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Forums - Sony - In Depth Demon's Soul Review! It will impress you...

http://ezinearticles.com/?Review---Demons-Souls---PLAYSTATION-3&id=2185681

Let me begin by saying this; Demon's Souls is not a game for everyone. It might not even be a game for you. However, if you can look past the game's punishing difficulty and sprawling scale, you'll find one of the best RPGs of this generation.

Demon's Souls is an action RPG born of an unholy union between Armored Core developers From Software and Sony Computer Entertainment Japan. Best known for their Armored Core mecha action franchise, From Software was also responsible for the King's Field games, a series of first person action RPGs on the Playstation, Playstation 2 and PSP. The King's Field series is notable for several things; its complex, sprawling dungeons, creepy monster designs, wide variety of NPCs and pieces of equipment, and its dark, dreary atmosphere. It's also quite well-known for its difficulty. Demon's Souls, planned by Sony and From as a modern re-invention of the King's Field franchise, shares many of these features, as well as several new innovations of its own.

This is the End of the World

Demon's Souls is not a happy game. The story opens with a narrator bitterly telling a tale of a power-hungry king taking control of the flow of souls, using them for his own personal gain; by slaughtering humans and monsters alike, King Allant was able to build up vast reserves of power for his kingdom of Boletari. However, as Boletaria grew more powerful, a thick fog spread across the prosperous country, covering the city in an impenetrable wall of darkness. By taking control of the power of souls, Allant awakened an Old God, and with it came an unstoppable horde of demons. From that point forward, adventurers, mercenaries, and psychopaths alike ventured into the fog surrounding Boletaria. Some went in search of lost loved ones, some in attempts to free the city from whatever evil controlled it; and others still sought to plumb the cursed city's vast reserves of Demon Souls to increase their strength...or worse. This is where your hero comes in.

In a lot of ways, the story of Demon's Souls is anti-typical of other Japanese RPGs; the game is clearly set in an European-influenced setting, from the environments to the accents of the characters, Demon's Souls reeks of Western influence. Meanwhile, the story itself seems influenced heavily by the works of H.P. Lovecraft and Stephen King, dark and gothic with nary a doe-eyed little girl spewing "power of friendship" speeches in sight. That being said, the story in Demon's Souls isn't exactly the deepest or most in-your-face narrative you're going to find in an RPG; it serves mainly as a means of setting the mood and explaining the setting. However, for fans of lore and subtlety, there is depth to be found here; item descriptions, NPC dialogue, and the bosses and level designs themselves reek of atmosphere, and the story explains itself well enough provided you're willing to pay attention and forgive a few translation issues. The atmosphere in the game is absolutely breathtaking; the silent emptiness of Boletaria Castle is enhanced by the lack of dungeon music, while the inherent creepiness of the abandoned prison Tower of Latria is altered into abject horror by the muffled screams of its lost prisoners, and the ominous bells being rung by its otherworldly guards as they stalk you through its darkened halls.

East Meets West: Boletaria Style

In Demon's Souls, much like a Western RPG, you play a created character; you choose a gender and a name, edit yourself a face, and then choose a character class. These classes range from fantasy staples like the Knight and Wizard, to more unusual classes like the Royal or the Wanderer. Your character class is absolutely important, as it influences your character's starting stats, default character level, and what equipment you begin with. On one hand, you could choose a Soldier and you might be gifted with heavy plate armor and a large broadsword, but your character will be unable to use magic for a considerable amount of time. On the other hand, you could pick a Thief and be able to sprint and dodge considerably more effectively than another class, but if you take more than a few hits, you're a goner. There are also several more "hybridized" classes like the Royal and the Wanderer that allow for more neutral stat builds, but they are generally not recommended for a first playthrough.

