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And Battlefield isn't entirely about shooting people first. It is about capturing points and vehicular combat. Being out in the open in that game is a certain death.

If you guys are going to argue game play mechanics at least argue with something tangible.

It is easy to shoot people in games where characters do not move fast in a pc game. That is a fact. Thus, in order to have players not die so easily, they alter game play to fit the input device. This is the exact same thing they do on consoles.



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Garnett said:
ssj12 said:
vlad321 said:
JaggedSac said:
vlad321 said:
JaggedSac said:
I disagree vlad. Explain in detail why shooters suck on consoles.

 

Slow, require no skill whatsoever, and harder to control (hence why they are forced to be slow). Also generally simple. Yeah you can select classes, but ultimately your class does one thing and that's it. Also most classes, no matter what they are, are slow as hell. Yes, you can say TF2 has classes too, but just look at the Scout. He might as well be coming out of UT or Quake3 when playing with him. The last good shooter has been Left4Dead. Surprisingly it was just a port to the 360 and it was geared towards the PC mostly.

I disagree completely.  The reason they have to make characters in PC FPS games so fast is because it is so incredibly easy to aim.  So if a game does not provide a means to dodge, or jump fast, being out in the open is certain death.  I believe that because of this ultra precision that comes with the mouse, it has created a paradigm shift in FPS design, not because of consoles.  There is no where else to go with arena deathmatch.  Which is the only way you could enforce these dodging or ultra fast movement gameplay mechanics.  And you say it takes no skill whatsoever to play, this is completely and utterly false.  If there were no skill, everyone would be able to beat everyone else, this is entirely not the case.  Different strategies is all. 

And the vast majority of console fps games do not offer classes.

 

 

Look at CS. That's nice and slow. And while I don't particularly like it (Takes no skill to AWP from the corner), it still shows games can be slow. Also if you give everyone hit-scan weapons in a slow game, like CS, the game does take no skill and ends up being decided on who saw who first.

 

CS isnt the only slow game. Battlefield is a slllooowwww game. Wolfenstein is. Day of Defeat. Even Warsaw is a mix of fast and slow combat (characters move so damn fast that you will have to hunt for your opponent in an arena that is meant for 1v1).

 

@jagged - that is not how CS works. You can be the first to see your opponent and be the one who is dead in the end. Its all about accuracy. If you put 5 shots into his arm and he head shots you with his deagle, your dead.

BF Slow LOL? A real Slow game is ArmA,Project Reality ect.

 

 

BF is pretty slow considering size of maps vs enemy numbers. Yes combat can be fast if your in a group of enemies but seriously what FPS doesnt pick up instantly in speed when you have a few enemies around?

Even clan matches in any of the BF games, minus Bad Company, that are 8v8 can take at least 45 minutes to complete a full CTF match if there is no time limit.



PC gaming is better than console gaming. Always.     We are Anonymous, We are Legion    Kick-ass interview   Great Flash Series Here    Anime Ratings     Make and Play Please
Amazing discussion about being wrong
Official VGChartz Folding@Home Team #109453
 
JaggedSac said:
And Battlefield isn't entirely about shooting people first. It is about capturing points and vehicular combat. Being out in the open in that game is a certain death.

If you guys are going to argue game play mechanics at least argue with something tangible.

It is easy to shoot people in games where characters do not move fast in a pc game. That is a fact. Thus, in order to have players not die so easily, they alter game play to fit the input device. This is the exact same thing they do on consoles.

 

I'm not saying they didn't change it and why the PC's games are so fast. I'm jsut saying that after playing Quake and UT, moving the reticule over someone in a console is far simpler.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

ssj12 said:
Garnett said:
ssj12 said:
vlad321 said:
JaggedSac said:
vlad321 said:
JaggedSac said:
I disagree vlad. Explain in detail why shooters suck on consoles.

 

Slow, require no skill whatsoever, and harder to control (hence why they are forced to be slow). Also generally simple. Yeah you can select classes, but ultimately your class does one thing and that's it. Also most classes, no matter what they are, are slow as hell. Yes, you can say TF2 has classes too, but just look at the Scout. He might as well be coming out of UT or Quake3 when playing with him. The last good shooter has been Left4Dead. Surprisingly it was just a port to the 360 and it was geared towards the PC mostly.

I disagree completely.  The reason they have to make characters in PC FPS games so fast is because it is so incredibly easy to aim.  So if a game does not provide a means to dodge, or jump fast, being out in the open is certain death.  I believe that because of this ultra precision that comes with the mouse, it has created a paradigm shift in FPS design, not because of consoles.  There is no where else to go with arena deathmatch.  Which is the only way you could enforce these dodging or ultra fast movement gameplay mechanics.  And you say it takes no skill whatsoever to play, this is completely and utterly false.  If there were no skill, everyone would be able to beat everyone else, this is entirely not the case.  Different strategies is all. 

And the vast majority of console fps games do not offer classes.

 

 

Look at CS. That's nice and slow. And while I don't particularly like it (Takes no skill to AWP from the corner), it still shows games can be slow. Also if you give everyone hit-scan weapons in a slow game, like CS, the game does take no skill and ends up being decided on who saw who first.

