The reason to get excited is that this may be like a Counter-strike for the Wii. It's customizable and responsive controls will rival PC FPS games and maybe surpass them. That's why people should get excited.
I LOVE ICELAND!

The reason to get excited is that this may be like a Counter-strike for the Wii. It's customizable and responsive controls will rival PC FPS games and maybe surpass them. That's why people should get excited.
I LOVE ICELAND!

| frybread said: Wiimote + Nunchuk > Gamepad |
I suppose you meant "stick with games that offer assisted aim". Not all games played with a gamepad do that, and if they don't they are actually harder than pointing the wiimote.
Besides, I played MP3 on my Wii and I found the Wiimote+Nunchuk control system to have a few problems, not only advantages.
The most obvious is that if turning is controlled by moving the pointer out of a central "dead zone" on the screen then you're performing 2 actions at once: you're moving your line of view direction and you're moving your aiming reticle relatively to such center. Sometimes that means having to backtrack toward the center of the screen, not much better than overshooting with a stick really.
The right analogue stick is less quick and precise for aiming, but it works exactly like the mouse in that aiming and line of view are controlled together.
And lastly, I don't see why aiming with the wiimote can make a game interesting all by itself, any more than the graphics by themselves. The thing I appreciate most in a pure,barebones FPS are atmosphere and level/weapon/enemies design. What good will aiming with a wiimote do if levels are the same old "empty corridoirs/streets alternating with almost empty halls/squares" that I've seen in the videos? If enemies have no great AI and the weapons don't feel great?
Gameplay might be > graphics, but it's mainly made of design, not of the input device.
WereKitten said:
I suppose you meant "stick with games that offer assisted aim". Not all games played with a gamepad do that, and if they don't they are actually harder than pointing the wiimote. Besides, I played MP3 on my Wii and I found the Wiimote+Nunchuk control system to have a few problems, not only advantages. The most obvious is that if turning is controlled by moving the pointer out of a central "dead zone" on the screen then you're performing 2 actions at once: you're moving your line of view direction and you're moving your aiming reticle relatively to such center. Sometimes that means having to backtrack toward the center of the screen, not much better than overshooting with a stick really. The right analogue stick is less quick and precise for aiming, but it works exactly like the mouse in that aiming and line of view are controlled together. And lastly, I don't see why aiming with the wiimote can make a game interesting all by itself, any more than the graphics by themselves. The thing I appreciate most in a pure,barebones FPS are atmosphere and level/weapon/enemies design. What good will aiming with a wiimote do if levels are the same old "empty corridoirs/streets alternating with almost empty halls/squares" that I've seen in the videos? If enemies have no great AI and the weapons don't feel great? Gameplay might be > graphics, but it's mainly made of design, not of the input device.
|
While you and others may be turned off by generic level design, others may be turned off by generic control methods.
Immersion is a factor derived by the 5 senses. We've had eye and ear candy updates for years but this is the largest physical update in over a decade.
The rEVOLution is not being televised
SlumsofOhio said:
He would get crushed by 360 owners with those Wii controls. After playing the Wii for three months, I can say that with confidence. You can barely aim and shoot at a distance, and its far from being accurate, based on WAW and Resident Evil: Umbrella Chronicles. The Wiimote would be the last controller i'd pick in FPS competitive multiplayer. That statement was completely ignorant on his part. |
Actually, not really, 360 FPS generally has some aim assist built in to assist the lack of dual analog accuracy(the only HD game that I know of without aim assist is KZ2, somebody want to confirm that please? I could be wrong) but if you turn that off and vs somebody who's good with a Wiimote, dual analog would most likely get destroyed. I've had a lot of practice playing Prime3 on hardest difficulty by now and when it comes to FPS, I'm more towards the PC side with controls but Wiimote is far better than any dual analog setup without aim assist.
Now, with the conduit, you can change your deadzone box, what that actually means is that if you make it the smallest possible and don't get any type of motion sickness like some people do with PC FPS, you'd actually turn much faster than a game that's like Prime3 which is basically what I'll end up doing most likely at least for the horizontal part of it, if the game is able to have quick turning response while having a pointing device for shooting, this just might be the best console FPS to date on the control part, and that's why I'm eager to try it out myself. I'm not hyped for it, more like very very interested in the outcome of the game play.
Another thing about The Conduit is that it has had a lot of feedback from the community and they actually took a lot of the advice on the game while making it, I like devs like that, a lot, so I wouldn't mind giving them support at all.

