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Forums - Nintendo - Wii: A Solution To Why Shovelware Outsells Core

A Solution To Why Shovelware Outsells Core

 

 http://nintendodpad.com/+/Dpad_%7C_News/Entries/2009/4/7_A_Solution_To_Why_Shovelware_Outsells_Core_.html

Has anyone ever gone to the local Target or maybe Walmart and looked in the Wii section at games? You have probably seen your share of shovelware engulfing the lone core titles on the system, but have you ever really looked hard? People have been complaining that the Wii cant sell core titles and although in my opinion they are wrong it is hard for me to counter that argument until today.

 

You will see an occasional Madworld, House of the Dead: Overkill or Call of Duty but for the most part the shelves are filled with The Sims, Hannah and Carnival Games. If you look at the shelves at Target, at least in my area, you will see that most are actual shovelware games or casual games but the disturbing part is that most of these games are actually stealing could be sales from core games on the system. You ask how? I’ll tell you.

 

You may have noticed that Carnival Games for example has sold over 3 million copies and has been deemed a huge success , now that might be a large amount of copies but not really when you think that the game has been out for 83 weeks. The problem is not that core games are not selling it is that core games are not the ones that are being left on the shelves for 2 years.

Metroid Prime 3 has sold over 1.5 million copies worldwide and came out the same month as Carnival Games now why is Metroid Prime 3 not still on the shelves?

Lets recap this situation, Metroid sold over 200,000 copies in its first week in America, while Carnival games sold only 30,000. As of today though Carnival Games has sold twice as much as Metroid not due to crazy sales but just that Carnival games has been on the shelves for that much longer that Metroid.

 

This is the case for a lot of core games such as No More Heroes or Resident Evil: Umbrella Chronicles, which are both very hard to find outside of Gamestop. Yet for some reason you still have Cooking Mama selling copies even at 106 weeks old, Monster 4x4 at 123, and Rayman Raving Rabbids at 123.

 

If you look at Wii sales every week you will notice a trend in the top 20. The top 20 Wii games are usually all good titles, although 2-4 casual games will slip in there. Now if you look outside of the top 20 Wii charts it gets scary and quick, you will see shovelware galore ranging from release dates 6 months ago to 3 years ago, many of whom are still on store shelves at major retailers.

 

So while games like De Blob, Okami and Zack and Wiki are being taken off store shelves the shovelware continues regardless of how little they are actually selling.

 

This brings me to my question, what ever happened to rotation in the game aisle? More importantly can companies in the video game industry do something about this? The solution may come to be even if by just separating the shovelware games from the core games.

 

What could help possibly fix this problem?

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that picture is exactly like what you see on the shelfs in the uk. some good games in there but most are the parlour type games.



...not much time to post anymore, used to be awesome on here really good fond memories from VGchartz...

PSN: Skeeuk - XBL: SkeeUK - PC: Skeeuk

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i think its good. it gives smaller developers that dont have $5 million to spend on development a chance to make money. Xbox 360 and PS3 will fail if they only succeed in selling mega blockbusters. its sad that games like Haze, Too Human, Ninja Blade, and Lair all got farted on because they weren't AAA excellent perfect games.



I disagree with the "it's been left on shelves so it's still selling" argument , it's got to do more with the criteria the consumer users for buying a particular game , not the fact that the game is there . I think a large % of the Wii demographic do not make their buying decisions based on review scores , sales etc that's why you'll find that games like Carnival games are able to sell as well as they do .

Games are left on shelves if there is evident demand for them , i'm assuming that Carnival games continued selling well so retailers continued to re-order it. If a game isn't selling well it's likely to be because the consumer has no desire for it , therefore stores will not re-order more stock when the are unable to sell it .



The money publishers are saving spending on the game development is probably going toward paying for shelf space.



TWRoO said:
The money publishers are saving spending on the game development is probably going toward paying for shelf space.

This is the most probably scenario.

Sure, it's mostly small developers who make the shovelware, but it's also mostly large publishers like Ubisoft and Activision who have the money to pay for better distribution and lots of shelf space.



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Chrizum said:
TWRoO said:
The money publishers are saving spending on the game development is probably going toward paying for shelf space.

This is the most probably scenario.

 

That might facilitate better sales but it's still the customer selecting and picking up the title at the end of the day.



I dont hate on games for being successful so the more they sell the better.



http://www.youtube.com/watch?v=F1gWECYYOSo

Please Watch/Share this video so it gets shown in Hollywood.

The most annoying thing is that people are acting as if this is any different than the PS2.



 

 

Ironically, thats what most Walmarts look like in the US too.



TacoBoy49 said:
i think its good. it gives smaller developers that dont have $5 million to spend on development a chance to make money. Xbox 360 and PS3 will fail if they only succeed in selling mega blockbusters. its sad that games like Haze, Too Human, Ninja Blade, and Lair all got farted on because they weren't AAA excellent perfect games.

 

Thats the kind of thinking that makes developers strive for mediocrity. Every developer should want to make an amazing game. The video game industry would be better for it.

 

So screw your pansy, forgiving, way of thinking.