The Ghost of RubangB said: I think the greatest story ever told will be a film. There's just something about HUDs and text menus and hit points that make games less immersive than non-interactive audiovisual stories.
Right now the vast majority of stories in gaming are either mindless action, cliche fantasy adventure, or convoluted mystery/suspense/thriller bullshit. "Oh no, he was a super ghost robot all along, and has now been injected with the super dinosaur virus! Quick, use the super crystals!" They all sound like that, but not as good. I'd play that in a second.
I don't think games should be measured by the quality of their story. It's like measuring books by the quality of their gameplay. Trying to read a story out of most games is as fun as Tetris-stacking books in a library. (They don't disappear when you get a line). |
Why not? Not all games are platformers or puzzle games. Think of the games you can play with friends sitting around a table.
- You can play cards or chess or jenga. Games of chance and strategy or hand-eye coordination skill.
The entertainment comes from the developing of your skills, from the - hopefully friendly - competition and challenge.
- You can play a pen and paper RPG
The entertainment comes from being immersed into a narration, from being able to twist plots and to devise new ideas collectively ( and for the geeky ones, from being able to wear elf ears and false vampire fangs )
Exactly like with tabletop games, video games is an almost useless categorizing: it lumps together forms of entertainment so diverse, and that only have the location/medium in common. For game genres which give pleasure in the form of their narration I can't really see why the story shouldn't be regarded as the main quality definer.