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PC - PC fanboy brag post - View Post

Garnett said:
ssj12 said:
Garnett said:
ssj12 said:
vlad321 said:
JaggedSac said:
vlad321 said:
JaggedSac said:
I disagree vlad. Explain in detail why shooters suck on consoles.

 

Slow, require no skill whatsoever, and harder to control (hence why they are forced to be slow). Also generally simple. Yeah you can select classes, but ultimately your class does one thing and that's it. Also most classes, no matter what they are, are slow as hell. Yes, you can say TF2 has classes too, but just look at the Scout. He might as well be coming out of UT or Quake3 when playing with him. The last good shooter has been Left4Dead. Surprisingly it was just a port to the 360 and it was geared towards the PC mostly.

I disagree completely.  The reason they have to make characters in PC FPS games so fast is because it is so incredibly easy to aim.  So if a game does not provide a means to dodge, or jump fast, being out in the open is certain death.  I believe that because of this ultra precision that comes with the mouse, it has created a paradigm shift in FPS design, not because of consoles.  There is no where else to go with arena deathmatch.  Which is the only way you could enforce these dodging or ultra fast movement gameplay mechanics.  And you say it takes no skill whatsoever to play, this is completely and utterly false.  If there were no skill, everyone would be able to beat everyone else, this is entirely not the case.  Different strategies is all. 

And the vast majority of console fps games do not offer classes.

 

 

Look at CS. That's nice and slow. And while I don't particularly like it (Takes no skill to AWP from the corner), it still shows games can be slow. Also if you give everyone hit-scan weapons in a slow game, like CS, the game does take no skill and ends up being decided on who saw who first.

 

CS isnt the only slow game. Battlefield is a slllooowwww game. Wolfenstein is. Day of Defeat. Even Warsaw is a mix of fast and slow combat (characters move so damn fast that you will have to hunt for your opponent in an arena that is meant for 1v1).

 

@jagged - that is not how CS works. You can be the first to see your opponent and be the one who is dead in the end. Its all about accuracy. If you put 5 shots into his arm and he head shots you with his deagle, your dead.

BF Slow LOL? A real Slow game is ArmA,Project Reality ect.

 

 

BF is pretty slow considering size of maps vs enemy numbers. Yes combat can be fast if your in a group of enemies but seriously what FPS doesnt pick up instantly in speed when you have a few enemies around?

Even clan matches in any of the BF games, minus Bad Company, that are 8v8 can take at least 45 minutes to complete a full CTF match if there is no time limit.

BF isnt supposed to be quick instant action,its meant to be a huge open map which is actually good,since snipers are actually useful here,unlike COD4 10 feet away sniping,also it has vehicles,a BF map with out vehicles is small.

But PC shoots are generally slow,which is a good thing since Fast FPS contain very little sauce.

I think your missing a point here.

What gametype are we talking about? just deathmatch? deathmatch is quick no matter if your playing BF, CS, UT, Quake, etc.

Now if you change the gametype to say CTF than we can talk a major slowdown, even in "fast" games like Unreal Tournament.

Still why does fast FPSs have little sauce? I figure a game that has a good balance of weapons where no weapons is overly strong or weak than its a great FPS. If the maps are well designed that adds some sweetness to the sauce.



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