Tony_Parker said: Says the guy who called me 'newbie' in his first post earlier. Oh the irony. Look at yourself in a mirror troll, I didn't attack you, YOU did. I gave you my explanation : dedicated servers offer a better experience, 256 players games are what makes the PS3 superior in online (Resistance 2 or Killzone 2 also allow big matches too)... I still had no answer to my question : which game on 360 allows you to play with 256 gamers ? Or are you too busy trolling ? |
Newbie is your VGchartz status (check your profile).
About 360 games allowing 256 players, it is not the problem of the game (Halo 3 or COD could perfectly fits 256 players no problem IMO), it is just an architecture choice made for the plateform, not a technical limitation.
In P2P, you can hardly ask a domestic connection to centralize 254 others, that is way you need a dedicated server with a dedicated connections.
It has nothing to do with the games or the machines that is playing it. I don't think the console handles the 255 locations of the other players, it must be segmented (like in battlefield games): I believe the console will only handle the locations of near players.
This system is nothing new and rely entierly on the server side... the PS3 must be just one of the 256 "terminals" attached to it... I hardly believe it host and calculates the entire battle...
Evan Wells (Uncharted 2): I think the differences that you see between any two games has much more to do with the developer than whether it’s on the Xbox or PS3.