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WereKitten said:
frybread said:

Wiimote + Nunchuk > Gamepad

(unless you suck at aiming, then by all means stick with gamepad)

I suppose you meant "stick with games that offer assisted aim". Not all games played with a gamepad do that, and if they don't they are actually harder than pointing the wiimote.

Besides, I played MP3 on my Wii and I found the Wiimote+Nunchuk control system to have a few problems, not only advantages.

The most obvious is that if turning is controlled by moving the pointer out of a central "dead zone" on the screen then you're performing 2 actions at once: you're moving your line of view direction and you're moving your aiming reticle relatively to such center. Sometimes that means having to backtrack toward the center of the screen, not much better than overshooting with a stick really.

The right analogue stick is less quick and precise for aiming, but it works exactly like the mouse in that aiming and line of view are controlled together.

And lastly, I don't see why aiming with the wiimote can make a game interesting all by itself, any more than the graphics by themselves. The thing I appreciate most in a pure,barebones FPS are atmosphere and level/weapon/enemies design. What good will aiming with a wiimote do if levels are the same old "empty corridoirs/streets alternating with almost empty halls/squares" that I've seen in the videos? If enemies have no great AI and the weapons don't feel great?

Gameplay might be > graphics, but it's mainly made of design, not of the input device.

 

I absolutely hate that. It is so much to ask to be able to shoot something without looking directly at it? Even with a mouse I need to slow down as I approach my target so I don't pass over it entirely.

With the Wiimote I can shoot from the hip (literally) and that's what would make someone want the Conduit. I'm still not getting it because of the lack of offline multiplayer though.

 



"Now, a fun game should always be easy to understand - you should be able to take one look at it and know what you have to do straight away. It should be so well constructed that you can tell at a glance what your goal is and, even if you don’t succeed, you’ll blame yourself rather than the game. Moreover, the people standing around watching the game have also got to be able to enjoy it." - Shiggy

A Koopa's Revenge II gameplay video