 

CS isnt the only slow game. Battlefield is a slllooowwww game. Wolfenstein is. Day of Defeat. Even Warsaw is a mix of fast and slow combat (characters move so damn fast that you will have to hunt for your opponent in an arena that is meant for 1v1).

 

@jagged - that is not how CS works. You can be the first to see your opponent and be the one who is dead in the end. Its all about accuracy. If you put 5 shots into his arm and he head shots you with his deagle, your dead.

BF Slow LOL? A real Slow game is ArmA,Project Reality ect.

 

 

BF is pretty slow considering size of maps vs enemy numbers. Yes combat can be fast if your in a group of enemies but seriously what FPS doesnt pick up instantly in speed when you have a few enemies around?

Even clan matches in any of the BF games, minus Bad Company, that are 8v8 can take at least 45 minutes to complete a full CTF match if there is no time limit.

BF isnt supposed to be quick instant action,its meant to be a huge open map which is actually good,since snipers are actually useful here,unlike COD4 10 feet away sniping,also it has vehicles,a BF map with out vehicles is small.

But PC shoots are generally slow,which is a good thing since Fast FPS contain very little sauce.



vlad321 said:
JaggedSac said:

Yes, it is slower, but in CS it is mainly about who sees who first, basically just like CoD games.  There is no dueling dance of jumping and shooting(ala Tribes, Halo 3, Quake 3, UT2004).  The weapons kill extremely quickly and it is incredibly easy to aim.  This does not change my previous points.

 

No I agree with those points. And you jsut agreed that it's whoever sees first is dead. Which is generally the case with 2 equally matched people (that is, they can put the mouse over you the quickest). Halo has the grenades to add a bit of depth and the regening shield (which is so wrong in a multiplayer game that I can't even begin to express how retarded the mechanic is). But yes, the skill of those faster games is lacking. It's far far harder to aim while the target AND yourself is moving so fast, with weapons which are not hitscan weps, than it is to move your reticule over the other person when both players have parkinson's disease (every consoel shooter).

 

So you are saying, that it is a 50/50 chance as to who will win if two people see each other at the same time in a console shooter.  That is what implying no skill means.  That is just so completely far away from the truth than can be.

Halo is about 4 gameplay mechanics.  Each of which are almost equally important as the next.  Guns, grenades, melees, and vehicles.  It is more than just bunny hopping around and dueling.  Teamplay is far greater, and strategy plays a far greater role.

 



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vlad321 said:
JaggedSac said:
And Battlefield isn't entirely about shooting people first. It is about capturing points and vehicular combat. Being out in the open in that game is a certain death.

If you guys are going to argue game play mechanics at least argue with something tangible.

It is easy to shoot people in games where characters do not move fast in a pc game. That is a fact. Thus, in order to have players not die so easily, they alter game play to fit the input device. This is the exact same thing they do on consoles.

 

I'm not saying they didn't change it and why the PC's games are so fast. I'm jsut saying that after playing Quake and UT, moving the reticule over someone in a console is far simpler.

idk, I really cant get used to how slow console controls are. I literally have Killzone 2's looks speeds at 8 for side to side and 7 for up and down. That is a near perfect balance for me but really I could use a slight step down for both to match the game's frames-per-sec ratio to game pacing.

 



PC gaming is better than console gaming. Always.     We are Anonymous, We are Legion    Kick-ass interview   Great Flash Series Here    Anime Ratings     Make and Play Please
Amazing discussion about being wrong
Official VGChartz Folding@Home Team #109453
 
ssj12 said:
vlad321 said:
JaggedSac said:
And Battlefield isn't entirely about shooting people first. It is about capturing points and vehicular combat. Being out in the open in that game is a certain death.

If you guys are going to argue game play mechanics at least argue with something tangible.

It is easy to shoot people in games where characters do not move fast in a pc game. That is a fact. Thus, in order to have players not die so easily, they alter game play to fit the input device. This is the exact same thing they do on consoles.

 

I'm not saying they didn't change it and why the PC's games are so fast. I'm jsut saying that after playing Quake and UT, moving the reticule over someone in a console is far simpler.

idk, I really cant get used to how slow console controls are. I literally have Killzone 2's looks speeds at 8 for side to side and 7 for up and down. That is a near perfect balance for me but really I could use a slight step down for both to match the game's frames-per-sec ratio to game pacing.

 

KZ2 has awful control delay,also PC games are slow,consoles are fast,look at some of the biggest selling FPS franchises,Halo fast,Gears fast,CoD fast.

 



ssj12 said:
vlad321 said:
JaggedSac said:
And Battlefield isn't entirely about shooting people first. It is about capturing points and vehicular combat. Being out in the open in that game is a certain death.

If you guys are going to argue game play mechanics at least argue with something tangible.

It is easy to shoot people in games where characters do not move fast in a pc game. That is a fact. Thus, in order to have players not die so easily, they alter game play to fit the input device. This is the exact same thing they do on consoles.

 

I'm not saying they didn't change it and why the PC's games are so fast. I'm jsut saying that after playing Quake and UT, moving the reticule over someone in a console is far simpler.

idk, I really cant get used to how slow console controls are. I literally have Killzone 2's looks speeds at 8 for side to side and 7 for up and down. That is a near perfect balance for me but really I could use a slight step down for both to match the game's frames-per-sec ratio to game pacing.

 

We are not talking about look speeds, we are talking about character movement

 



Garnett said:
ssj12 said:
Garnett said:
ssj12 said:
vlad321 said:
JaggedSac said:
vlad321 said:
JaggedSac said:
I disagree vlad. Explain in detail why shooters suck on consoles.

 

Slow, require no skill whatsoever, and harder to control (hence why they are forced to be slow). Also generally simple. Yeah you can select classes, but ultimately your class does one thing and that's it. Also most classes, no matter what they are, are slow as hell. Yes, you can say TF2 has classes too, but just look at the Scout. He might as well be coming out of UT or Quake3 when playing with him. The last good shooter has been Left4Dead. Surprisingly it was just a port to the 360 and it was geared towards the PC mostly.

I disagree completely.  The reason they have to make characters in PC FPS games so fast is because it is so incredibly easy to aim.  So if a game does not provide a means to dodge, or jump fast, being out in the open is certain death.  I believe that because of this ultra precision that comes with the mouse, it has created a paradigm shift in FPS design, not because of consoles.  There is no where else to go with arena deathmatch.  Which is the only way you could enforce these dodging or ultra fast movement gameplay mechanics.  And you say it takes no skill whatsoever to play, this is completely and utterly false.  If there were no skill, everyone would be able to beat everyone else, this is entirely not the case.  Different strategies is all. 

And the vast majority of console fps games do not offer classes.

 

 

Look at CS. That's nice and slow. And while I don't particularly like it (Takes no skill to AWP from the corner), it still shows games can be slow. Also if you give everyone hit-scan weapons in a slow game, like CS, the game does take no skill and ends up being decided on who saw who first.

 

CS isnt the only slow game. Battlefield is a slllooowwww game. Wolfenstein is. Day of Defeat. Even Warsaw is a mix of fast and slow combat (characters move so damn fast that you will have to hunt for your opponent in an arena that is meant for 1v1).

 

@jagged - that is not how CS works. You can be the first to see your opponent and be the one who is dead in the end. Its all about accuracy. If you put 5 shots into his arm and he head shots you with his deagle, your dead.

BF Slow LOL? A real Slow game is ArmA,Project Reality ect.

 

 

BF is pretty slow considering size of maps vs enemy numbers. Yes combat can be fast if your in a group of enemies but seriously what FPS doesnt pick up instantly in speed when you have a few enemies around?

Even clan matches in any of the BF games, minus Bad Company, that are 8v8 can take at least 45 minutes to complete a full CTF match if there is no time limit.

BF isnt supposed to be quick instant action,its meant to be a huge open map which is actually good,since snipers are actually useful here,unlike COD4 10 feet away sniping,also it has vehicles,a BF map with out vehicles is small.

But PC shoots are generally slow,which is a good thing since Fast FPS contain very little sauce.

I think your missing a point here.

What gametype are we talking about? just deathmatch? deathmatch is quick no matter if your playing BF, CS, UT, Quake, etc.

Now if you change the gametype to say CTF than we can talk a major slowdown, even in "fast" games like Unreal Tournament.

Still why does fast FPSs have little sauce? I figure a game that has a good balance of weapons where no weapons is overly strong or weak than its a great FPS. If the maps are well designed that adds some sweetness to the sauce.



PC gaming is better than console gaming. Always.     We are Anonymous, We are Legion    Kick-ass interview   Great Flash Series Here    Anime Ratings     Make and Play Please
Amazing discussion about being wrong
Official VGChartz Folding@Home Team #109453
 
Garnett said:
ssj12 said:
vlad321 said:
JaggedSac said:
And Battlefield isn't entirely about shooting people first. It is about capturing points and vehicular combat. Being out in the open in that game is a certain death.

If you guys are going to argue game play mechanics at least argue with something tangible.

It is easy to shoot people in games where characters do not move fast in a pc game. That is a fact. Thus, in order to have players not die so easily, they alter game play to fit the input device. This is the exact same thing they do on consoles.

 

I'm not saying they didn't change it and why the PC's games are so fast. I'm jsut saying that after playing Quake and UT, moving the reticule over someone in a console is far simpler.

idk, I really cant get used to how slow console controls are. I literally have Killzone 2's looks speeds at 8 for side to side and 7 for up and down. That is a near perfect balance for me but really I could use a slight step down for both to match the game's frames-per-sec ratio to game pacing.

 

KZ2 has awful control delay,also PC games are slow,consoles are fast,look at some of the biggest selling FPS franchises,Halo fast,Gears fast,CoD fast.

 

All 3 games you listed are painfully slow. I quite literally mean painfully. If the best engineered human on earth in the future runs as fast as a 90-year-old with parkinson's then no wonder the Covenant was destroying us to begin with.

@JaggedSac

Took me a week or 2 to get me to the top of scoreboards in Halo, took me months for the same effect in UT.

 



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835