twesterm said:
KylieDog said:
twesterm said:
KylieDog said: Twes have you ever played a PC FPS where the target wasn't locked in the center of the screen?
I've not actually played Onslaught, so I dunno how truthful he is. If you really do need the crosshair to move to the very edge to turn though that is pretty bad, it should start turning you well before reaching the edge of the screen. |
Don't you have to use your mouse to turn like that on PC shooters as well though?
You usually have front, back, strafe left, and strafe right. If you want to turn you move your mouse to the side of the screen and you start turning. when you're done you move your mouse to the center to target the enemy again.
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When you move your mouse the screen instantly moves, with the crosshair locked in place in the center at all times.
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Oh, that's right. Sorry, it has been a while since I played and payed attention to a PC FPS.
Hmm, well someone else said it plays like Metroid and that controlled like a dream after taking about 5 minutes to get use to it so I assume they're pretty close. Moving your cursor back to the middle of the screen isn't a big deal, especially if they provide a lock-on feature.
It really just takes some getting use to and spending more than five minutes with the game.
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Actually, that problem doesn't lie with the Wii, it lies with the guys who made the game. The Conduit is an example of this, you can adjust the "deadzone" horizontally and vertically, you can adjust the turning speed, you can adjust the.. etc
So how is it the Wii's fault that this game has a big deadzone? It's the developer's fault.