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Forums - Gaming - JRPGS With "Save The World" Plots

Here's an idea.

What about a JRPG in which a psychologically disturbed middle-aged woman who goes in a coma.  While in this coma, she has to fight hallucinations and 'bosses' that are personified hallucinations of her inner most fears.  She starts as a child in the beginning of the game and as the games progresses, she becomes older and her warped imagination and personality flaws become more apparent not thru her actions in the halliculations but her recollections of her childhood, adolscence and young adulthood.

Sad thing is.. I made this up on the fly and it's more creative than most JRPG's.



Pixel Art can be fun.

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zexen_lowe said:
Riot Of The Blood said:
RPG's don't even need a plot at all to be good.

Whether or not it's save the world plot doesn't even matter. A JRPG doesn't just become better because of a plot.

Yes, they do. Without a plot, RPGs are a meaningless string of grinding battles. A story is what keeps an RPG together and makes you wanna play it, in most cases (with the glaring exception of Pokemon).

Given equally good gameplay, sound, graphics, etc, an RPG with better plot is better than one with a weak one, that's undeniable

 

I'll agree with you that if you take two RPG's that are exactly the same but one has a great plot and the others is weak, the one with the great plot would be more appealing. But an RPG isn't meaningless without a thick plot backing it up, and a good story isn't even close to being enough to make me want to play through an RPG. Pokemon isn't the only exception to your rule, Zexen, as there are many other RPG's that focus on things like atmosphere, challenging battles and just a great world full of things to do.

A linear story telling experience isn't the only way a JRPG can be enjoyed. The genre expands beyond at; it always has, and it always will.

 



I am Washu-bot B, loyal servant of Final-Fan, the greatest scientific genius in the universe!


zexen_lowe said:

Yes, they do. Without a plot, RPGs are a meaningless string of grinding battles. A story is what keeps an RPG together and makes you wanna play it, in most cases (with the glaring exception of Pokemon).

I disagree. RPGs can be fun even without the story, but only if the mechanics are in place. Pokemon is one example (you don't play for the story or characters, you play for the next battle!). Final Fantasy V was another one (it didn't try to hide the fact that it was phoning in the plot+characters). Grandia's the same deal. Roguelikes, such as Shiren the Wanderer, are the best example of this.

If you're playing RPGs just for the plot, then you're playing the wrong RPGs dude.

On topic: there are several JRPGs that don't have such a plot. Look around and you'll find plenty of 'em.

Edit: S***, I'm agreeing with Riot. Maybe I should take back what I said...>_>



Does Rune Factory count?

Actually I guess you could take the Harvest Moon legacy as a body.



noname2200 said:
zexen_lowe said:

Yes, they do. Without a plot, RPGs are a meaningless string of grinding battles. A story is what keeps an RPG together and makes you wanna play it, in most cases (with the glaring exception of Pokemon).

I disagree. RPGs can be fun even without the story, but only if the mechanics are in place. Pokemon is one example (you don't play for the story or characters, you play for the next battle!). Final Fantasy V was another one (it didn't try to hide the fact that it was phoning in the plot+characters). Grandia's the same deal. Roguelikes, such as Shiren the Wanderer, are the best example of this.

If you're playing RPGs just for the plot, then you're playing the wrong RPGs dude.

On topic: there are several JRPGs that don't have such a plot. Look around and you'll find plenty of 'em.

Edit: S***, I'm agreeing with Riot. Maybe I should take back what I said...>_>

Yeah, but what's widely considered one of the more boring, less memorable Final Fantasies? And guess what the common denominator among the less popular ones is?

 



Crusty VGchartz old timer who sporadically returns & posts. Let's debate nebulous shit and expand our perpectives. Or whatever.

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SmokedHostage said:

Here's an idea.

What about a JRPG in which a psychologically disturbed middle-aged woman who goes in a coma.  While in this coma, she has to fight hallucinations and 'bosses' that are personified hallucinations of her inner most fears.  She starts as a child in the beginning of the game and as the games progresses, she becomes older and her warped imagination and personality flaws become more apparent not thru her actions in the halliculations but her recollections of her childhood, adolscence and young adulthood.

Sad thing is.. I made this up on the fly and it's more creative than most JRPG's.

Actually, you just ripped off the plot of American McGee's Alice...

 



noname2200 said:
SmokedHostage said:

Here's an idea.

What about a JRPG in which a psychologically disturbed middle-aged woman who goes in a coma.  While in this coma, she has to fight hallucinations and 'bosses' that are personified hallucinations of her inner most fears.  She starts as a child in the beginning of the game and as the games progresses, she becomes older and her warped imagination and personality flaws become more apparent not thru her actions in the halliculations but her recollections of her childhood, adolscence and young adulthood.

Sad thing is.. I made this up on the fly and it's more creative than most JRPG's.

Actually, you just ripped off the plot of American McGee's Alice...

And Eternal Sonata, in a manner of speaking.



Disgaea would, for the most part, be a notable exception.



Crusty VGchartz old timer who sporadically returns & posts. Let's debate nebulous shit and expand our perpectives. Or whatever.

blaydcor said:
noname2200 said:

Final Fantasy V was another one (it didn't try to hide the fact that it was phoning in the plot+characters).

Yeah, but what's widely considered one of the more boring, less memorable Final Fantasies? And guess what the common denominator among the less popular ones is?

Final Fantasy VIII?

V would have just as much of a fanbase as IV and VI if it had come out in the West less than a decade after it was made.

 



SmokedHostage said:

Here's an idea.

What about a JRPG in which a psychologically disturbed middle-aged woman who goes in a coma.  While in this coma, she has to fight hallucinations and 'bosses' that are personified hallucinations of her inner most fears.  She starts as a child in the beginning of the game and as the games progresses, she becomes older and her warped imagination and personality flaws become more apparent not thru her actions in the halliculations but her recollections of her childhood, adolscence and young adulthood.

Sad thing is.. I made this up on the fly and it's more creative than most JRPG's.

More 'creative', but not better.

 



Crusty VGchartz old timer who sporadically returns & posts. Let's debate nebulous shit and expand our perpectives. Or whatever.