As I mentioned in my first impressions article, you begin Demon's Souls by dying. After creating your character, you're put through a simple tutorial dungeon to familiarize you with the game's mechanics and controls, then thrust into a boss fight with the creature pictured above. This monster, referred to as Vanguard, destroyed me in a single hit. After you die, your character will awaken as a spirit in the Nexus, the game's hub world. The Nexus is a constantly evolving tower full of NPCs to interact with; some appear when you level up, others can be found in the dungeons, and some are there from the start. In the Nexus, you can perform all necessary pre-adventure actions like shopping, item storage, repairing/upgrading weapons and learning new spells. Much like a Western RPG, Demon's Souls is an extremely non-linear game. After you've cleared the game's first "real" dungeon, the game officially lets go of any semblance of distinct structure; your only objective is to rid the world of the Old One, and however you get there is entirely up to you.

A Field of Corpses

The combat in Demon's Souls is generally pretty standard dungeon crawler fare; you have two hands, and you can equip two items to each hand, one main weapon and one backup weapon, easily swapped between by a tap of the D-Pad. My usual setup was to equip my main melee weapon and my bow in my character's right hand, and a shield and a spell catalyst in his left; allowing close-range and long-range combat, as well as defense and spellcasting. Other players may choose other ways of handling things, though; there's really no wrong way to do it...that is, unless you decide to try and run through a dungeon dual-wielding shields. Each weapon class has its own unique combos and animations, with rare weapons receiving their own specials. You can also opt to wield any weapon with two hands, leading to more powerful, wider-ranged attacks at the expense of being able to defend as effectively. Equipping a light shield also allows you to parry incoming enemy attacks, if timed right, allowing you to unleash a devastating riposte, while careful blocking or stealthy maneuvers can allow you to perform a powerful backstab. Easy to learn, hard to master is the name of the game when it comes to combat in Demon's Souls.

Now, there's no point in mentioning the combat in Demon's Souls if I don't at least talk a bit about the bosses; it was the design for the boss pictured above that initially sold me on the game, and thankfully, the boss fights do not disappoint. With weaker fare like Phalanx the Shield Slime out of the way early on, Demon's Souls evolves quickly into conflicts with truly breathtaking creatures like the Storm King, as well as head to head challenges with brutal humanoid opponents. Demon's Souls also introduces what I believe might be a first in the RPG community; a PvP boss fight against another player summoned from across the Playstation Network. Truly, the wide variety of boss battles is one of the greatest strengths of Demon's Souls, capping off each dungeon crawl with a satisfying, pulse-pounding conclusion. What's also impressive is the variety of ways a player can tackle each boss; while certain strategies certainly work better than others, almost any way you want to take a boss down, you probably can if you're skilled enough. Well, provided you're not trying to fistfight the Old God, that is.

Wait...I'm Dead AGAIN!?

Now, reading as far as you have, you're probably thinking "well, that doesn't sound so bad," right? Wrong. Like King's Field before it, Demon's Souls is a difficult game; punishingly so, even. This is a game that, without question, wants you dead and makes no attempts to hide its murderous nature. From hazards ranging from a fire-breathing dragon strafing across your intended path to a massive, pitch-black lake of poison, Demon's Souls will kill you more times than you can count. And frustratingly enough, there is a penalty for dying! As you kill monsters, you are awarded Souls. These Souls act both as currency and experience points; you can "spend" them in the Nexus, as well as at vendors throughout the game's five sprawling worlds, to purchase new items and equipment, repair and upgrade your weapons, and also to level yourself up and gain new spells. This is all well and good until you realize that whenever you die, you lose all unspent Souls in your inventory. Like in Diablo, you can re-enter the dungeon and find your corpse, recovering any lost Souls from your last death, but also like Diablo, if you die again on the way back to your corpse, you lose what you lost, forever. As such, the game encourages very defensive, structured play during the early stages, until you learn the Evacuate spell. There is truly nothing more frustrating, after all, than amassing 50,000 Souls during a dungeon run, only to accidentally dodge off a cliff and lose them all.

