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Forums - Sales - :( Valkyria Chronicles not even 100k on US

Riachu said:
Impulsivity said:
There is no way this game cost more then 20-30 million dollars to make. I mean I love it and all, but it certainly wasn't a break the bank blowout game.

If it sells 500k its certainly profitable and there will probably be a sequel of some sort. Most JRPGs sell less then that and many of the series are on their 5th iteration (look at Tales, that series never sells that well and yet they keep on making them).

Do I have to remind everyone that Tales is very popular in Japan?

 

 

   By never sells that well I mean it sells about 300-500k typically and they keep making more.  The only one over 1 million is the gamecube symphonia tales.  Clearly selling a few hundred thousand copies is more then enough to keep the series afloat which is exactly my point.

  Whether you want to call selling 300k (like the newest tales game) not selling that well or very popular in Japan is up to you.  Either way, sales similar to Valk Chronicles (and in the case of the most recent game below Valk Chronicles sales) has sustained tales development for a decade.




 PSN ID: ChosenOne feel free to add me

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Impulsivity said:
http://www.psxextreme.com/ps3-news/4386.html they're trying on the sales front. Already getting a budget re-release in Japan.

Even with a new engine, they had very limited scope outside the battle system. There were few cutscenes and those were animated (not expensive CGI), there wasn't much in the way of a map system much less a full world outside of battles which certainly saved on production as well. I mean even with a new from scratch battle engine I doubt it was anywhere near 40 or 50 million. Games like Mirror's Edge don't even cost that and it certainly took a LOT more work to make that game look and play the way it does.

I'm not saying games like Mirror's Edge are better (I do love mirror's edge though, so its close), I'm saying JRPGs are very cost effective since they are built for a market which sustains about 200-300k in sales even for pretty good games.

What i'm saying is your numbers are off.  20-30K isn't a "cheap" game and 500K likely isn't going to make your money back on it.

 



Kasz216 said:
theprof00 said:
no sequel in the works?
Is that why they are releasing new content?

Well I mean... it's a battle about a war... so...

 

Any sequel would be in the vein of Fire Emblem where it's set either before or after the war...

and unlike most games today this game was good and actually made it's ending conclusive and self contained rather then the BS "Hey lets leave room open for a sequel even though this is a new IP... in fact lets not give a clear ending."

So if they did make a sequel it would take the storyline creators time to think up things...

What would it be about?

Set in the future with futuristic weapons?  Set in other parts of this world?  If so where?  And what are they doing?   Revolution in one country?  Set it in the past?  Use our weapons for Melee too?  Or maybe that great war?

Gotta keep the dev team working during it.  Doubt it will get a sequel though which is sad.

  Almost certainly the First World War.  That would most definitely be the way I would see it going (and they could even use the same main tank!).  I wouldn't be surprised if the main character's father was the primary character with a similar eclectic supporting cast.  

 




 PSN ID: ChosenOne feel free to add me

Its not done too badly for a very niche title....



I hope my 360 doesn't RRoD
         "Suck my balls!" - Tag courtesy of Fkusmot

Sega deserve a profit on this game, even if it's just a small one.



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Kasz216 said:
Impulsivity said:
http://www.psxextreme.com/ps3-news/4386.html they're trying on the sales front. Already getting a budget re-release in Japan.

Even with a new engine, they had very limited scope outside the battle system. There were few cutscenes and those were animated (not expensive CGI), there wasn't much in the way of a map system much less a full world outside of battles which certainly saved on production as well. I mean even with a new from scratch battle engine I doubt it was anywhere near 40 or 50 million. Games like Mirror's Edge don't even cost that and it certainly took a LOT more work to make that game look and play the way it does.

I'm not saying games like Mirror's Edge are better (I do love mirror's edge though, so its close), I'm saying JRPGs are very cost effective since they are built for a market which sustains about 200-300k in sales even for pretty good games.

What i'm saying is your numbers are off.  20-30K isn't a "cheap" game and 500K likely isn't going to make your money back on it.

 

 

   Remember when a game sells in Japan it sells for about 80 dollars (given exchange rates) and the same is true when a game sells in Europe.  Even the budget version of the game is about 44 dollars US.  Given most of the sales are Europe/Japan sales it is more profitable then it would seem at first.  Lets say 70 bucks is the avg sale price (given that some of the 500k will be budget sales and most will be in Europe/Japan) that means selling 500k would be 35 million retail.  Sega will have at least 25-30 million of that as take home revenue.  The chance of them losing money on Valk Chronicles seems low.




 PSN ID: ChosenOne feel free to add me

Impulsivity said:
magik10 said:

L4D alone is closing in on LBP and R2 sales combined.

All the PS3 exclusive games combined on that list = 6.368m
Halo 3 all 3 sku's = 5.772m

ahh...... The power of Halo :)

 

  And your point is?  Compare apples to apples, don't compare FPS sales to JRPG sales...then again you didn't even mention Valk chronicles so I don't even know why you said anything at all.

 

I'm not comparing FPS to FPS, I'm comparing the sales of ONE 360 exclusive to the entire set of PS3 exclusvie games on that list. Don't get mad :( I didn't make the numbers......



Impulsivity said:
Kasz216 said:
Impulsivity said:
http://www.psxextreme.com/ps3-news/4386.html they're trying on the sales front. Already getting a budget re-release in Japan.

Even with a new engine, they had very limited scope outside the battle system. There were few cutscenes and those were animated (not expensive CGI), there wasn't much in the way of a map system much less a full world outside of battles which certainly saved on production as well. I mean even with a new from scratch battle engine I doubt it was anywhere near 40 or 50 million. Games like Mirror's Edge don't even cost that and it certainly took a LOT more work to make that game look and play the way it does.

I'm not saying games like Mirror's Edge are better (I do love mirror's edge though, so its close), I'm saying JRPGs are very cost effective since they are built for a market which sustains about 200-300k in sales even for pretty good games.

What i'm saying is your numbers are off.  20-30K isn't a "cheap" game and 500K likely isn't going to make your money back on it.

 

 

   Remember when a game sells in Japan it sells for about 80 dollars (given exchange rates) and the same is true when a game sells in Europe.  Even the budget version of the game is about 44 dollars US.  Given most of the sales are Europe/Japan sales it is more profitable then it would seem at first.  Lets say 70 bucks is the avg sale price (given that some of the 500k will be budget sales and most will be in Europe/Japan) that means selling 500k would be 35 million retail.  Sega will have at least 25-30 million of that as take home revenue.  The chance of them losing money on Valk Chronicles seems low.

Except Sega is japanese.... so everything would be in Yen.

So instead of making a killing on the exchange rate they're losing money on it.

Also companies  have stated that your average game takes something like 1 million to break even.

500K makes back about 8.6 million accodring to Namco... when there crappy launch games cost them that.

http://www.gamespot.com/news/6162509.html

Back when it launched it was 500K for Namco to break even with games like... Ridge Racer... and Gundam Crossfire.

 



This does indeeed suck, but this is a TBS-RPG. And although Valkyria has a new, quite unique take on the genre, these games nevers sell in NA or EU. The only exception is FF:Tactics, but that game got a boost from FFVII-mania, and I bet a few people bought it out of ignorance, not knowing what it was.



- "If you have the heart of a true winner, you can always get more pissed off than some other asshole."

great sales