Source: IGN.com Apparently, the information regarding multiplayer was a mistake, according to a statement from Laura Scholl herself. Today, clarifying her comments from GDC, she specifically contacted IGN, stating, "In my 'During the Dead Rising 2' presentation at GDC this past Friday, while I was describing how Blue Castle is using mental mill technology in character development, I mistakenly referred to the game as multiplayer instead of multiplatform. I apologize for the confusion. The game is indeed multiplatform and Blue Castle has done an amazing job creating incredibly photorealistic characters -- from their skin tone to their clothing -- in heavily populated and complex levels throughout the game. Gamers are going to be thrilled with how the game feels, looks and plays."
damn it no multiplayer this makes me very sad it wouldve been great to smash some zombies heads with my friends
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