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Forums - Nintendo - Rant of the Day: 8 exclusives that Wii ruined

I would agree with de blob. There was really no reason to have the wiimote controlling the jumping although I didn't find it annoying. Just another one where you see the Wiimote replacing a button. Which makes me wonder if it had been a button press would he have complained about button pressing. Probably not which shows his bias.

As for No More Heroes, it is just laughable. He makes himself sound like he's never played the game. Actually I would love to go out on a limb and say he never has.

Even having Animal Crossing in there shows him reaching to try and have a list that's longer than 5. I mean this is just an example of poorly researched and thought out list due to him wanting to complain about one or two things. Pathetic.



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bdbdbd said:
That was so... Unbelievable. I'm not sure was it supposed to be funny or not, but atleast i had a laugh.

Wii Fit was one of my favourites. If you have an excercise game, what are you supposed to be doing in it other than moving around.
Mario Kart skipping the gimmicry was a golden line too. A game that comes bundled with the Wii Wheel, which also is the prefeffed control method, when all the guy complained about was using the Wii Remote as a controller.
Other than that, Twesterm pretty much said what i was about to say.

@KylieDog: Yeah, you have to move the cursor outside the screen.
I haven't really understood what's the problem people have with it, since it's pretty much the same as you'd do in a real life.

 

 

No you don't...

I just checked again, it's a box, just like Metroid.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.

@Twesterm: It's pretty much the same as Metroid Prime 3, just without the lock-on. But then again, in Onslaught (WiiWare title) you're supposed to shoot as much as possible.

@Demotruck: Yes you do.

It depends how fast you're going to turn. In practice you are going to point off the screen while turning.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

He makes a VERY valid point about Animal Crossing. Unless I missed something....and I'm a fan. I played the Cube' version alot.



- "If you have the heart of a true winner, you can always get more pissed off than some other asshole."

bdbdbd said:
@Twesterm: It's pretty much the same as Metroid Prime 3, just without the lock-on. But then again, in Onslaught (WiiWare title) you're supposed to shoot as much as possible.

@Demotruck: Yes you do.

It depends how fast you're going to turn. In practice you are going to point off the screen while turning.

 

 

Well, I suppose it depends on the size of the screen and the distance from which you are playing because in practice, for me at least, I don't point off the screen.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.

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sorry ton say but all fps (except on pc)

you must point left to look on left

*because aim is moving by the second stick*

are saying that all fps on console are bad???



COKTOE said:
He makes a VERY valid point about Animal Crossing. Unless I missed something....and I'm a fan. I played the Cube' version alot.

 

but do you think City Folk RUINED the franchise?



the words above were backed by NUCLEAR WEAPONS!

@Demotruck: That's true since it doesn't have any calibration.
I have 28" widescreen. I guess you have bigger screen.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

twesterm said:
KylieDog said:
twesterm said:
KylieDog said:
Twes have you ever played a PC FPS where the target wasn't locked in the center of the screen?


I've not actually played Onslaught, so I dunno how truthful he is. If you really do need the crosshair to move to the very edge to turn though that is pretty bad, it should start turning you well before reaching the edge of the screen.

 

Don't you have to use your mouse to turn like that on PC shooters as well though?

You usually have front, back, strafe left, and strafe right.  If you want to turn you move your mouse to the side of the screen and you start turning.  when you're done you move your mouse to the center to target the enemy again.

 

 

When you move your mouse the screen instantly moves, with the crosshair locked in place in the center at all times.

 

Oh, that's right.  Sorry, it has been a while since I played and payed attention to a PC FPS.

Hmm, well someone else said it plays like Metroid and that controlled like a dream after taking about 5 minutes to get use to it so I assume they're pretty close.  Moving your cursor back to the middle of the screen isn't a big deal, especially if they provide a lock-on feature.

It really just takes some getting use to and spending more than five minutes with the game.

 

Actually, that problem doesn't lie with the Wii, it lies with the guys who made the game. The Conduit is an example of this, you can adjust the "deadzone" horizontally and vertically, you can adjust the turning speed, you can adjust the.. etc

 

So how is it the Wii's fault that this game has a big deadzone? It's the developer's fault.



bdbdbd said:
@Demotruck: That's true since it doesn't have any calibration.
I have 28" widescreen. I guess you have bigger screen.

 

 

No I don't, but I do play fairly close to the screen since that's the way I would play a PC FPS.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.