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Forums - Nintendo - Indiana Jones and the Trailer of Whip It!!

The action reminds me of Godfather. And holy crap, it's an actual lighting engine.

Really, all they have to do is make this game passable and I'll get it for the Fate of Atlantis bonus content. I don't see anything here which makes the game look terrible.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.

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Im going to post some Q and A's with a producer -

Will the gunfights be incorporated into the main gameplay, or will it be only in certain sequences or parts in the game?

Indy is a very cautious fighter, and gunplay is a last resort for him. To match up with that aspect of his character, gunplay is only in specific segments of the game. That said, the gunplay moments are very well rounded and an intuitive experience for the player.

Do enemies have physics applied to them?

We're using Havok for environmental objects and puzzle elements and ragdoll physics for enemies.

Can you describe the interactive environments?

We've taken a lot of time to make sure that each environment has objects for the player to interact with. For example, in a fistfight Indy can pick up a chair to use as a weapon and can either swing or throw it at an enemy. Once the chair breaks apart on a bad guy's head you can then pick up a piece of it and use that against the guy as well. Generally in combat the areas are chock full of objects for Indy to use. Additionally, there are also numerous Hotset items around the levels that have special payoffs when you use them. These are highly entertaining so we don't want to give too much away there.

Puzzles generally are very interactive as well, whether running from a giant stone sphere or trying to navigate a spike trap, players will be impressed with what we've done.

How easy is it to select an object to whip or pick up?

Both are very easy. If there's an icon that shows you can pick an object up and Indy is close enough to reach it, it's as simple as pressing a button. Objects that can be whipped will have an different icon when Indy is in range as well. Much care has been taken to make this game accessible, yet very fun and rewarding.

Is there a checkpoint system in the game?

Yes, there is a checkpoint save system in the game. Again we've tried to be very careful so that if the player fails a puzzle or combat section that the checkpoint places them back in a position that is fair.

Will the health lines be in the final game?

Huh? If you are referring to life bars over the character's heads, than yes.

Is the nunchuk your left fist and the Wiimote your right fist?

That is correct. You'll have a number of combat moves with each of the controllers depending on the gesture you perform.

Will there be situations when stealth is needed?

No not really. This game is less about sneaking around and more about adventuring and discovering new and exciting things.



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

This is going to be a million seller for sure. This is exactly what sells on Wii, I'm sure of it.

Looks pretty cool as well.



celine said:
Gamerace said:
Damn, can't watch it from work (site is banned for some reason), what does it show? A lot of wiimote whipping action?

Embedded works ?

 

Yes, many thanks.  

 

Looks good!  Controls remind me of Godfather - which is a great thing!   I can see this being a 1m+ seller easily.

Looking forward to it.

 

 

 



 

BengaBenga said:
This is going to be a million seller for sure. This is exactly what sells on Wii, I'm sure of it.

Looks pretty cool as well.

 

i second that statment.



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how the heavens did graphics improved that much!?

it looks cool, and if the controls are as cool as they say, the game will rule!

and it will sell for sure, indiana jones is popular, and the lego game became a million seller on Wii



don't mind my username, that was more than 10 years ago, I'm a different person now, amazing how people change ^_^

i admit it does look pretty cool; graphics is pretty damn good too

 

it’s just that for some reason, i thought it was a joke at first but once i see the prouder (or whoever) talk about it i realized it was for real. hahah

  seems cool, though ~

 



famousringo said:
The action reminds me of Godfather. And holy crap, it's an actual lighting engine.

Really, all they have to do is make this game passable and I'll get it for the Fate of Atlantis bonus content. I don't see anything here which makes the game look terrible.

Almost forget about that... We should all buy it because of this and hope that LucasArt will release SCUMM games on the Wii...

 



 

Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!) 

now I'm pretty excited about this game!



MikeB predicts that the PS3 will sell about 140 million units by the end of 2016 and triple the amount of 360s in the long run.

Sounds like a whip cracking good time!

(Seriously though, I need this game... >_>)