@Viper1
Good design stimulates the mind, not one of the senses. Seeing enemies reacting with intelligence is not eye candy. Entering a warehouse or a factory and finding that the rooms and corridors and props are appropriate and make sense is not eye candy. Noticing that Combine weapons seem to be based on dark energy and the icon for the "energy ball" is actually a string nucleus is not eye candy.
And, please, what are "generic control methods"?
I can understand "slow" or "clunky" or "imprecise", but "generic" makes no sense.
Are you turned off by HL2 because it controls with WASD+mouse? - that's as "generic" as a control method can get, in the sense that it's been used by most FPSs in history.
I have less respect for any gamer answering yes to this question, than for any "graphic whore".
| WereKitten said: @Viper1 Good design stimulates the mind, not one of the senses. Seeing enemies reacting with intelligence is not eye candy. Entering a warehouse or a factory and finding that the rooms and corridors and props are appropriate and make sense is not eye candy. Noticing that Combine weapons seem to be based on dark energy and the icon for the "energy ball" is actually a string nucleus is not eye candy. |
You've dug beyond the point.
My point is that just as many people want more than older game designs there are people who want more than older control designs.
The rEVOLution is not being televised
@Viper1
Very well, they prefer the cheap thrill of pointing a wiimote in a poorly designed game rather than playing a really good game. Who cares if the controls are not the newest type? They are good enough and have been for years now. And gameplay > controls!
(see what I did there?)
| WereKitten said: @Viper1 Very well, they prefer the cheap thrill of pointing a wiimote in a poorly designed game rather than playing a really good game. Who cares if the controls are not the newest type? They are good enough and have been for years now. And gameplay > controls! (see what I did there?) |
I see what you did there and I'll raise you a really good game AND a superior control method - and I don't mean the PC.
I can understand how you'd formulate the opinion of generic atmosphere, design and A.I. for The Conduit based on some of the video though it sits opposite the views of an overwhelming majority of those who have actually played it thus far.
The rEVOLution is not being televised
WereKitten said:
I suppose you meant "stick with games that offer assisted aim". Not all games played with a gamepad do that, and if they don't they are actually harder than pointing the wiimote. Besides, I played MP3 on my Wii and I found the Wiimote+Nunchuk control system to have a few problems, not only advantages. The most obvious is that if turning is controlled by moving the pointer out of a central "dead zone" on the screen then you're performing 2 actions at once: you're moving your line of view direction and you're moving your aiming reticle relatively to such center. Sometimes that means having to backtrack toward the center of the screen, not much better than overshooting with a stick really. The right analogue stick is less quick and precise for aiming, but it works exactly like the mouse in that aiming and line of view are controlled together. And lastly, I don't see why aiming with the wiimote can make a game interesting all by itself, any more than the graphics by themselves. The thing I appreciate most in a pure,barebones FPS are atmosphere and level/weapon/enemies design. What good will aiming with a wiimote do if levels are the same old "empty corridoirs/streets alternating with almost empty halls/squares" that I've seen in the videos? If enemies have no great AI and the weapons don't feel great? Gameplay might be > graphics, but it's mainly made of design, not of the input device.
|
I absolutely hate that. It is so much to ask to be able to shoot something without looking directly at it? Even with a mouse I need to slow down as I approach my target so I don't pass over it entirely.
With the Wiimote I can shoot from the hip (literally) and that's what would make someone want the Conduit. I'm still not getting it because of the lack of offline multiplayer though.
"Now, a fun game should always be easy to understand - you should be able to take one look at it and know what you have to do straight away. It should be so well constructed that you can tell at a glance what your goal is and, even if you don’t succeed, you’ll blame yourself rather than the game. Moreover, the people standing around watching the game have also got to be able to enjoy it." - Shiggy
| amp316 said: @ mjc I'm comical. You're just a complete douche. You wont last here long. Mark my words. |
Some times I give a touch of humor. But I on occasion for the sake of discussion like to stir things up. I"ll last... as long as I'm bored enough to keep posting.