Gee...isn't only one of those games a top title?
Gee...isn't only one of those games a top title?
theRepublic said:
How is my method anecdotal? We have data on weekly hardware, and we have data on weekly software. The end result is an average, just like attach ratio is an average. |
It's anecdotal because the best avg you can get is too rough, it's too inconclusive, and you are not taking into account the japan situation.
theRepublic said:
Total attach rate will always increase with time. That is why time is an important consideration. Also, every console from then on was NOT sold in the same time frame. The 360 and PS3 sold at different rates for a long time, which will affect the rate of software adoption. The best way to look at it is on a week by week basis. As of a few weeks ago the average PS3 owner bought a game every 9.47 weeks and the average 360 owner bought a game every 9.75 weeks. It is close, but PS3 owners are actually buying software at a faster rate than 360 owners. |
Now
| MikeB said: @ MrStickball Also CliffyB mentioned Gears was up to the point to having sold over 4.5 million copies (probably shipped and including PC sales, near the end of 2008) at a time when VGChartz already had the game topping 5 million user sales for just the 360. http://www.gametrailers.com/player/31018.html MGS4 undertracked by VGChartz Gears overtracked by VGChartz |
Again with the time frame nonsense, you just ps3 fanboys pick any insignificant cranny u can find dont you. Unless in extreme cases, time frame, especially for software sales doesn't matter squat. It's called legs. Don't forget the fact that metal gear solid 4 was bundled, as are many "strong" exclusives on the ps3. I wonder why sony feels the need to bundle them...hmm...spme things we'll just neeverr know.
dcIKeeL said:
Again with the time frame nonsense, you just ps3 fanboys pick any insignificant cranny u can find dont you. Unless in extreme cases, time frame, especially for software sales doesn't matter squat. It's called legs. Don't forget the fact that metal gear solid 4 was bundled, as are many "strong" exclusives on the ps3. I wonder why sony feels the need to bundle them...hmm...spme things we'll just neeverr know.
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MikeB are you talking about the original Gears or Gears 2? Gears 2 doesn't have a PC version, that's why I ask. If you mean Gears 1, then why are you even making a comparison? It makes MGS4 look really bad to be outsold by a new IP.
What is amazing is that developers are pressuring Sony for a price cut, not M$, so it would seem that they don't have problems with the attach rate and performance on the 360...
@ heruamon
). But realistically only when really possible from a commerical company perspective, so it should not go too much to the expensive of Sony employees (including first party performance) to achieve such things. Everything in due time!
@ nightsurge
| MikeB said: @ nightsurge It makes MGS4 look really bad to be outsold by a new IP. No MGS4 sales have been great in their own right and is considered by many as best of the series. You do realize Wii Fit or Wii Play sold, both new IPs, both sold twice as much as Gears and MGS4 combined. Does that mean Gears and MGS4 performed poorly? On the PC for example Great Escapes Solitaire beats World of Warcraft, Half-Life 2, Crysis, Call of Duty, etc combined.
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I didn't realize people "buy" Solitaire for their PC. Doesn't it come for free?
The Wii is an anomaly. We can't compare to it like that. I was not saying MGS4's sales were bad... I was saying that not selling more than an original IP on the competing HD console is kind of, well, not good. You'd think a highly acclaimed 4th entry would outsell a new unkown entry.... Wii Play and Wii Fit are completely different from the TPS games that are MGS4 and Gears.
@ nightsurge
Super Mario Bros, Tetris, Pokemon, etc were new IPs, each sold more units than Halo 1, Halo 2 and Halo 3 combined.
There are many different factors involved. New IPs are more risky, but doesn't stand in the way of potential.