Holy crap, I've never really seen examples of screen tearing before this thread. I always assumed it was tiny little glitches in the screen that only nit-pickers would care about.
Thank god I've never had this problem, it looks annoying as hell. :P

Holy crap, I've never really seen examples of screen tearing before this thread. I always assumed it was tiny little glitches in the screen that only nit-pickers would care about.
Thank god I've never had this problem, it looks annoying as hell. :P

| nightsurge said: I wonder how bad the tearing is in KZ2. I seem to remember lots of possible tearing, and much more often than I saw in any 360 game thus far.
EDIT: Also, avery, I have a feeling you are just one of those individuals with a more sensitive eye than the normal human. |
Ah. That's not predictable by any means. I never could have expected a comment like that from you.
I mean you don't see any screen tearing at all in 360 games. (Well except that Blue Dragon game). But it's all over the place in KZ2. 
Rpruett said:
Ah. That's not predictable by any means. I never could have expected a comment like that from you. I mean you don't see any screen tearing at all in 360 games. (Well except that Blue Dragon game). But it's all over the place in KZ2. |
You need to pay attention, bub. I bolded and reddened what you seem to have missed. I believe I mentioned this earlier as well that you seem to be missing:
Basically when watching that video, I saw instances where the game lagged or jittered slightly, but never saw the actual tear as the one shown when he went through in slow motion. What I meant in my comment about Killzone 2 is that I saw many more jitters and lag in different sections of that game that were similar to what I saw in the Gears video and merely pondered if those were really screen tears as well.
I would have expected you to understand this, Rpruett.
| nightsurge said: You need to pay attention, bub. I bolded and reddened what you seem to have missed. I believe I mentioned this earlier as well that you seem to be missing:
Oh sorry, bub. I was too busy reading this comment from you on the previous page :
"Exactly what my experiences are. EDIT: Now that I think really hard, I have seen tearing in one 360 game, but only in a few spots. That was Blue Dragon. I have not seen it in any of the other games he listed though." Your post on the previous page and the one on this page seem to contradict each other. Surely you can understand my confusion, bub.
Basically when watching that video, I saw instances where the game lagged or jittered slightly, but never saw the actual tear as the one shown when he went through in slow motion. What I meant in my comment about Killzone 2 is that I saw many more jitters and lag in different sections of that game that were similar to what I saw in the Gears video and merely pondered if those were really screen tears as well. I would have expected you to understand this, Rpruett.
You'll have to forgive me for assuming typical bias. I mean look at the source. /Shrug |
Rpruett said:
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You seriously do not understand the common english sentence do you?
| JaggedSac said: Never noticed. My eyes must be suffering from the ravages of age. |
Hah, goes with your avatar.
It's a matter of training. I never noticed anything like that until I started working with pro video, after a couple years I spot all that crap and it blows because it kills some enjoyment. I can't watch digital TV without all the artifacting and scaling getting on my way.
On topic: crappy engines are crappy. There's a chance your TV can't handle the hertz (images per second) your console is sending to it, try messing with those settings. If you have one of those new 120hz or 200hz tv's, it's probably the internal image tampering screwing it up, see if you can force it down to the same hertz your console is outputting.
nightsurge said:
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Rpruett said:
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No, you are wrong again. And no I have not graduated yet, but it is moving along quite well, thank you 
"Exactly what my experiences are. EDIT: Now that I think really hard, I have seen tearing in one 360 game, but only in a few spots. That was Blue Dragon. I have not seen it in any of the other games he listed though."
Exactly. I have only seen tearing in this game. Other games, such as Gears of War 2 as was shown in the video, have moments where I see the game jitter or lag momentarily, which when watched in slow motion turns out to be a screen tear (from that video). Blue Dragon is the only game where the tearing was actually noticeable as something more than a common jitter. What I am saying that you keep misunderstanding is that in Killzone 2 I saw a lot more "jitters/lag moments" than in any of the 360 games I have played and that if those jitters are possible tearing, it would have way more tearing than any 360 game I have played so far.
Seriously, why do I have to spell out every simple thing to you?
nightsurge said:
Find me a PC that can outperform the 360's graphics capabilities and costs $300 or less.
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http://vgchartz.com/forum/thread.php?id=65891 Though that's $350. You can more than make up for that with the cheaper games... and, dare I say it? Free online.
| nightsurge said: I wonder how bad the tearing is in KZ2. I seem to remember lots of possible tearing, and much more often than I saw in any 360 game thus far.
EDIT: Also, avery, I have a feeling you are just one of those individuals with a more sensitive eye than the normal human. |
Why do you bring up Killzone 2 in this thread? Are you trying to divert attention from the 360 screen tearing issue. I think it has been well documented that screen tearing is an issue for some 360 games, and it has nothing to do with the person's display.
Thanks for the input, Jeff.