I think the greatest story ever told will be a film. There's just something about HUDs and text menus and hit points that make games less immersive than non-interactive audiovisual stories.
Right now the vast majority of stories in gaming are either mindless action, cliche fantasy adventure, or convoluted mystery/suspense/thriller bullshit. "Oh no, he was a super ghost robot all along, and has now been injected with the super dinosaur virus! Quick, use the super crystals!" They all sound like that, but not as good. I'd play that in a second.
I don't think games should be measured by the quality of their story. It's like measuring books by the quality of their gameplay. Trying to read a story out of most games is as fun as Tetris-stacking books in a library. (They don't disappear when you get a line).