As Dave mentioned in his challenge article some time back, Demon's Souls is not a game you "get" instantly. Its sprawling dungeons are a throwback to the Roguelikes and dungeon crawlers of old, with numerous branches, ruthless deathtraps, and dangerous enemy ambushes around every corner. The enemies are, to put it simplest, bloodthirsty; there's no particularly complicated AI at work here, these enemies want you dead, and if they get hit in the process of hurting you, they just don't care. In fact, in the case of some of the bigger monsters, like the dragon pictured above, they will gladly roast other enemies alive if it means killing you. The level design, especially in some of the later stages, is also expertly engineered to lull you into a false sense of security, then drop a barely-visible cliff or deathtrap in your way at the exact second you're too relaxed to react in time. The game's numerous bosses also range in difficulty from pathetically easy to "HOLYCRAPIMPOSSIBLE", and it seems that From Software doesn't mind mixing things up a bit, as long as it leads to the player dying. In the first dungeon alone, I likely died a good three or four times before reaching the boss; you don't want to know how many times I died during my first run-through of the third dungeon.

However, the difficulty of Demon's Souls is a blessing in disguise. Interestingly, the more you play and the more you die, the more you learn; enemy attack patterns become more obvious, allowing you to dodge or parry more easily, while the map design grows more familiar, and several of the "surprise" elements designed to kill an unwary newbie are no longer a threat. You'll learn which weapon types are most effective against certain enemies...and as your knowledge grows, the game will eventually click. No longer will you fear that skeleton wielding a massive zweihander; you've got a mace that shatters bone in two hits. That giant slime? He hates fire. Get a fire spell or enchantment for your sword and watch him die in under a minute. As you learn the game's subtle nuances, and find ways to exploit them, the true depth of Demon's Souls reveals itself to you. This is not a game designed to be blazed through in a weekend. In fact, a player's ability to endure repeated deaths and learn from their own mistakes is perhaps the simplest way to gauge their potential enjoyment of the game; patient players with a drive to conquer any obstacle in front of them will be rewarded with an intensely enjoyable experience, while gamers more grounded in the "instant gratification" school of thought may not find what they're looking for in Demon's Souls.

It's Fun To Slay Together

It's no big secret that Japanese developers haven't really jumped onto the whole "online" bandwagon this generation; hell, it's been three years now and we still don't have an online co-op Dynasty Warriors game. Despite this, From Software did at least try to bring something new to the table in Demon's Souls; the Phantom system. As I previously explained in my impressions post, the game mixes single player, co-op, and MMO elements to allow a cohesive game world without any pesky online lobbies. Demon's Souls supports online co-op play for up to three players over the Playstation Network, allowing three friends (or strangers) of similar levels to join together and take down bosses. The downside to this is that to join another player's game, the host has to be alive (easier said than done most of the time), and the people joining his game have to be within ten levels of him; there's no asking your level 255 buddy to come in and oneshot a boss for you in this game. The game expects you to work together to take down bosses, and they grow considerably more aggressive to reflect this.

demonssoulscoop

As mentioned before, interaction between players is handled almost entirely through glowing runes inscribed on the floor of the dungeons, allowing players to warn each other of upcoming traps, or let other players know they're looking for a co-op partner. This is definitely not the simplest online integration in the world; there's no question of that. It's very silly to have a co-op mode that boots everyone out of the party if the leader dies, for example. The PvP, on the other hand, is handled quite well. All in all, From Software should at least be commended for trying to innovate in terms of online/offline play for the RPG genre, as well as trying to make it fit the game's story and universe. It's definitely fun to take on a boss with friends, though, provided the game decides it wants to let you play together at all.

Game Over +

As I said before, Demon's Souls is not a game for everybody. First of all, it's not even available on US store shelves, only currently found on import gaming websites like Play-Asia and NCSX despite being completely in English. Completing the game requires copious amounts of time, patience, and ambition; you have to want to win in order to finish the game, From and Sony aren't holding your hand along the way. While the brutal difficulty and lack of direction might put off some fans of more traditional JRPGs, patient gamers who're willing to try something new (and get eaten by a few dragons along the way) will find plenty of things to love about the game; the brutal boss fights, the sprawling selection of weapons and armor, using the souls of previously-defeated bosses to forge new, more powerful weapons and armor; the list goes on and on. The story may not be the deepest or most elegantly told out there, but compared to the seemingly endless onslaught of asinine anime cliches being spewed out of games like Star Ocean: The Last Hope, Eternal Sonata, and Blue Dragon, the minimalist approach in Demon's Souls is a welcome change of pace. And believe it or not, there are gameplay elements I haven't even touched on in this review; it's just that deep! My first playthrough of the game clocked in at roughly 58 hours; the only single-player games this generation that even approach the amount of time I've put into Demon's Souls are the XBOX 360's Lost Odyssey and the PSP's Dissidia: Final Fantasy.

In the end, while it might not have the production values or graphical "WOW" factor of a mainline Final Fantasy title, Demon's Souls has easily usurped the PS3's "best RPG" throne...but with FFXIII slowly approaching, we'll see how long it holds onto the crown. Now, if you'll excuse me, I have a New Game + to finish.

Pluses
+ Dark, gothic atmosphere with solid graphics and excellent level design
+ Surprisingly competent localization, with few glaring translation errors
+ Breathtaking, challenging boss battles
+ Numerous online options for multiplayer fans
+ Vast array of items and equipment pieces to find, mix and match
+ New Game + feature allows for infinite replayability with increasing challenges

Minuses
- Punishing difficulty may take players by surprise
- Online functions are not particularly well-explained
- Frame rate can chug in certain isolated areas
- Not officially released in US/Europe

Available now on Playstation 3 in Japan;

Asian version features full English translation

CERO Rating: D (17+)

Players: 1 (offline) 3 (online co-op)

Completed game as a Thief; began New Game + and defeated several bosses, experimented with online modes and PvP

Final Verdict: For players who love a good challenge, Demon's Souls is an absolute must-buy, and one of the best RPGs of this generation.



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)

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Punishing difficulty was all i needed to read.

I'm in the hyped category now.



This game sounds like a real Piece of work... I think I'm more excited for this than White Knight now... I'll still be picking up both games though. ^_^

Nice to hear this game's gonna present a real challenge.



4 ≈ One

I am now officially hyped for this game. The US release needs to hurry up(if their is one). If not, I WILL be importing this bad boy, my first imported game ever.

I had a feeling this game could be epic!!!



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)

CAL4M1TY said:
Punishing difficulty was all i needed to read.

I'm in the hyped category now.

 

^ditto this!

Not enough games actually challenge you anymore. Too often do game designers hold your hand for hours before you get to the juicy parts, in hopes of not offending the "casual" players. I am a huge fan of Trial and Error(its how I play in life ^^)

The online coop sounds sick, and the game sounds pretty deep(as he likened the story to Stephen King Novels). This game sounds like Oblivion but with complex battle system, and actual BOSSES(not the generic rehash models of Oblivion).

Demon's Soul is on my most wanted RPG list right along with...

Final Fantasy Versus XIII

White Knight Chronicles

Mass Effect

Final Fantasy XIII



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)

Around the Network

Oh wow, seems like it is good.

I almost imported this a month or so ago. Instead buying ToV.



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Just saw another review from Triple Chat.com
http://triplechat.com/2009/04/demons-souls-review/

Well, here we are; I FINALLY received the Asian English version of Demon’s Souls from Hong Kong and this is my review of the game. Many people claim that the PS3 is nearly devoid of truly great RPGs and for the most part, I can’t disagree. We have some true ‘new’ roleplaying classics on the system, but not in the true sense of the word.

We have Folklore, developed by Sony’s JapanStudio which was a decidedly different experience. More an action/adventure game than RPG, it was a different venture for originals on the PS3. While it wasn’t bad

Folklore suffered from some setbacks that kept it from becoming a true classic. There’s also been others; Disgaea 3, while being good for Disgaea fans, RPGamers who don’t follow the series are kind of left out in the cold. The SDTV graphics coupled to gameplay that is so complex you almost need a PhD in strategy to get along in it.

And then there’s the critically lauded Valkyria Chronicles, a J/SRPG for just about everyone. The game couples wonderfully detailed, watercolour-style graphics to great sound. The game even includes a Japanese dialogue track so you can get past the awkwardness of English voices in a clearly Japanese-style game. The game is clearly one of the best tactical roleplaying experiences on the PS3, and will go down in history as this generation’s Final Fantasy Tactics, which, in it’s time was also under-appreciated.

By and by, this article speaks about unique Japanese RPGs, and more specifically, Demon’s Souls, and what it brings to the table as a game. Pardon, the rather lengthy nature of my first paragraph; I wanted to compose it somewhat long to illustrate some of the RPG action available on the PlayStation 3. My review will ultimately be kept shorter and more to the point.

demons_souls_2

Now all in all, there are Japanese roleplaying experiences available on the PS3, I’ve tried to list a few of the more positive experiences. But, yet there has to be a truly classic JRPG on the PS3 that is not available anywhere else. This is where Demon’s Souls comes in. A game from the makers of the fantastically classic King’s Field games on the original PlayStation and PS2. From here is where I begin my breakdown of this game and it’s positives and negatives. I know this is a verbose and long article, but please bear with me and try to follow along on this RPGamer’s journey through this new JRPG only available on the PlayStation 3. So if you’d please indulge me, let’s begin!

Graphics

Let me begin by saying you won’t be blown away by the visuals. Demon’s Souls is a game that has less than HD textures to start. But the game runs smoothly, with little slowdown present. The graphics are detailed enough that you can see the creepy atmosphere of the game. My early impressions of the larger enemies are overwhelming. In Boletaria Castle, you must cross a bridge that has a big dragon belching fire at you that you must cross. The size and detail of the dragon is quite impressive, and the audio representation in surround sound imbues you with a true sense of dread and survival; it can kill you very fast. After finishing off the first boss and moving into the second main area, the dark aura is maintained. You move through an industrial/mining area that is even darker than the first castle. Fire and heat become additional foes that can easily finish you off if you’re not careful. The graphics are detailed and dark as is appropriate to a game in the spirit of the King’s Field games on the original PS. The camera works for the most part and never seems to hinder the player. Also to note, is that the art style present in the King’s Field games is also present, which rocks. The King’s Field games were a revolutionary experience for me 12 years ago on the original PlayStation and I’m glad FROM Software kept the aesthetic quality of their older games.

Graphics: 8/10

Sound

Well here we are in the age of HD, not only in visual but audio as well. Demon’s Souls is the first dark RPG from these guys that employs true Dolby Digital surround. You’ll hear surreal audio everywhere around you, and it’ll make you quake as to where the sounds are coming from, even if no threat is present. Some of the enemies have vocalisations that will make you question your sanity. Some are easily overcome, and some are dread-inspiring. There is very little music in the game, which is kind of disappointing to me as a King’s Field fan. The music in the old games was great, but with the lack of audio stimulation, it’s almost wrong. The sound effects are present and very relevant, and you’ll find the voice acting well done. A combination of UK accents, and speech patterns pervade the game. Various accents are heard, old English, Scottish, and Irish are present as is the norm. Overall, the sound is great, despite the lack of music.

Sound: 8/10

Control

Heh, not many RPGs have a reliable control scheme, some are over-complicated. Demon’s Souls has a very playable scheme that is unchangable. But failing that, it works. Equipped items and weapons are selected through the D-pad. You can use healing items with the square button, sheath your left handed weapon/shield with triangle, and access equipped weapons with the left and right inputs from the D-pad. The equipment controls are done through the D-pad, but battle controls are flexible. You attack with the R1 button and defend with L1. You can procede to a run/stab motion with R2, and then follow up with the regular attack with R1. Circle makes you dodge attacks from enemies with input from the left control stick, and clicking R3 causes you to lock onto the closest enemy. If an enemy charges you, and you choose to stab that enemy rushing at you, extra damage is done if the enemy gets hit by the attack. The final point is that the control scheme works very well, and if you die in the process, then it’s your own fault.

