsense, you just ps3 fanboys pick any insignificant cranny u can find dont you. Unless in extreme cases, time frame, especially for software sales doesn't matter squat. It's called legs. Don't forget the fact that metal gear solid 4 was bundled, as are many "strong" exclusives on the ps3. I wonder why sony feels the need to bundle them...hmm...spme things we'll just neeverr know.

 

MikeB are you talking about the original Gears or Gears 2?  Gears 2 doesn't have a PC version, that's why I ask.  If you mean Gears 1, then why are you even making a comparison?  It makes MGS4 look really bad to be outsold by a new IP.

 



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What is amazing is that developers are pressuring Sony for a price cut, not M$, so it would seem that they don't have problems with the attach rate and performance on the 360...



"...You can't kill ideas with a sword, and you can't sink belief structures with a broadside. You defeat them by making them change..."

- From By Schism Rent Asunder

@ heruamon

What is amazing is that developers are pressuring Sony for a price cut, not M$,


Entry pricing of the 360 is cheaper than the Wii.

The PS3 is currently mainly tapping the 25 to 34 years userbase according to a Nielsen study, probably in part due to its specs and attached pricing. The 360 userbase is dominanted by 12 to 17 year olds according to the study. However the most interesting userbase ages are 24 year olds and younger (in terms of userbase size, for example the Wii is dominated by 6 to 11 year olds according to the study [out of reach for PS3 tech for many years to come]). If the PS3 will be adapted to better suit younger age groups, this could bolster the PS3's potential a lot.

I think cheaper entry pricing (and slimlining the PS3 hardware) is a crucial factor here. So I kind of agree from a publisher perspective (ideally Sony would give PS3s away for free ). But realistically only when really possible from a commerical company perspective, so it should not go too much to the expensive of Sony employees (including first party performance) to achieve such things. Everything in due time!



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

@ nightsurge

It makes MGS4 look really bad to be outsold by a new IP.


No MGS4 sales have been great in their own right and is considered by many as best of the series.

You do realize Wii Fit or Wii Play sold, both new IPs, both sold twice as much as Gears and MGS4 combined. Does that mean Gears and MGS4 performed poorly? On the PC for example Great Escapes Solitaire beats World of Warcraft, Half-Life 2, Crysis, Call of Duty, etc combined.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

MikeB said:

@ nightsurge

It makes MGS4 look really bad to be outsold by a new IP.


No MGS4 sales have been great in their own right and is considered by many as best of the series.

You do realize Wii Fit or Wii Play sold, both new IPs, both sold twice as much as Gears and MGS4 combined. Does that mean Gears and MGS4 performed poorly? On the PC for example Great Escapes Solitaire beats World of Warcraft, Half-Life 2, Crysis, Call of Duty, etc combined.

I didn't realize people "buy" Solitaire for their PC.  Doesn't it come for free?

The Wii is an anomaly.  We can't compare to it like that.  I was not saying MGS4's sales were bad... I was saying that not selling more than an original IP on the competing HD console is kind of, well, not good.  You'd think a highly acclaimed 4th entry would outsell a new unkown entry....  Wii Play and Wii Fit are completely different from the TPS games that are MGS4 and Gears.



@ nightsurge

Super Mario Bros, Tetris, Pokemon, etc were new IPs, each sold more units than Halo 1, Halo 2 and Halo 3 combined.

There are many different factors involved. New IPs are more risky, but doesn't stand in the way of potential.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales