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PC - PC fanboy brag post - View Post

Garnett said:
ssj12 said:
vlad321 said:
JaggedSac said:
And Battlefield isn't entirely about shooting people first. It is about capturing points and vehicular combat. Being out in the open in that game is a certain death.

If you guys are going to argue game play mechanics at least argue with something tangible.

It is easy to shoot people in games where characters do not move fast in a pc game. That is a fact. Thus, in order to have players not die so easily, they alter game play to fit the input device. This is the exact same thing they do on consoles.

 

I'm not saying they didn't change it and why the PC's games are so fast. I'm jsut saying that after playing Quake and UT, moving the reticule over someone in a console is far simpler.

idk, I really cant get used to how slow console controls are. I literally have Killzone 2's looks speeds at 8 for side to side and 7 for up and down. That is a near perfect balance for me but really I could use a slight step down for both to match the game's frames-per-sec ratio to game pacing.

 

KZ2 has awful control delay,also PC games are slow,consoles are fast,look at some of the biggest selling FPS franchises,Halo fast,Gears fast,CoD fast.

 

All 3 games you listed are painfully slow. I quite literally mean painfully. If the best engineered human on earth in the future runs as fast as a 90-year-old with parkinson's then no wonder the Covenant was destroying us to begin with.

@JaggedSac

Took me a week or 2 to get me to the top of scoreboards in Halo, took me months for the same effect in UT.

 



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835