Control: 10/10

Gameplay

Well, Demon’s Souls is a rather unique experience on the PS3. Fundamentally, the game is a dungeon crawler as were the King’s Field games back on the PS1 and 2. You meander your way through the areas encountering enemies and reacting to their attacks. So far, in my experiences, there are environmental hazards you must overcome. The first area, the castle of Boletaria, there are bridges you must cross, but included in this experience is the peril of a large dragon flying over the bridges as you cross them, breathing fire up your ass. You’ll get severely injured if you’re not ready. And the experience of the dragon is best enjoyed in surround sound as you can hear the beat of the dragon’s wings coming up behind you as you try to rush to the other side. You’ll hear the inevitable roar of the dragon behind you as you’re rushing to reach the other side unscathed. The game takes place in third person view and you guide your self-devised character through the game. A different experience from FROM Software, as most of their RPGs in the past were all first-person viewpoints with zero customization. But they present this game very well. The gameplay overall is grand and you can experience a great variety of enemies through the levels you go through. It’s smooth and never seems to stale. There is a passive online mode in which people can leave messages warning you of upcoming dangers, and it’s a great feature. In the Pantheon, you can see other gamers’ levels and progress. The longest game I’ve seen so far is 171 hours. Also when you’re online, you can touch other peoples’ Bloodstains, and witness how they died. You’ll also see various “ghosts” running around as they’re imprints of other people playing the game, occasionally.

demonssouls0004

Gameplay: 10/10

Challenge

So here we come to just how hard is the game? Well suffice to say, it’s HARD. Not challenging, not kind of difficult to get through. It’s just plain HARD. You can get through enemies with a bit of strategy, but you WILL die. And you will die repeatedly. Trying to cross the bridge with the dragon is hard in and of itself. On the third bridge that I spoke of before, you not only have to heal from the dragon breathing fire up your ass, you have to contend with 3 archers firing arrows at you, and just beyond them, is a high level swordsman, waiting to kill you. This is the single most hardest RPG I’ve yet played this generation, but it is richly rewarding. The ability to explore your environs is a great asset.

Challenge: 11/10

Fun Factor/Final Notes

Demon’s Souls is a true action RPG. It is basically Oblivion meets King’s Field. It is singlely the hardest RPG I’ve found this gen. Despite that, it’s addictive. You are always looking for ways to improve your character so you can survive the next area. The game is a blast of exploration as you never know where the next threat is coming from. It’s a great game that has a lot of thought behind it’s development and should be appreciated as such. Is it fun? Unequivocally. The game is addictive as you never know what’s coming next. This is the future from SCE and I embrace it as a true roleplaying experience not available on any other console. The final note asks, “is it fun?”. The final answer is a resounding, YES. This is a game that RPGamers should treasure for a long time come. I know I will. I won’t call the game “epic” as the term is thrown around far too much for my taste. I would prefer to call it a large game of immense proportions. If you’re a hardcore RPGamer like I am, then you’ll enjoy this, no question.

Fun Factor: 10/10



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)

damn i hope it will come to the usa/eu because i want to play it...it is nice that the game is selling quit good in japan.



forevercloud3000 said:
I am now officially hyped for this game. The US release needs to hurry up(if their is one). If not, I WILL be importing this bad boy, my first imported game ever.

I had a feeling this game could be epic!!!

 

It was my first ever import game. Well worth it, as it's only a few more dollars than a regular game. Too bad the asian version is backordered everywhere.



Demon's Souls Official Thread  | Currently playing: Left 4 Dead 2, LittleBigPlanet 2, Magicka

Does the game have a decent story?