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Forums - General - Sony: Silent Blades “will be first AAAAA game”

Do I really have to dissect my own joke? I invite you to look at all of the bolded parts again.As for the point of it, I was trying to make it like existing Sony spin but crazy and reality distorting, but apparently I did too good of a job and it's plausible for Sony to say this...

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“We think Silent Blades will change the way games are viewed. We have the best graphics on a console today, a revolutionary control system using twelve buttons and seven analogue sticks, realistic voice acting and twenty hours of cutscenes.”

While sales of its home console, the PlayStation 3, have been markedly less than competitors, Sony expects unit sales to jump over 80% this year on the lanch of Silent Blades and “other key, high-definition franchises”. The online multiplayer mode, the first of its kind with up to four players, is expected to increase revenue through “digital acquisition transfer”.

Stressing the importance of including all audiences in the game's appeal, Mr. Hirai said, “The range of guns and traditional blades in the game will be unmatched. The combat will be depicted with realistic physics with regards to bullet impacts and injuries”.

“The game experience will go beyond the console itself”, continued Mr. Hirai, “it will be closely tied to HOME functionality, and money spent in HOME will unlock new parts of the story in the game. The choices you make with your HOME avatar will have a large impact on how the game proceeds.”

Silent Blades will launch later this year on all PlayStation platforms.

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Is this actually a real game? I know they didn't say it would be AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA etc., but does it exist?

Anyway, the PS3 does have 12 buttons. More, actually:

1) D-Pad UP
2) "" left
3) "" right
4) "" down
5) Square
6) Circle
7) Triangle
8) X
9) L1
10) L2
11) R1
12) R2
13) L3 (part of analog stick?)
14) R3 (part of analog stick?)
15) Sixaxis 1 (MS)
16) "" 2 (MS)
17) "" 3 (MS)
18) "" 4 (MS)
19) "" 5 (MS)
20) "" 6 (MS)
21) Left Analog Stick (AS)
22) Right Analog Stick (AS)

MS = Motion Sensing
AS = Analog Stick

That's 14 buttons, two analog sticks, and six degrees of motion sensing. So it could work



(Former) Lead Moderator and (Eternal) VGC Detective

Kantor said:
Is this actually a real game? I know they didn't say it would be AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA etc., but does it exist?

Anyway, the PS3 does have 12 buttons. More, actually:

...

That's 14 buttons, two analog sticks, and six degrees of motion sensing. So it could work :-

No, it's not a real game.

So, they have that many inputs and they wonder why new gamers can't get the hang of the controls? I said 12/7 for ridiculous numbers. But I suppose even the Wii has 11 buttons. Maybe a return to the 4 buttons+D-pad of the NES?

 

 



lol, good one



Soleron said:
Kantor said:
Is this actually a real game? I know they didn't say it would be AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA etc., but does it exist?

Anyway, the PS3 does have 12 buttons. More, actually:

...

That's 14 buttons, two analog sticks, and six degrees of motion sensing. So it could work :-

No, it's not a real game.

So, they have that many inputs and they wonder why new gamers can't get the hang of the controls? I said 12/7 for ridiculous numbers. But I suppose even the Wii has 11 buttons. Maybe a return to the 4 buttons+D-pad of the NES?

 

 

No way.

Just in a shooter like Killzone 2, you need to:

Move (analog)

Aim (analog)

Change Weapon

Jump

Action

Fire

Grenade

Crouch

Zoom

Sprint

Melee

etc.



(Former) Lead Moderator and (Eternal) VGC Detective

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Kantor said:
Soleron said:
...

No, it's not a real game.

So, they have that many inputs and they wonder why new gamers can't get the hang of the controls? I said 12/7 for ridiculous numbers. But I suppose even the Wii has 11 buttons. Maybe a return to the 4 buttons+D-pad of the NES?

 

 

No way.

Just in a shooter like Killzone 2, you need to:

Move (analog)

Aim (analog)

Change Weapon

Jump

Action

Fire

Grenade

Crouch

Zoom

Sprint

Melee

...which is why the PS3 and Xbox 360 have little appeal to new markets. The barrier to entry is too high because Sony and MS have made their consoles geared towards the relatively few people who are hardcore shooter fans.

Why would a shooter that only has three buttons and one stick (Move+Aim on one stick, Fire, Jump, Change Weapon) be any less fun if the game engine was the same? But it would be a lot more accessible.

 



Soleron said:
Kantor said:

No way.

Just in a shooter like Killzone 2, you need to:

*Various Actions*

...which is why the PS3 and Xbox 360 have little appeal to new markets. The barrier to entry is too high because Sony and MS have made their consoles geared towards the relatively few people who are hardcore shooter fans.

Why would a shooter that only has three buttons and one stick (Move+Aim on one stick, Fire, Jump, Change Weapon) be any less fun if the game engine was the same? But it would be a lot more accessible.

 

Firstly, you can't move and aim with one stick. You need two, or at least a stick and a D-Pad.

Of course it would be less fun, for shooter fans, anyway. Would Shadow of The Colossus be as much fun as it is with just the sword and no bow or horse? How about God of War with only one type of attack?

More accessible, definitely, but once you get used to it, using 12 buttons and two sticks is a breeze.



(Former) Lead Moderator and (Eternal) VGC Detective

Kantor said:
Soleron said:
Kantor said:

No way.

Just in a shooter like Killzone 2, you need to:

*Various Actions*

...which is why the PS3 and Xbox 360 have little appeal to new markets. The barrier to entry is too high because Sony and MS have made their consoles geared towards the relatively few people who are hardcore shooter fans.

Why would a shooter that only has three buttons and one stick (Move+Aim on one stick, Fire, Jump, Change Weapon) be any less fun if the game engine was the same? But it would be a lot more accessible.

 

Firstly, you can't move and aim with one stick. You need two, or at least a stick and a D-Pad.

Metroid Prime.

And I would argue that lack of control complexity would force the developer to focus on the gameplay and level design to make the game fun.

 



wait never heard of it!