shio said:
What does popularity have to do with quality? Even though Planescape: Torment sold low, it still is claimed by many as the best game story ever. Story-driven games aren't mainstream, and the ones that are usually have much dumber and simplistic stories to attract a more casual audience (Fallout 3, Oblivion, Mass Effect, Fable, MGS4) and end up hurting their stories and writing. Complex and deep stories are only seen on PC due to the audience probably being more mature and having roots on story-driven games since the text adventures. |
MGS4? Dumb? maybe, simplistic? not a chance. It's one of the most complex and convoluted stories in any story telling medium. Not saying that's neccesarily a good thing (unless you're an MGS fan like me :P)
Agree with you on Planescape Torment. Also thought I'd throw in Deus EX 1. Brilliant game, great story. Although some of it may well be down to the level of interactivity in the game world. But then games don't need a brilliant story to be emotionally involving or thought provoking. I do think there is a lot of room for improvement when it comes to storytelling in games.








re-read the bolded part